Hi All,
Thought I would pose a question, along with my opinion on it.
We are seeing many many systems in game being "worked" by small groups of players (typically probably no more than 10-15 players), and seeing faction influences etc change massively in very short spaces of time. A good example of this would be the Leesti System.
Probably the busiest system in the game at a guess due to 2 rare goods being sold at one station and several other rare goods very close by. Less than 1 week ago the faction influence of Leesti for equality, was 99.2% and steady, probably due to the large numbers of players buying up rare goods in the George Lucas station. Now less than 1 week later, that influence is down to 49.5% with the "other alliance faction in the system having shot up". Given that there are still large numbers of players doing the rare goods runs out of the station, and when looking at the large number of systems nearby gone into "boom" mode.
Clearly a number of players (i imagine 1 of the player groups) is working that system and trying to enact changes in nearby systems, all the while their influence is being countered by the trading out of George Lucas and yet the faction influence has still swung MASSIVELY, in a very short space of time.
Having been trading out of Leesti with a variety of different nearby systems, I have been monitoring prices of goods and system status's and influences. Lessti's traffic flow has not changed significantly (maybe by a few hundred out of several thousand) and the other systems, some of them have jumped by maybe 1-2 hundred ships a day and yet faction swings are going all over the shop, civil wars are breaking out and trading prices have changed massively.
Now even if we consider that a different traffic flow was 200 ships a day, the increase is nearly all in smaller ships, such as Cobra's and Lakon 6's, and if we assume say 10 trips into and out of the system per player, tha means a sum total of at most 20 odd players are having a massive difference across circa 10 systems.
When we also consider that the populations listed for most of these systems run into billions, it seems slightly absurd to me that circa 20 or so players, heck even 100 players, in small ships could exert that much influence over that many systems.
As such I am wondering what other people's opinions are as to the level of "player influence" there is set within the game? Too much, way too much? about right? too little etc?
I am also wondering whether that level of player influence is being worked by the players who just love to make others lives difficult? Much like Eve has experienced, but they have instead found a way to get around the lack of ability to directly "grief" other players?
Thoughts?
Thought I would pose a question, along with my opinion on it.
We are seeing many many systems in game being "worked" by small groups of players (typically probably no more than 10-15 players), and seeing faction influences etc change massively in very short spaces of time. A good example of this would be the Leesti System.
Probably the busiest system in the game at a guess due to 2 rare goods being sold at one station and several other rare goods very close by. Less than 1 week ago the faction influence of Leesti for equality, was 99.2% and steady, probably due to the large numbers of players buying up rare goods in the George Lucas station. Now less than 1 week later, that influence is down to 49.5% with the "other alliance faction in the system having shot up". Given that there are still large numbers of players doing the rare goods runs out of the station, and when looking at the large number of systems nearby gone into "boom" mode.
Clearly a number of players (i imagine 1 of the player groups) is working that system and trying to enact changes in nearby systems, all the while their influence is being countered by the trading out of George Lucas and yet the faction influence has still swung MASSIVELY, in a very short space of time.
Having been trading out of Leesti with a variety of different nearby systems, I have been monitoring prices of goods and system status's and influences. Lessti's traffic flow has not changed significantly (maybe by a few hundred out of several thousand) and the other systems, some of them have jumped by maybe 1-2 hundred ships a day and yet faction swings are going all over the shop, civil wars are breaking out and trading prices have changed massively.
Now even if we consider that a different traffic flow was 200 ships a day, the increase is nearly all in smaller ships, such as Cobra's and Lakon 6's, and if we assume say 10 trips into and out of the system per player, tha means a sum total of at most 20 odd players are having a massive difference across circa 10 systems.
When we also consider that the populations listed for most of these systems run into billions, it seems slightly absurd to me that circa 20 or so players, heck even 100 players, in small ships could exert that much influence over that many systems.
As such I am wondering what other people's opinions are as to the level of "player influence" there is set within the game? Too much, way too much? about right? too little etc?
I am also wondering whether that level of player influence is being worked by the players who just love to make others lives difficult? Much like Eve has experienced, but they have instead found a way to get around the lack of ability to directly "grief" other players?
Thoughts?