Player Housing- Bunkers

Player housing is a complicated issue. Back in SWG, the planets were LITTERED with houses, for miles outside of main ports. Plus, the database issues had to have been terrible.

Still... it would be nice to have a place to stash stuff.

So: how about bunkers? Without the owning player present, it would simply be a hatch on a planet. Or perhaps an asteroid base in a random spot in a belt or ring? Another player might randomly run across it in either instance, but rarely. Just a basic model, on par with any bases landing pad. This way, the performance hit is hopefully minimal- the server does have to remember where they all are, but only the owning player has it bookmarked for easy finding.

And as function: Like I said, I want is really just a place to stash junk. I like looting stuff, I don't like hitting 1000/1000.
  • A way to deposit ALL data and ALL materials.
  • A way to pull stuff out, via a tree-based list of your junk.
  • A way to pull stuff out, by engineer recipe (data, elements, and materials).
  • A way to pull elements out, by synthesis recipe.
  • A place to store cargo containers.

And another function: conversion. You could add a trading post, and NPCs come and go like stations (eye candy only, it would just happen over time.)

This way, all the stuff is stored per-player, and can be processed daily, or even weekly. You might run across hatches, but they would just scoot any spawning planet-based resources over to the side a little.

So you can take stuff that you have a lot of, put it up for sale, and slowly it is converted into "base credits" of some sort.

Then, you can put out purchase orders for what you ACTUALLY want, and slowly, "base credits" are converted into that material. Obviously, the rarer things are worth the most, you'd need tons of rank 1 materials for rank-5 materials.


Totally invulnerable.

No weapons.

One per player.

Can be moved freely, once you empty it out (junking everything, or transferring into limited ship cargo).

Maybe it can sell generic E-rated gear and a basic Sidewinder? Ship modules to/from the place.

Repair/rearm/fuel provided, but no other typical station functions?
 
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Also, a way to ship in materials to engineers would make the entire grind a lot less annoying. You could just loot everything, grind up excess and apply it to the stuff you actually DO want.

I kind of miss my initial SRV bonanza, driving around the best planets for whatever elements, and assembling FSD boosts. And incidentally, reloads for everything else, as well. Not asking for perfect and easy gathering of stuff, just for an excuse to drive the SRV around more, without leaving 95% of what I harvest from rocks lying on the ground to decompose.
 
Player housing is a complicated issue. Back in SWG, the planets were LITTERED with houses, for miles outside of main ports. Plus, the database issues had to have been terrible.

Still... it would be nice to have a place to stash stuff.

So: how about bunkers? Without the owning player present, it would simply be a hatch on a planet. Or perhaps an asteroid base in a random spot in a belt or ring? Another player might randomly run across it in either instance, but rarely. Just a basic model, on par with any bases landing pad. This way, the performance hit is hopefully minimal- the server does have to remember where they all are, but only the owning player has it bookmarked for easy finding.

And as function: Like I said, I want is really just a place to stash junk. I like looting stuff, I don't like hitting 1000/1000.
  • A way to deposit ALL data and ALL materials.
  • A way to pull stuff out, via a tree-based list of your junk.
  • A way to pull stuff out, by engineer recipe (data, elements, and materials).
  • A way to pull elements out, by synthesis recipe.
  • A place to store cargo containers.

And another function: conversion. You could add a trading post, and NPCs come and go like stations (eye candy only, it would just happen over time.)

This way, all the stuff is stored per-player, and can be processed daily, or even weekly. You might run across hatches, but they would just scoot any spawning planet-based resources over to the side a little.

So you can take stuff that you have a lot of, put it up for sale, and slowly it is converted into "base credits" of some sort.

Then, you can put out purchase orders for what you ACTUALLY want, and slowly, "base credits" are converted into that material. Obviously, the rarer things are worth the most, you'd need tons of rank 1 materials for rank-5 materials.


Totally invulnerable.

No weapons.

One per player.

Can be moved freely, once you empty it out (junking everything, or transferring into limited ship cargo).

Maybe it can sell generic E-rated gear and a basic Sidewinder? Ship modules to/from the place.

Repair/rearm/fuel provided, but no other typical station functions?

Whoa. FD use limits on storage to enact balancing and a certain control freakery, with there beloved game.
 
Whoa. FD use limits on storage to enact balancing and a certain control freakery, with there beloved game.

They can totally mess with the rate. Start off slow- is 1 item a day or a few a week going to break anything, when people have farming lists already? This doesn't generate extra stuff, or allow player-to-player trading.

I was just exploring, and I would have landed and gotten some stuff in my SRV, but I glanced over, saw "994/1000" and didn't bother to land for only 6 of anything. I probably need a lot of this crap for engineer unlocks, but I have no idea WHAT of it I need.
 
Sorry for the late note, but anytime someone refers to SWG, it just reminds me how many great things they had going on in that game. They had housing, and buildings, stores, City Halls, and the startings of small governing bodies.

In Elite, we have atmosphere-free bodies that are landable. It'd be great having the ability to deploy a hangar on whatever moon with storage capabilities. For the base game, why not have some Coriolis, or some new station type, that can act as storage depots. Maybe not all of them, but several. This would bring others together, briefly, when back from their travels.

Get to it.

p.s. SWG also had the best item enhancer (engineers) and market I've ever come across. Having to fly to Dathomir to get some armour. Nice.
 
Sorry for the late note, but anytime someone refers to SWG, it just reminds me how many great things they had going on in that game. They had housing, and buildings, stores, City Halls, and the startings of small governing bodies.

In Elite, we have atmosphere-free bodies that are landable. It'd be great having the ability to deploy a hangar on whatever moon with storage capabilities. For the base game, why not have some Coriolis, or some new station type, that can act as storage depots. Maybe not all of them, but several. This would bring others together, briefly, when back from their travels.

Get to it.

p.s. SWG also had the best item enhancer (engineers) and market I've ever come across. Having to fly to Dathomir to get some armour. Nice.

I think it would be more beneficial to have a certain number of slots per planet. A soft limit where you can freely build hangars up to a point, and you cannot build more past this point. But hangars archive if the player goes inactive for... 30 days? And then people can build a few more hangars. Then inactive hangars reappear if the players logs back in. And a hard limit that includes inactive players on the planet.

Just to keep people from all using the same planet.
 
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