Modes Players Population

Does Frontier care that 40,000 of their players are hidden behind a private, invite only group?

Must be awful for new players who have absolutely no idea of this Private Group, not everyone goes to the forums. Seeing no one in game makes it look deserted.

Surely this is being looked at, or at least being discussed among those who steer the direction of the game? A dedicated PvE mode? I can't imagine how a developer would let such a state of affairs (Players managing invitations to a Private PvE group) occur in their game.

Does Frontier have a specific reason as to why they have not added a PvE mode, for those in Private Groups AND those who are unaware of such private groups?

Has there ever been any official "We are not doing that" from Frontier?
 
Whether you're private or open, most of the ED universe is empty. You have to go to a CG or popular destination point to see maybe 4 guys. The most I've ever seen in one sector was back in the diaRhea rush where there were 8+ cmdrs all over Rhea and LQ Hydrae. Good times.. Short, but good times.

As for the PvE debate, I don't keep tabs but FDev did mention that their game was designed and working as intended. So far it's worked out for them. For better or worse is a debate you can argue, but FDev will not.
 
All game modes are equally valid. They always have been. No one is hiding.

Solo and PG technically are PvE modes, so why add another?

Salty much?
 
All game modes are equally valid. They always have been. No one is hiding.

Solo and PG technically are PvE modes, so why add another?

Salty much?

PG is surely technically anything you want it to be? It's just more likely to be consensual PvP or indicative of terrible choice of friends... I fully accept that the majority use of PG appears to be to fly solo in another mission-board mode, followed by the less common group of friends want to fly wing in PvE without getting hassled by anything challenging... [like other hostile players]
 
Solo and PG technically are PvE modes, so why add another?

Nope, technically they're PvP, because only the rules say you cannot PvP, there are no game mechanics to prevent it, ask SDC, I hear that one or two of them have enjoyed breaking the rule just for the fun of it.
 
I don't have the video bookmarked, but I recall seeing an interview where David Braben effectively said open PvE doesn't exist because griefers would find ways to exploit hard to fix grey areas.

The same solution which currently works in private groups would work in open PvE, and would probably be the only solution: Human judgement. Frontier has a group of trusted volunteers to moderate the forums under oversight from a few paid staff members, and it works extremely well. I see no reason open PvE couldn't be moderated in a similar fashion.

Solo and PG technically are PvE modes, so why add another?

One of the main reasons open PvE is needed was mentioned in the OP. Players who never visit the forums or Reddit (i.e. most players) have no idea the cooperative PvE mode is hidden behind a menu option marked 'private group'. There are undoubtedly a great many players in solo who are missing out on multiplayer gameplay simply because they don't realise there's a third option beyond open and solo.
 
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One of the main reasons open PvE is needed was mentioned in the OP. Players who never visit the forums or Reddit (i.e. most players) have no idea the cooperative PvE mode is hidden behind a menu option marked 'private group'.

There is no PVE only mode, beyond solo (because removing all other commanders is essentially the only way it can work). Private Groups operate under the same terms as open; a full damage model between commanders exists. Conflating PG as being PVE, doesn't help. I assume the op is salty about Mobius (which I am not a member of, either). Braben is correct; short of essentially ghosting ships, or removing hit-boxes between commanders (which then removes most gameplay aspects from the game) there is no way to ensure PVE only.

Open PVE, is simply missing the point; you'd not really be able to interact, there would have to be a removal of, or negation of hit-boxes and most every way to interact would need to be severely restricted, to ensure compliance. Sometimes, it's not whether or not you can do a thing; it's whether that fundamentally compromises the thing; with the amount of actionable things we can do now, that would specifically have to be truncated, I don't think that'd be overly enjoyable.

Mobius works, for the most part, because people (mostly) agree to not shoot at each other, but everything else is on the table. That's the strength of PGs as they are now. Flexibility and freedom. All of that goes, in the pursuit of ensuring 100% PVE.
 
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It's more than 40k, last I heard, it was nearing 80k, something about needing another group to hold everyone.
It's that way because open was so caustic, it DROVE those players away.
Don't worry though, once those newbies get their first taste of grief (yes, nuking a noob-winder in your 'conda/vette/cutter is griefing), they'll google 'elite pve only' or something similar, and be in a PG in no time!
 
There is no PVE only mode, beyond solo. Private Groups operate under the same terms as open; a full damage model between commanders exists. Conflating PG as being PVE, doesn't help. I assume the op is salty about Mobius (which I am not a member of, either). Braben is correct; short of essentially ghosting ships, or removing hit-boxes between commanders (which then removes most gameplay aspects from the game) there is no way to ensure PVE only.

Open PVE, is simply missing the point; you'd not really be able to interact, there would have to be a removal of, or negation of hit-boxes and most every way to interact would need to be severely restricted, to ensure compliance. I don't think that'd be overly enjoyable.

You know what I mean. For practical purposes, private groups which will immediately ban you for any hostile action against another player are PvE modes. The only issue is that they don't have unlimited populations and aren't as accessible as open or solo.

David Braben's comment wasn't that they could only ensure PvE by disabling direct damage. It was that even after they disabled direct damage in a PvE mode, griefers would find ways to be disruptive that wouldn't be easily dealt with mechanically.

I'd venture to say that very few of the people who want to play ED as a purely cooperative game would agree with you about PvP damage constituting "most gameplay aspects" of the game, or being the only way to interact with other players. They would certainly disagree with you about it not being enjoyable. That's fine though, varying tastes are why it's essential that both open PvP and open PvE exist side by side.

Edit: I don't think I need to rewrite this reply to account for your editing. But I will add that flexibility and freedom are why I support the idea of open PvE being volunteer moderated the way Mobius is, rather than going overboard with attempts to automate protections against griefing beyond disabling direct PvP damage.
 
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You know what I mean. For practical purposes, private groups which will immediately ban you for any hostile action against another player are PvE modes. The only issue is that they don't have unlimited populations and aren't as accessible as open or solo.

Sure, but then that's down to the developer, not developing PGs beyond essentially a 'play with friends' list, rather than a system that has a full delegation model and allows for respectable scale and actually publishing them in some fashion.

David Braben's comment wasn't that they could only ensure PvE by disabling direct damage. It was that even after they disabled direct damage in a PvE mode, griefers would find ways to be disruptive that wouldn't be easily dealt with mechanically.

PVE in most games, essentially means you see a representation of someone else near you (ghosted players, typically), but there is zero interaction possible. That's the extent developers have to go to, to ensure compliance. It's the only way they can be able to say "this is PVE". Because anything less, means there's risk of interaction.

A lot of games use the concept of 'teams', in Frontier's case, wings. So they could have it so that limited interaction is enabled between wings of people, and none outside of this, but again, this becomes complicated to manage and this just creates 'wing to grief' behaviour. The game does have to assume people are going to be a , and have methods to manage that.

I'd venture to say that very few of the people who want to play ED as a purely cooperative game would agree with you about PvP damage constituting "most gameplay aspects" of the game, or being the only way to interact with other players. They would certainly disagree with you about it not being enjoyable. That's fine though, varying tastes are why it's essential that both open PvP and open PvE exist side by side.

You're missing the point. I can directly, and indirectly affect your experience. This can be dropping some cargo for you then ramming as you collect, or shooting you. For PvE to function, I have to be prevented from doing both, because I could ram you whilst you are collecting and cause damage. In PVE? I have to not be allowed to do this. I don't get to have a choice to "play nice", I will have to be programmatically forced to be nice.

What people mean for Open PVE, is to somehow have full contact interaction, but never any risk to that interaction. This is, programmatically speaking? Practically impossible to do at scale. Mobius essentially works, because people are expected to behave a specific way, so that there is the ability for full interaction as a consequence. Yes, Frontier could have a no damage model, where all collision and weapon damage is removed, but you can still interact, but this is then an endless game of whack-a-mole removing an exceptions where people "find a way".

That was Braben's point. They elected a simpler model, which is open, solo, and PG for those who want to essentially play PvE with benefits (full interaction). No-one said it was going to be perfect.
 
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Does Frontier care that 40,000 of their players are hidden behind a private, invite only group?
No. The feature is being used for it's intended purpose.

Must be awful for new players who have absolutely no idea of this Private Group, not everyone goes to the forums.
That's their problem.

Seeing no one in game makes it look deserted.
The galaxy is to scale; 40,000 players is nothing. I rarely see another Cmdr in Mobius; only at CG's or busy trade hubs.

Surely this is being looked at, or at least being discussed among those who steer the direction of the game?
It's a private group; and 40,000 Cmdr's have agreed we want a PvE experience. There's nothing to "look at."

A dedicated PvE mode?
Not everyone wants to engage in PvP. Mobius grants those of us who prefer a PvE experience to have said experience.

I can't imagine how a developer would let such a state of affairs (Players managing invitations to a Private PvE group) occur in their game.
It's not an official group; it's a group effectively owned by Mobius and managed by several Cmdr's. Private groups were specifically designed to allow players of like-minds to come together for a specific experience; they are invite-only to prevent wanted persons from joining and ruining that experience.

Does Frontier have a specific reason as to why they have not added a PvE mode, for those in Private Groups AND those who are unaware of such private groups?
Because the current system is "good enough" ... which seems to be Frontiers motto.

Has there ever been any official "We are not doing that" from Frontier?
Not to my knowledge.
 
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Sure, but then that's down to the developer, not developing PGs beyond essentially a 'play with friends' list, rather than a system that has a full delegation model and allows for respectable scale.

Not entirely sure what you're saying here. I'm parsing it as "open PvE does not currently exist because Frontier haven't made it", but please elaborate if I'm missing something.

PVE in most games, essentially means you see a representation of someone else near you (ghosted players, typically), but there is zero interaction possible. That's the extent developers have to go to, to ensure compliance. It's the only way they can be able to say "this is PVE". Because anything less, means there's risk of interaction.

Interaction doesn't necessarily mean physically (so to speak) affecting somebody.

You're missing the point. I can directly, and indirectly affect your experience. This can be dropping some cargo for you then ramming as you collect, or shooting you. For PvE to function, I have to be prevented from doing both, because I could ram you whilst you are collecting and cause damage. In PVE? I have to not be allowed to do this. I don't get to have a choice to "play nice", I will have to be programmatically forced to be nice.

Neither of those are indirectly affecting somebody. They're both direct attacks. There's no need to disable the dropping or collecting of cargo to prevent the scenario you describe, ramming damage would just need to be disabled.

The whole point of a PvE mode is that you don't get to have a choice to not "play nice". Again, nobody who wants that choice would be forced to play in it.

What people mean for Open PVE, is to somehow have full contact interaction, but never any risk to that interaction. This is, programmatically speaking? Practically impossible to do at scale. Mobius essentially works, because people are expected to behave a specific way, so that there is the ability for full interaction as a consequence.

PvE necessarily has to remove all avenues for interaction, to force compliance. So when people ask for Open PVE, they are asking for solo, with ghosted ships flying around. That's what Open PVE would look like. Not like Mobius does. This is lost on most people, because they don't necessarily realise all the ways people can interact.

When people say open PvE, they don't at all mean "full contact interaction".

You said you aren't a member of Mobius. What do you imagine actually takes place there? It sounds like you think people are constantly attacking each other. If PvP damage was disabled in Mobius, it wouldn't change a thing about how people interact.

Braben was just trying to help people understand, that so much would be taken away from the experience, as to make it unworkable, and trying to police that, is programmatically difficult. Yes, Frontier could have a no damage model, where all collision and weapon damage is removed, but you can still interact, but this is then an endless game of whack-a-mole removing an exceptions where people "find a way". That was his point.

That's what I'm saying. They haven't made it because griefers would be forever finding new ways to be disruptive. And, yet again, why I believe it would hugely benefit from having human moderators.
 
The 3 basic modes are enough there's no need to have an open PvE mode in my opinion.
Maybe bringing up a brief ruels page before entering a PG can do all the things needed to
declare hunderets of different game modes.

e.g. "By entering Private Group XYZ-RIP, you declare consent to be the victim of the group owner."

if you click enter, you know what to expect.
if you violate rules the group owner is entitled to kick you from the members list.
I truely believe everything is quite fine.

And its true, if you leave the hottest spots you are most likely to see no-one. But its quite simple arithmetic logic.
If you have a system with 1000 ships traffic a day its alrelady quite crowded devided by 24 hrs is 42 ships per hour.
If they are just on route to scoop, or if they want to dock is not decided yet. Dividing by 3 groups and 4 stations + High-wake
in system... Do the math on your own.

Conclusion:
You can also play open quite lonely if you miss out Engineers and CGs. Then there is almost no Player encouters around.
and out of 10 players seen in open there is less than one going to attack you.

Regards,
Miklos
 
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I've just had an idea:

If you play in Solo and that's fun for you.... well go right ahead and keep doing that.

If you play in Open where there can be a lot of PvP and that's fun for you.... well go right ahead and keep doing that.

If you play in a Private Group and there can be a lot of PvE and that's fun for you.... well go right ahead and keep doing that.

If none of the above is fun for you (whoever you may be) then what the hell are you doing here?!!?

Problem solved..........
 
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