Greetings,
not sure if this is the right place for such a suggestion, and if it has been already mentioned before, but here it goes:
when you have a game world as big as what elite dangerous has, you cannot rely on only the developpers to fill it with content, not only it's too high of an expectation, but it also is literally impossible to fulfill. and that is why i think, one of the best things elite dangerous can have is Player Generated Content. let me explain :
all these above features should be relatively easy to implement, since the systems for it already exist more or less. but they would be a huge addition, since player generated content would make the players engaged, wether it is creating the content, or hunting for it. and would make the game abundant with activities and make the world feel alive and lived in, not only by npcs, but actual real world players with their own stories.
not sure if this is the right place for such a suggestion, and if it has been already mentioned before, but here it goes:
when you have a game world as big as what elite dangerous has, you cannot rely on only the developpers to fill it with content, not only it's too high of an expectation, but it also is literally impossible to fulfill. and that is why i think, one of the best things elite dangerous can have is Player Generated Content. let me explain :
- imagine if, when a player crashes his ship on land, it generates a Crash Site, fully explorable, and lootable with whatever that player had in cargo at that time. and similar thing happens in space. even in the far away places in the galaxy.
- imagine if players could make their own Mission Signal in space, with personalised text, and clues and possibly rewards.
- imagine if players can put a WANTED tag on someone that has assaulted them in the past, making that player red flagged to hunters, and anyone who kills that target, receives a reward.
- think about how combat pvp zones would be very "dangerous but lucrative" for salvage hunters... if blown up ships generated their own salvage. this would make a good first step, to a player driven economy.
- other things...
all these above features should be relatively easy to implement, since the systems for it already exist more or less. but they would be a huge addition, since player generated content would make the players engaged, wether it is creating the content, or hunting for it. and would make the game abundant with activities and make the world feel alive and lived in, not only by npcs, but actual real world players with their own stories.
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