Them pesky kids playing the game and ruining it for everyone........wait hang on that’s not right
them pesky kids playing the game and ruining it for some others.
In itself it's fine. But the procedural generation can hit anomalous/erroneous conditions that create "rep farms" or other FOTM credit grinds, and they're problems which need to be rectified. Robigo, old massacre mission stacking and other conditions are examples of this.
I operate in a fairly typical area in the bubble, with a fairly typical distribution of missions and mission targets. But there's one system just 9 LY away which is positioned on a way that will always generate assassination missions targeting the same faction in the same system., despite a wealth of possible targets and systems all within 15LY. This makes it great for rep farming, and also meant seizing the system was trivial.
Friends of Robigo might argue "what's wrong with that? It's just the BGS doing it's thing? ". The problem is the situation is a permanent condition of the BGS and not a transitory state subject to change. Regardless of state, ownership or any other BGS factors, this condition is permanent. Unlike the current void opal rushes which, notwithstanding the lack of ability to hurt a factions economic state at the moment, are a transitory effect which will end once a set of conditions changes.
These broken outliers of the BGS are what underpin a good rep farm... so while it might seem like fair game, and farming rep as an activity is fine, the fact the bgs prejudices player choice with a broken bgs condition is what means it needs fixing.