Player Factions

So I know there has been much said about players owning space and what not, but I had an idea I was tooling with today and thought i'd share.

So...Player Factions.
Rather than going the Eve route with corporations FD could allow a group of players to form their own minor faction.
Completing missions and other activities could increase a stations standing with you to the point that they could "flip" and
join your faction.

At this point your group would own a small piece of a system. Futher trading and missioning within the same system would
grow your factions reputation and in essence, just like in the current faction system, you could see the whole system eventually
"flip" at which point your player faction would own that system.

As the dynamic background simulation is an ever evolving thing, holding a system would require continuous effort on the players
part and would open up more player generated content as other player factions might be at odds with you for system influence.

I only bring this up because, in my small opinion, people need larger grander goals to work toward to keep them playing in the
long term. Once you have the biggest toys and all the money you'd ever need there is little incentive to keep logging in.

Thoughts? Ideas?
 
I like this idea, I was wondering if something like this would be done in the future of ED. An alternative would be to allow players to join an existing NPC faction to work for that faction. Players work their way up in that faction doing missions and such for the faction (much like normal reputation works at the moment), but when you are at the top reputation you can take command of the faction to become the faction leader. Other players can still join the faction after this, but they will be joining a player run faction and not an NPC faction. Some people will want to run their own faction while others just want to join an existing one. This caters for both and makes it involving and 'hard work' to get to be the top cat, this in turn means that there won't be a gazillion small player run factions with a couple of people each in them.

Just an idea :)
 
What's the worst that could happen? Because it will. The 'idea' is fine but in reality it is ripe for abuse. How would it work in practice? What would it mean to 'own' a system? Would you be able to exclude players? Run your own police force? Your own space station?

I would ask you to think 'What would happen if you stuck this option in the hands of ten thousand spiteful misanthropes all working together?'.
 
What's the worst that could happen? Because it will. The 'idea' is fine but in reality it is ripe for abuse. How would it work in practice? What would it mean to 'own' a system? Would you be able to exclude players? Run your own police force? Your own space station?

I would ask you to think 'What would happen if you stuck this option in the hands of ten thousand spiteful misanthropes all working together?'.

Hi there!
Sorry for my english, is not my native language. I think the idea is great (otherwise I'm also thought about it, exactly for it)
I guess it's not so complicated...
- let the player's to form a corporation.
- let the player to turn his quest in name of his corporation
- the reward of quest (reputation or credit or both) raise the player owned corporation influence.

each station is driven by 4 different (local) faction. If the player owned corporation influence is higher then the lowest influence of npc faction, then the player owned corporation put his feet in to the station politics.
Then the player continue his questing in that system, work for different station faction, and turn the reward in the name of his own corporation. Decrease the dominant faction influence, increase the "quest giver" faction influence parallel to own corporation influence. Sooner or later his own corporation influence will be dominant on the station, then his corp will take the lead on there. Setting the prices of commodities, setting tax and share the tax income between the chosen corporation members (depend on corporation rank or something like that).


Would be great to add some other feature. The station have needs. People are hungry and bored. Want to eat, or want to work. If the player owned corporation can not manage the station needs, then their influence is decreasing, then the next highest influence can take over the lead on the station (regardless npc or player corp is the next highest influence). There could be more benefits, but it's just detail question.

----which is the most important thing of all, the team's motivation----
 
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