Player housing is a complicated issue. Back in SWG, the planets were LITTERED with houses, for miles outside of main ports. Plus, the database issues had to have been terrible.
Still... it would be nice to have a place to stash stuff.
So: how about bunkers? Without the owning player present, it would simply be a hatch on a planet. Or perhaps an asteroid base in a random spot in a belt or ring? Another player might randomly run across it in either instance, but rarely. Just a basic model, on par with any bases landing pad. This way, the performance hit is hopefully minimal- the server does have to remember where they all are, but only the owning player has it bookmarked for easy finding.
And as function: Like I said, I want is really just a place to stash junk. I like looting stuff, I don't like hitting 1000/1000.
And another function: conversion. You could add a trading post, and NPCs come and go like stations (eye candy only, it would just happen over time.)
This way, all the stuff is stored per-player, and can be processed daily, or even weekly. You might run across hatches, but they would just scoot any spawning planet-based resources over to the side a little.
So you can take stuff that you have a lot of, put it up for sale, and slowly it is converted into "base credits" of some sort.
Then, you can put out purchase orders for what you ACTUALLY want, and slowly, "base credits" are converted into that material. Obviously, the rarer things are worth the most, you'd need tons of rank 1 materials for rank-5 materials.
Totally invulnerable.
No weapons.
One per player.
Can be moved freely, once you empty it out (junking everything, or transferring into limited ship cargo).
Maybe it can sell generic E-rated gear and a basic Sidewinder? Ship modules to/from the place.
Repair/rearm/fuel provided, but no other typical station functions?
Still... it would be nice to have a place to stash stuff.
So: how about bunkers? Without the owning player present, it would simply be a hatch on a planet. Or perhaps an asteroid base in a random spot in a belt or ring? Another player might randomly run across it in either instance, but rarely. Just a basic model, on par with any bases landing pad. This way, the performance hit is hopefully minimal- the server does have to remember where they all are, but only the owning player has it bookmarked for easy finding.
And as function: Like I said, I want is really just a place to stash junk. I like looting stuff, I don't like hitting 1000/1000.
- A way to deposit ALL data and ALL materials.
- A way to pull stuff out, via a tree-based list of your junk.
- A way to pull stuff out, by engineer recipe (data, elements, and materials).
- A way to pull elements out, by synthesis recipe.
- A place to store cargo containers.
And another function: conversion. You could add a trading post, and NPCs come and go like stations (eye candy only, it would just happen over time.)
This way, all the stuff is stored per-player, and can be processed daily, or even weekly. You might run across hatches, but they would just scoot any spawning planet-based resources over to the side a little.
So you can take stuff that you have a lot of, put it up for sale, and slowly it is converted into "base credits" of some sort.
Then, you can put out purchase orders for what you ACTUALLY want, and slowly, "base credits" are converted into that material. Obviously, the rarer things are worth the most, you'd need tons of rank 1 materials for rank-5 materials.
Totally invulnerable.
No weapons.
One per player.
Can be moved freely, once you empty it out (junking everything, or transferring into limited ship cargo).
Maybe it can sell generic E-rated gear and a basic Sidewinder? Ship modules to/from the place.
Repair/rearm/fuel provided, but no other typical station functions?
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