So I know there has been much said about players owning space and what not, but I had an idea I was tooling with today and thought i'd share.
So...Player Factions.
Rather than going the Eve route with corporations FD could allow a group of players to form their own minor faction.
Completing missions and other activities could increase a stations standing with you to the point that they could "flip" and
join your faction.
At this point your group would own a small piece of a system. Futher trading and missioning within the same system would
grow your factions reputation and in essence, just like in the current faction system, you could see the whole system eventually
"flip" at which point your player faction would own that system.
As the dynamic background simulation is an ever evolving thing, holding a system would require continuous effort on the players
part and would open up more player generated content as other player factions might be at odds with you for system influence.
I only bring this up because, in my small opinion, people need larger grander goals to work toward to keep them playing in the
long term. Once you have the biggest toys and all the money you'd ever need there is little incentive to keep logging in.
Thoughts? Ideas?
So...Player Factions.
Rather than going the Eve route with corporations FD could allow a group of players to form their own minor faction.
Completing missions and other activities could increase a stations standing with you to the point that they could "flip" and
join your faction.
At this point your group would own a small piece of a system. Futher trading and missioning within the same system would
grow your factions reputation and in essence, just like in the current faction system, you could see the whole system eventually
"flip" at which point your player faction would own that system.
As the dynamic background simulation is an ever evolving thing, holding a system would require continuous effort on the players
part and would open up more player generated content as other player factions might be at odds with you for system influence.
I only bring this up because, in my small opinion, people need larger grander goals to work toward to keep them playing in the
long term. Once you have the biggest toys and all the money you'd ever need there is little incentive to keep logging in.
Thoughts? Ideas?