Player owned/made outposts

So.... I have been traveling out to jaques station .... My original plan was to head to Jacque's as fast as possible and then head out on a roam from there..... But I got distracted and started scanning places I thought were interesting.... This led to me finding a system with three g-class stars and several (100ish) objects ... It has metal rich planets rocky rings etc etc .... And so to my point ......

I would love to have the ability to stop (or bookmark and return) here and start mining, then have the ability to set up (through the the correct amount of resource) an outpost on a planet "or" build an outpost or orbital station to then be able to set up a mining company and delivery chain to either the jaques bubble or the established bubble.

To do this we would require the ability to create and place in the world player made stations, player made landing pads and buildings, resource / manufacturing modules etc etc I think default modules (ie pre fab construction) and the ability to create a player owned faction and company/ trading entity ....

I know this is a big ask .... But think of the emergent gameplay this could create .... A small time outpost in the fringe of known space could exist almost unnoticed by the big time corps and just supply them a chain of required commodities ... But a successful outpost would inevitably be noticed by the big time corporations such as Sirius ..., they could then be sold to the established npc companies or players could have the oddasity to rival the in game factions and companies and establish their own influence in the world (obviously this would involve defending itself against the inevitable hostilities and under handed tactics we have seen and been involved with on the mission boards

I have more but I'll stop here for now

Fedarov Blackice
 
That would be pretty cool. I feel like it would require a lot more features than are in game now, though. I feel like you'd have to place a mining rig on a planet, then, as it started outputting raw ore, refine it then shape it into the frame of the station. Imagine also being able to hire NPC ships to come out and help you mining all of the things that you needed to get the station up and running.

I'd love to see players being able to man a station, and being able to own one would just be a logical extension of that. It would have to take a hell of a lot of work, but there would be a massive reward if you managed to build something significant.
 
An outpost or surface base is kind of a big deal in the game. It wouldn't be good if players with deep pockets could flood the bubble with their own outposts. Community Goals to establish new bases are the closest we have, and having it as a community project ensures it has appropriate scale.

On the other hand, I would like to see an ability for player to buy shares in existing stations. Dividends from station activity are probably not a good thing (get credits for doing nothing), but you could get station service discounts for having a large enough share, or be able to set buy orders at the station for commodities (engineer commodities, anyone?) that other players could fulfil, or even list your own missions in the mission system. You get a lot of new interactivity and player options without the headaches of unrestrained expansion.
 
While full on stations and outposts are out of the question for now.

But i like the idea of creating a personal, or group "base camp".
It's just a temporary, semi persistent POI. Here you can do minor repairs, and have it set up to mine for materials.
I dunno. Lol instancing kinda ruins it though.
 
+1
Ah! Another request to give the ability to build FORTS (stations, outpost, bases, home-far-from-civilization).
The idea itself is not new, but very attractive.

Again and again players are asked to give the opportunity to create a little Empire with "MY" name on the front gate. That is quite clear, this "idea" is a natural (logical) desire:
- People always aspired to far-off worlds, to leave their mark, and I'm not talking about a footprint on the ground ...
 
Seriously, though people, imagine this:

It's been two months since you and your little flotilla left the bubble. It was a pain in the     trying to wrangle up all of the commanders that you needed to get the station built in a reasonable amount of time, but it happened. Three months ago, the ship that you're in became available, and that's when you started planning this trip. The Panther clipper is ideal for this kind of work. For instance, at the moment, the ship's cargo hold is filled with planetary mining laser rigs, in order to quickly mine the metals that you'll need to build this space station.

It was a long search, but you and the rest of the commanders in the flotilla finally agreed on a system. There's a high metal content world half a dozen lightseconds away from the drop-in point, one with all of the required metal you could ever need to set up this station. You drop out of supercruse in high orbit over the planet, and half dozen Pythons drop in around you, and start picking up mining rigs as you drop them into space.

They bring them down and deploy them, only to be joined a few minutes later by one of the few large ships with your flotilla, an Anaconda. The station won't have large landing pads, so bringing a lot of large ships wouldn't have been wise. However, there's one thing that the Anaconda is useful for; a size 7 internal compartment, in which is fitted another new item, a 7A refinery. It's just barely large enough to keep up with the ore that's going to be generated by the mining rigs.

As soon as the ore gets smelted and refined, it gets ferried up to orbit by t6s and pythons, where they're greeted by another one of the large ships in the flotilla, an Imperial Cutter, equipped with huge foundres that forge the metal into pieces for the station, before bringing them over to the final station's site.

It's time. The first piece to be fitted is a massive hydrogen fuel tank, mounted where the engines were on your Panther. While the mining was going on on the planet's surface, even more commanders have been busy working on the panther, stripping out the engines, the fuel scoop, and the frame shift drive. Some of the thrusters were left in place for altitude corrections, should they become necessary, but other than that, the Panther will never move again. As soon as the tank is fished, the Cutter starts working on parts for the next thing to be attached, a medium landing pad. It takes quite a long time, and a frankly startling amount of time, but the pieces are finally finished, and they're assembled in their final place, attached to the cargo hatch of the Panther.

It's going to take quite a bit of time for everything to be completed, but for the first time, you can see how this station may look when it's done. The Panther cost three hundred million credits, and that's three hundred million credits that you're never going to see again, but there's potential to make so much more...

Honestly, that just sounds so cool to me.
 
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