Player initiated missions or requests for other players to be able to fulfill

I have a few ideas for expanding requests from players that are fulfilled by other players (similar to the Fuel Rats but completely within game). Requests from players would be submitted at a station and the cost to the one initiating the request and payment to the player who fulfills it would be determined by FDEV depending on the rrequest. Essentially a player would be able to request items be collected and delivered to the station where the request was made. Here are the initial ideas for items that could be requested:

1- Source and deliver ship Core Internal components (engines, thrusters etc...) - components can only be items that are purchased by credits only (nothing that requires unlocked or components to acquire). To be able to transport these items a special cargo rack would be required that is one size larger than the item to be delivered (a size 5 item needs a special size 6 or better special cargo rack). This would obviously not allow size 8 internal items to be transported. Player initiating the request would need to pay 50% up front and the rest on delivery and this cost would include comonent cost, delivery fee (based on a % of item cost) and handling fee for the broker (can be a flat fee or % of item value). Item would be deilvered to the station where the request was made and the player who completed the request would be paid at that time. The player who made the request would have to pay the balance in full to collect the item. These missions would be taken like other source / return missions.

2- Source materials needed for upgrading and crafting - Players could request these materials be sourced by a Material Trader and other players could fulfill these requests (or can sell them directly to the traders). There would be some restrictions on these sorts of trades though.
A- Player looking to buy the items can't do so if they have over 50% of the max amount the can hold.
B- Players can't sell if it would bring their stock to less than 50% of the max material they can hold.
C- Items would be sold in bundles of pre-determined amounts
D- Cost and Payment would be regulated by FDEV (rarer the item the higher the price/payout). This could change the amount of these items paid out for mission rewards.
 
1- Source and deliver ship Core Internal components (engines, thrusters etc...) - components can only be items that are purchased by credits only
With Powerplay's Stronghold Carriers giving anyone who wants it access to universal credits-only outfitters throughout the bubble, why would anyone pay even a small handling fee (and an unpredictable delay of between "tens of minutes" and "never", tending towards the longer end) to get a player to move the item?

("has hundreds of billions of spare credits and no use for them, sticks up missions for A-rated fuel scoops they don't need just to spread the wealth around a bit" aside, of course)

There would be some restrictions on these sorts of trades though.
These are all a lot more restrictive than the corresponding restrictions on trading commodities or Odyssey materials via a carrier - is there a reason you don't think it'd work if it was that loose? For those:
- you can buy or sell regardless of how many you already have, up to your total inventory limit
- you can buy between 1 and all of the offered amount as you choose
- you're limited to selling between 0.01x and 100x of the galactic average (commodities) or the bartender value (Odyssey materials) but that provides a substantial range in practice to let people decide how much these things are worth
 
Back
Top Bottom