Pulled this out of a larger conversation....
Rather than OWNING a player built resource like an outpost, station, etc.
Modify the existing Major Faction mechanics to work for a Minor Faction and it's systems/stations
Register to support any Minor faction and support its stations, get merits for hauling goods or some method of combat support for the stations, like fending off attacks or turning in combat bonds.
Rewards would be much smaller, maybe the top tier is 5Mil, plus a bonus for in-system activities like trading, local combat bonds or bounties.
One of two options for supporting the station, complex and simple.
Complex
Say, for tier 1 ammo resupply:
15 tons of each:
Iron
Nickle
Tungsten
10 tonnes:
Explosives
Polymers.
Repair:
35 tonnes:
Titanium
Polymers
Computer Components
Ceramic Composites
General requirements for each level of base support to support staff onboard:
15 tons food cartridges
15 tons Fresh F & V
15 tons Meat (various types)
Simple:
Instead of complex Haul X materials, Make a set of generic commodities like PP has:
Repair Support Package
Munition Support Package
Staff Support Package
Such Packages would match an Economy, like Staff Support Package would be available in Agri economies only, Munitions in Extraction, etc. There is no "one stop shop" like PP.
Other:
Engaging in combat in local "Pirate Zones" and earning combat bonds that become merits, just like in PP, just a smaller scale.
Rather than OWNING a player built resource like an outpost, station, etc.
Modify the existing Major Faction mechanics to work for a Minor Faction and it's systems/stations
Register to support any Minor faction and support its stations, get merits for hauling goods or some method of combat support for the stations, like fending off attacks or turning in combat bonds.
Rewards would be much smaller, maybe the top tier is 5Mil, plus a bonus for in-system activities like trading, local combat bonds or bounties.
One of two options for supporting the station, complex and simple.
Complex
Say, for tier 1 ammo resupply:
15 tons of each:
Iron
Nickle
Tungsten
10 tonnes:
Explosives
Polymers.
Repair:
35 tonnes:
Titanium
Polymers
Computer Components
Ceramic Composites
General requirements for each level of base support to support staff onboard:
15 tons food cartridges
15 tons Fresh F & V
15 tons Meat (various types)
Simple:
Instead of complex Haul X materials, Make a set of generic commodities like PP has:
Repair Support Package
Munition Support Package
Staff Support Package
Such Packages would match an Economy, like Staff Support Package would be available in Agri economies only, Munitions in Extraction, etc. There is no "one stop shop" like PP.
Other:
Engaging in combat in local "Pirate Zones" and earning combat bonds that become merits, just like in PP, just a smaller scale.