Player Run Superpower

So if memory serves correct:

Minor factions are the various factions that inhabit a system: anarchists, cops, business entities etc
Player Minor factions: Player squadrons that have met the requirements set by FDEV to have their clan included in the game and have loyalty to one superpower (usually whatever the clan leader is aligned with)
Superpower: All encompassing government entity that various minor factions are loyal to

So what if he had a new Superpower that was run by an elected CMDR that every week has to decide where to put resources, fortify, attack etc. Since we all think we can do a better job than the last guy who ran the gummr'ment we can have a Parlimentary system for the Player led superpower and all the player minor factions that have aligned to it can vote how to use resources to fortify, attack, annex etc.

It might require a small (or large) overhaul of powerplay but since we (the players) already have an affect on the next BGS based on what you do during the current tick, why not allow an extra dimension for the fight for control of the bubble (or whatever it is the superpowers fight over. Probably what all men/women of power want: more power)

Ya or naw?
 
well missed that i guess. So play minor factions didn't take off? I think it just required too much of a grind no?
 

Robert Maynard

Volunteer Moderator
There are many player minor Factions - however there is no executive control of them - once placed into the game at the request of a player group, a player minor Faction is the same as an NPC minor Faction.
 
well missed that i guess. So play minor factions didn't take off? I think it just required too much of a grind no?
There's two separate layers.

Powerplay: didn't really take off for various reasons, but in general the powers mostly work like you describe - there is a single coordinating player body for each which puts in most of the meaningful effort, plus a bunch of random players who ignore them and just do at best vaguely useful and at worst somewhat harmful stuff. (Plus, unfortunately, a bunch of intentional saboteurs who deliberately exploit the powerplay rules to damage powers from within [1])

BGS / Player Minor Factions: took off pretty well and is widely used, but even the largest PMF is tiny compared with the smallest superpower, and the BGS mechanisms are too "fine detail" to be usable for an inter-superpower conflict on the scale of the bubble. (And, yes, there's minimal mechanical distinction between a PMF and any other faction, but either way a faction isn't going to get really large without some sort of player support)


However ... there is an alternative which might give you what you're looking for. Come out to Colonia.
- the majority of factions are either player-created or player-backed
- the region is small enough that the BGS mechanisms can be used to tell power vs power stories and meaningfully determine control of the entire region
- there are various conflicts under way in which you could fight as a mercenary, or support a particular power bloc, or defend peaceful groups caught in the middle, or even pick one of the unsupported factions and start your own player group around them
- everything looks better with a nebula backdrop
- exclusive community-driven engineering bonuses



[1] Whether damage from within should be possible at all is a controversial topic with arguments on both sides. But pretty much everyone agrees it shouldn't be the most effective method by unit of player effort, which unfortunately it is.
 
I mean tbh, i'd back anything like this, i also made my own suggestion here that would be somewhat fairer in regard that everyone gets a cut of the pie & the commander with the 'controlling share' like a business with a bigger share get a bigger say on the direction of the system while small stake holder commanders with a small share in the system economy will still have a stake in the system through receiving dividends so are more likely to coordinate & contribute to its defence & economy. If there no controlling share then the system is run by the share holders via vote on system policies. Below i explain how a share system can work, and would see that all commanders benefit & not just the one at the top.
https://forums.frontier.co.uk/threa...t-reward-shares-in-the-system-economy.517457/
 
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