The idea is planet side holdings for single players and, after q4, squadrons. The base starts small, not much more than a shed with a defined area big enough for one ship of any size to land.
Upgrades begin on first downtime after the material/cargo deliveries to unlock are completed, finish X downtimes later depending on addon.
Theoretical base addons :
While allowing players to mine distant worlds for saleable materials with a base would be fun for immersion, it might create too much of an 'I win' for credits so the value of the base is a matter of making a tiny part of the galaxy your own.
- The desired position could be marked upon landing and processed at next server downtime; a first come first serve basis in the off chance of multiple players claiming same area.
- To mark the spot the player deploys an 'egg' unit from cargo hold. A suitably large item and expensive, this is the popup tent of base construction with basic power and gear to produce a landing strip.
- The owner can start to land ships here and deliver goods and materials (think wing delivery/engineer unlock screen) to open up new base sections (think tech broker).
- At this initial stage only the 'base broker' contact should be available from services to begin fleshing out the base. The player must land on the defined area to access the services as normal.
- Famous and landmark systems should be off limits Sol, Achenar etc.
- A single base owned by a player only, ditto for a squadron owned base. Bases can be abandoned if the player wishes to move and begin again elsewhere.
Upgrades begin on first downtime after the material/cargo deliveries to unlock are completed, finish X downtimes later depending on addon.
Theoretical base addons :
- Control hub - the base can be seen on the map and gains a lock on from left panel.
- 'Real' docking facilities; varying costs for s, m + l sizes with limits to numbers defined by base blueprint. Different base blueprint for player and squadron owned?
- Repair facility
- Restock Facility - a use for mining gear at a base?
- Refuel facility
- Contacts Office
- Shipyard - No ships for sale, but to allow player ship storage
- Outfitting - No modules sold but to allow for player module storage
- Market - Allow for deep space bases to make money from mining. Repairs go offline if certain items deplete?
- Decorative - Gardens, Mining gear, Solar arrays etc
While allowing players to mine distant worlds for saleable materials with a base would be fun for immersion, it might create too much of an 'I win' for credits so the value of the base is a matter of making a tiny part of the galaxy your own.