Low Tier alternative to fleet carriers.
Rules:
1 per player at a given time.
1 large pad, 2 medium, 2 small.
variants will have choices of different station services but they will be much more limited than fleet carriers
You can't deploy your outpost within 100ls of any other outpost
outposts are not expandable, you must pick your variant at purchase time.
cost between 1 billion and 3 billion depending on variant.
players can't own an outpost and a fleet carrier at the same time.
upkeep credits is a function of distance to nearest station and station services use - commodities traded to it below avg market value.
Process:
You purchase a beacon for the cost of a player owned outpost. There are variants. You take this beacon to where you want your outpost to be located and drop it from your cargo bay at that location. The beacon establishes the location and a megaship jumps in and begins constructing your outpost. A certain amount of time later it's ready (you'll have to de-instance).
Rules:
1 per player at a given time.
1 large pad, 2 medium, 2 small.
variants will have choices of different station services but they will be much more limited than fleet carriers
You can't deploy your outpost within 100ls of any other outpost
outposts are not expandable, you must pick your variant at purchase time.
cost between 1 billion and 3 billion depending on variant.
players can't own an outpost and a fleet carrier at the same time.
upkeep credits is a function of distance to nearest station and station services use - commodities traded to it below avg market value.
Process:
You purchase a beacon for the cost of a player owned outpost. There are variants. You take this beacon to where you want your outpost to be located and drop it from your cargo bay at that location. The beacon establishes the location and a megaship jumps in and begins constructing your outpost. A certain amount of time later it's ready (you'll have to de-instance).