It would add some nice gameplay where crew can provide airsupport while engaging a POI on foot or by surface vehicle.
It would add some nice gameplay where crew can provide airsupport while engaging a POI on foot or by surface vehicle.
maybe that's a option they want to avoid
maybe that's a option they want to avoid
Nah, Multicrew vehicles have been borked since Horizons launched. We've never been able to drive SRVs with a mate in Multicrew either.
But people are already bombarding settlements with dumbfire missiles in wings. If they're trying to avoid that option they're doing a great job.
In wings yes, but not all by yourself...
Sure, but OP merely said "crew". I'm assuming they mean player controlled crew.
Although the ability to call in an NPC fighter airstrike with a laser pointer sounds rather tasty...
For clarity, do you mean you should be able to land your fighter, or that you should be able to land your ship whilst your fighter is deployed?
Hi Zac, I mean being able to land the ship whilst fighter is deployed.For clarity, do you mean you should be able to land your fighter, or that you should be able to land your ship whilst your fighter is deployed?
Hi Zac, I mean being able to land the ship whilst fighter is deployed.
I envision loading up an Anaconda with vehicles, fighters and friends and using it as a base of operations to assault surface POI’s, it would be nice to take up to 5 or 6 players onboard. (I added multiple SRV bays and passenger cabins to my in the hope I could use this in Odyssey)
Physically piloting a fighter and being able to land and get out like someone in the thread suggested would also be very nice.
This would enrich the ‘sphere of combat/combined arms/multi-layered, deep, tactical battlefield‘ a little.
I think both options would be viable. For example, I take fighter bay to my 73+ Anaconda. Good thing to find bio signals fast, if it could land.For clarity, do you mean you should be able to land your fighter, or that you should be able to land your ship whilst your fighter is deployed?
Both would be really nice to have! The fighters already have landing gear modelled and deployed state animation, after all.For clarity, do you mean you should be able to land your fighter, or that you should be able to land your ship whilst your fighter is deployed?
Hi Zac, I mean being able to land the ship whilst fighter is deployed.
I envision loading up an Anaconda with vehicles, fighters and friends and using it as a base of operations to assault surface POI’s, it would be nice to take up to 5 or 6 players onboard. (I added multiple SRV bays and passenger cabins to my in the hope I could use this in Odyssey)
Also, not sure if there's an issue for it, but currently the SLF spawns 100km above the ship or so, instantly going into self-destruct.Thanks, Cain.
I'd take it a step further and allow for players to land fighters and disembark as well. Also I would have larger settlements have fighter bays. When they get attacked they scrabble fighters and so players can dog fight in fighters and ships and engage on the ground with SRV and on-foot. That'd be kewl.At the moment fighters are piloted remotely.
Having the option to fly them "physically" and being able to land on planets is something that a bunch of people would like.
+1
Why not both?For clarity, do you mean you should be able to land your fighter, or that you should be able to land your ship whilst your fighter is deployed?