Player Rep farm getting in the way of influence

Hi, I understand that players farming rep with major factions are a common thing when we look at influence fluctuations.

I was wondering if really there's any way to mitingate this effect or if there's some discussion going on of how to make this rep farm less taxating for BGS.
 
Rep farming is usually a by-product of the particular system being an outlier for the procedural generation conditions. I have one nearby, where all assassinations (of the same template) are always to the same system. For example plain assassinations are always to one system... indeed requiring a surface scan are to the same facility in a different system, but are less desirable as the target can be in different systems.

I managed to seize it from farmers, because they tend to be transient, and less focussed on their efforts.
 
Hi!
We just got the home system. It has an agricultural industry. How do you advise us to make our faction controlling? In three weeks, we were able to raise our influence from 7% to 13%, and we have been standing still for a week.
 
Keep hammering those missions and bounties (if you can get them with Kws)
Beware of other factions in or pending conflict. Their Influence is locked so you can't steal it.
I know I ran a few missions for my faction before I realised everyone else was pending a conflict, so I could earn 100% of zero
 
Hi, I understand that players farming rep with major factions are a common thing when we look at influence fluctuations.

I was wondering if really there's any way to mitingate this effect or if there's some discussion going on of how to make this rep farm less taxating for BGS.

if you're working against high active traffic without significant support you're going to have a bad time. We suffered from skimmer grinders for months with one of our factions. Influence dropping 60% overnight kinda thing - had to manage around it, a real pain. Thought we were under attack from the entire galaxy before we figured it out.
 
Them pesky kids playing the game and ruining it for everyone........wait hang on that’s not right

them pesky kids playing the game and ruining it for some others.
 
Them pesky kids playing the game and ruining it for everyone........wait hang on that’s not right

them pesky kids playing the game and ruining it for some others.

In itself it's fine. But the procedural generation can hit anomalous/erroneous conditions that create "rep farms" or other FOTM credit grinds, and they're problems which need to be rectified. Robigo, old massacre mission stacking and other conditions are examples of this.

I operate in a fairly typical area in the bubble, with a fairly typical distribution of missions and mission targets. But there's one system just 9 LY away which is positioned on a way that will always generate assassination missions targeting the same faction in the same system., despite a wealth of possible targets and systems all within 15LY. This makes it great for rep farming, and also meant seizing the system was trivial.

Friends of Robigo might argue "what's wrong with that? It's just the BGS doing it's thing? ". The problem is the situation is a permanent condition of the BGS and not a transitory state subject to change. Regardless of state, ownership or any other BGS factors, this condition is permanent. Unlike the current void opal rushes which, notwithstanding the lack of ability to hurt a factions economic state at the moment, are a transitory effect which will end once a set of conditions changes.

These broken outliers of the BGS are what underpin a good rep farm... so while it might seem like fair game, and farming rep as an activity is fine, the fact the bgs prejudices player choice with a broken bgs condition is what means it needs fixing.
 
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