These are a few ideas for a "Player made missions" system. Most ideas come from a discussion I had on Facebook with other commanders, so most of these will sound like they come from different minds, because they do.
You should be able to go to a mission board and pay any amount of money you want in advance and "create" a mission, like kill CMDR "x" for 1M credits for exemple, you pay the 1M immediately to the station, and the first guy who accomplishes this gets the reward and the mission is removed from the mission board, and you get a notification saying "CMDR Y accomplished your mission 'kill CMDR X for 1M c' ".
Now I know some of you will say "They will never allow this because then anyone could just give any amount of money for free" but I think everyone should be able to do whatever he wants with his own money, so I don't see why giving money would be a problem. If you add in a minimum combat rank to accept mission graded on the possible cash value, for exemple, that would stop cash to newbies issue.
"Also that way if many people want a mission to be accomplished anyone could add his own money to the reward, increasing the chance that someone notices the mission and accomplishes it..."
"What if that system wasn't station dependent and anyone could accept the mission from any station, like how CGs currently work ?
There would be a separate tab for player missions, that way it wouldn't pollute the actual mission board, with some kind of countdown before starting each mission, and when the mission starts you can't enlist anymore, that way you wouldn't have missions appearing and disappearing randomly all the time. It would work more or less like a train station for missions, you can't see or get in a train that already departed. Also of course, you could have filters, with, for exemple, mission types, distance to target etc... That way you would only see the missions that would be interesting to you and still open."
"If they can find a way to stop it being abused I think it's a good idea, but as people have pointed out it would be very open for people to sell credits for cash this way."
"Each time someone gets a reward there needs to be someone who paid in advance. That way it wouldn't be possible to "generate money from nothing". Basically a deposit that can be refunded if the mission isn't accepted. And perhaps a small fee for actually creating the mission. Also the fee for creating the mission wouldn't be refunded, so you would have to think twice before throwing random missions. The fee wouldn't need to be huge, just enough to drive away trolls and such..."
"Cheating thingy can be fixed by setting up minimum requirement for creating and accepting player missions, and a cooldown period on top of that (say 24 hours)."
"Too much potential to exploit, too game breaking." Just like anything that could be related to money that could be added to the game, they just need to find ways to balance that system, setting limits, cooldowns, fees etc...
You should be able to go to a mission board and pay any amount of money you want in advance and "create" a mission, like kill CMDR "x" for 1M credits for exemple, you pay the 1M immediately to the station, and the first guy who accomplishes this gets the reward and the mission is removed from the mission board, and you get a notification saying "CMDR Y accomplished your mission 'kill CMDR X for 1M c' ".
Now I know some of you will say "They will never allow this because then anyone could just give any amount of money for free" but I think everyone should be able to do whatever he wants with his own money, so I don't see why giving money would be a problem. If you add in a minimum combat rank to accept mission graded on the possible cash value, for exemple, that would stop cash to newbies issue.
"Also that way if many people want a mission to be accomplished anyone could add his own money to the reward, increasing the chance that someone notices the mission and accomplishes it..."
"What if that system wasn't station dependent and anyone could accept the mission from any station, like how CGs currently work ?
There would be a separate tab for player missions, that way it wouldn't pollute the actual mission board, with some kind of countdown before starting each mission, and when the mission starts you can't enlist anymore, that way you wouldn't have missions appearing and disappearing randomly all the time. It would work more or less like a train station for missions, you can't see or get in a train that already departed. Also of course, you could have filters, with, for exemple, mission types, distance to target etc... That way you would only see the missions that would be interesting to you and still open."
"If they can find a way to stop it being abused I think it's a good idea, but as people have pointed out it would be very open for people to sell credits for cash this way."
"Each time someone gets a reward there needs to be someone who paid in advance. That way it wouldn't be possible to "generate money from nothing". Basically a deposit that can be refunded if the mission isn't accepted. And perhaps a small fee for actually creating the mission. Also the fee for creating the mission wouldn't be refunded, so you would have to think twice before throwing random missions. The fee wouldn't need to be huge, just enough to drive away trolls and such..."
"Cheating thingy can be fixed by setting up minimum requirement for creating and accepting player missions, and a cooldown period on top of that (say 24 hours)."
"Too much potential to exploit, too game breaking." Just like anything that could be related to money that could be added to the game, they just need to find ways to balance that system, setting limits, cooldowns, fees etc...