Powerplay Player Minor Factions in PP HQs

Should Player Minor Factions be allowed in PP HQs

  • Yes PMFs allowed in PP HQs

    Votes: 63 35.6%
  • No PMFs not allowed in PP HQs

    Votes: 114 64.4%

  • Total voters
    177
  • Poll closed .
A couple of days ago a Player Minor Faction was added to the LYR HQ, it was automatically given control of the system, with an influence of 1%. This is now 20%, I would assume mostly based on trade and exploration data being handed in by LYR faction players.

Should this be allowed, it seems to give a massive advantage to the player faction, they effectively have the whole power working for them. The PMF in question are made up of players that do not take part in PP and play exclusively in solo.

The faction was not aligned to the PP faction in terms of government, this has an affect on PP CC. What's to stop this being weaponised in the future, such that PMF's could be created in control systems/HQ deliberately to create issues for the PP faction.

As was mentioned in a recent interview with FDEV, in the future PMF's will be able to eventually become PP factions. Therefore should they be allowed the unfair advantage of being created in an existing PP HQ.

Just as a side note, this has really upset a very large number of the LYR PP players. Another straw added to their backs, along with the broken BGS. With the traffic at the PP HQ's it will make it very difficult for the PP players to effectively remove the PMF.

What do you think, should FDEV allow Player Minor Factions in PP HQs?

Jay Cee
 
Hell no! To be allowed to spawn your minor faction in an area that has the highest level of traffic and trade adds unfair advantage to a minor player faction. So to allow a minor faction to spawn there basically is saying 10 groups who are allowed to spawn in HQs will be allowed an advantage over those who do not get permission to do so, and seeing as other groups have been denied permission to spwan in HQ systems, it just shows that there is no real standard of quality control to the FDevs systems of deciding what is allowed to go where.
 
It's a no from me. Even if the PMF is working for said power, who's to say they will be working for them in 6weeks or 6 months time!
Same goes for system's that are heavily involved with Lore like Achenar, Leaden etc etc
 
Allowing a Player Minor Faction at an established HQ is definitely wrong. There's plenty of space without this.
 
The headquarters is a strange one.
You don't fortify or get undermined in the HQ, so its ruling minor faction wont effect that.

The problem I see is how do these minor factions become powers?

There needs to be a minimum LY buffer between HQs just like the 15LY Control System bubble, maybe 60LY?
 

Michael Brookes

Game Director
There's no rule against it, but we really don't advise it as a minor faction vs an entire power could wipe the minor faction out quite quickly. But if they want the challenge... :)

Michael
 
There's no rule against it, but we really don't advise it as a minor faction vs an entire power could wipe the minor faction out quite quickly. But if they want the challenge... :)

Michael

I rule Cubeo on behalf of Aisling. And it's never been a problem for the AD playerbase. There was some confusion in the early days because our 'faction' isn't 'Aisling-friendly' in terms of PP mechanics, but because we have the 'heartland' it doesn't impact PP.
 
There's no rule against it, but we really don't advise it as a minor faction vs an entire power could wipe the minor faction out quite quickly. But if they want the challenge... :)

Michael

But I don't understand, you guys weren't accepting PMF in PP HQ... and now you accept? I think you guys should state a rule before these decisions...
 
Problem is they can't necessarily. In every power the disorganised public players massively outnumber those who co-ordinate on Reddit or whatever, and in a HQ there's so much traffic it might not be as trivial as you think to remove them. Even if they can, why should LYR suddenly have this extra chore dumped on them, on top of all the other little tasks PP players tackle every week?

I'd go further and say PMFs shouldn't be allowed in any PP control systems, maybe even exploited systems. I've spent a lot of time and effort flipping governments to favourable types for Antal in order to reduce fortification triggers and it's a big problem if any player group can just decide they like a system and undo hours of work, and increase our workload with it.

Space is big, i don't see why PMFs shouldn't stick to systems that people haven't already put lots of work and effort into. To install them without so much as a by-your-leave is frankly insulting imo.
 
There's no rule against it, but we really don't advise it as a minor faction vs an entire power could wipe the minor faction out quite quickly. But if they want the challenge... :)

Michael

That's not the point though.

From what I've seen, alot of players in power play aren't as co-ordinated as others and a lot of people don't do missions. The thing is, if a faction such as this came to power in a control system it significantly impacts power play, as it can go against the ethos and raise a bunch of triggers in the process (from my understanding. Correct me if I'm wrong.).

It feels... Cheap. For lack of a better term. If a faction is implemented in a HQ or control system. They can use their stance to manipulate the entire system when co-ordinated groups spend months trying to flip systems over and it's the equivalent of a big middle finger to them.

Not to mention that it doesn't make any sense at all for a faction that's against their ethos to suddenly pop up in their HQ.

This player faction implementation needs to be limited to systems with low influence on power play OR have the factions align with the ethos and lore of the gsme at the very least. People WILL exploit factions such as this for power play. It makes the whole thing unfair as ever.

To summarise. I reiterate this point.

It's not about 'IF' it will be exploited. It's about 'WHEN'.
 
AAs was mentioned in a recent interview with FDEV, in the future PMF's will be able to eventually become PP factions. Therefore should they be allowed the unfair advantage of being created in an existing PP HQ.

I imagine some player groups have already prepared for this by strategically placing their chosen home system with regards to future powerplay possibilities. I am wondering if FD were too generous to basically hand everyone who asked their own system complete with jurisdiction control. Plus I personally find it more interesting to pick an existing faction and join and support them, than to create one out of thin air. I know some player groups have done exactly that and I applaud them for it. :)
 
This should absolutely not happen. Any PMF that spawns in a power's HQ gets an obscene amount of unintentional support from players supporting that faction, whereas any PMF not spawning in an HQ (or to a lesser degree, control system) has to work significantly harder to support their faction.
 
so...if I understand it 2 factions applied and one was accepted and now the other is butt hurt just because they didn't get it?

and from what was said it seems the faction that got it is doing good in the system as you clearly pointed out they went from 1% to 20% so are putting the work in.

...just my 2 cents...
 
There's no rule against it, but we really don't advise it as a minor faction vs an entire power could wipe the minor faction out quite quickly. But if they want the challenge... :)

Michael, I respectfully disagree. While a player minor faction in any exploited system could affect Powerplay, the HQ is a special case. The minor faction is instantly the controlling faction and may get support by casual pledges of the power. It could become quite difficult to reverse the damage for the power, especially in the light of the BGS stability. And when it comes to roleplay, things are getting entirely weird. The only reason to allow players to take over HQs would be if you are going to remove the current powers in the near future anyway.

On the other hand, an imperial minor faction in Nanoman would be pretty much fun. :)
(Great example to show the perversity of this situation.)

Captain Kirby
 
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