here is how I would implement player owned factories:
- factory produces products that players can buy, such as weapons, shield generators, etc
- factory must buy commodities in order to build components for resale
- factory owner can set buy pricing (can only buy commodities and not sell them)
- factory own can set price for selling upgrades (weapons, cargo holds, etc)
- only 1 landing dock, maybe a second dock for owner's exclusive use
- players can see commodity pricing and product pricing without docking with factory
- players only need to dock to sell commodities or outfit ship
- factories can research higher class equipment, or buy patents from other players
- factories can orbit most large bodies
- should be expensive enough that only players who have invested a lot of time in the game can buy them
- factory needs to buy fuel (to stay in orbit), food (for workers), water, etc.
eventually, the same could be done to build parts for spaceships (to be exported to ship yards)
- factory produces products that players can buy, such as weapons, shield generators, etc
- factory must buy commodities in order to build components for resale
- factory owner can set buy pricing (can only buy commodities and not sell them)
- factory own can set price for selling upgrades (weapons, cargo holds, etc)
- only 1 landing dock, maybe a second dock for owner's exclusive use
- players can see commodity pricing and product pricing without docking with factory
- players only need to dock to sell commodities or outfit ship
- factories can research higher class equipment, or buy patents from other players
- factories can orbit most large bodies
- should be expensive enough that only players who have invested a lot of time in the game can buy them
- factory needs to buy fuel (to stay in orbit), food (for workers), water, etc.
eventually, the same could be done to build parts for spaceships (to be exported to ship yards)