OK, it's coming, but not soon. Here's my concept of how player owned bases (on a planets surface) can work. Yes, I'm assuming we have legs by this point.
Phase One - The Aspirational Beacon (or Location, Location, Location.) [yesnod]
"One day lad, all of this will be yours" - A simple beacon pole marking where your base will one day be. Surface marker, something like a tourist beacon in nature, to mark your place in the world. Needs to be in terrain where a base can expand outwards without constraint. Could be anywhere the player can reach, on any landable world.
Phase Two - The Basics
Landing Pad. Just a pad to land on with refuel capabilities that can handle any size player owned ship. No hangar, no other services. Comes with building (Like the large ones you see in POI in pairs) with basic living accommodation for the CMDR in question.
Phase Three - Tunnels? Let's Gopher It! [haha]
Small - Medium sub-surface hangars are established with basic services. Refuel, rearm. Tunnels from both lead to accommodation block.
Phase Four - DIY
Improvements to services, addition of outfitting and shipyard (storage, not purchase). Large pad / hangar added (same as in Phase 3). Better living area.
Phase Five - Houston, Tranquility Base Here [alien]
SRV hangar, Universal Cartographics, Livery, Black market, Interstellar contact are added to services. Luxurious living quarters.
Option - Let friends, or indeed anyone, use your facilities with your taking a % of all purchases.
Now, the player would have to do some work to establish these different levels of bases, of course. Hauling in materials and cargo to build the extras over time. Your own personal CG you can do on your own schedule. I'm not going to outline that in detail as there is too much unknown and as I said, this is a long time coming. Space based bases would need to be handled somewhat differently, for what I think are obvious reasons.
Am I missing anything?
Phase One - The Aspirational Beacon (or Location, Location, Location.) [yesnod]
"One day lad, all of this will be yours" - A simple beacon pole marking where your base will one day be. Surface marker, something like a tourist beacon in nature, to mark your place in the world. Needs to be in terrain where a base can expand outwards without constraint. Could be anywhere the player can reach, on any landable world.
Phase Two - The Basics
Landing Pad. Just a pad to land on with refuel capabilities that can handle any size player owned ship. No hangar, no other services. Comes with building (Like the large ones you see in POI in pairs) with basic living accommodation for the CMDR in question.
Phase Three - Tunnels? Let's Gopher It! [haha]
Small - Medium sub-surface hangars are established with basic services. Refuel, rearm. Tunnels from both lead to accommodation block.
Phase Four - DIY
Improvements to services, addition of outfitting and shipyard (storage, not purchase). Large pad / hangar added (same as in Phase 3). Better living area.
Phase Five - Houston, Tranquility Base Here [alien]
SRV hangar, Universal Cartographics, Livery, Black market, Interstellar contact are added to services. Luxurious living quarters.
Option - Let friends, or indeed anyone, use your facilities with your taking a % of all purchases.
Now, the player would have to do some work to establish these different levels of bases, of course. Hauling in materials and cargo to build the extras over time. Your own personal CG you can do on your own schedule. I'm not going to outline that in detail as there is too much unknown and as I said, this is a long time coming. Space based bases would need to be handled somewhat differently, for what I think are obvious reasons.
Am I missing anything?
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