Greetings,
TLDR: Here's an idea that probably won't happen.
So you have your spiffy new Fleet Carrier with a cool paintjob and services such as refuel, repair, armoury to start. Then there is the Bartender for trading Odyssey materials and Pioneer Supplies for all grade 1 weapons and consummables. OK then let the players also trade in custom suits and weapons that they own.
Oh NO this will break the game you say? To the contrary it will add to the game to have players interact with and assist other players to have more fun playing it.
It will be Pay-to-Play? For some players maybe. For others they will get more interested in on foot missions with a better chance of succeeding. Even then upgraded suits and weapons won't help much without experience and talent using them. Odyssey on foot missions will become a lot more popular and Frontier sells more games. Players can also purchase suits and weapons with a specific mod, try them out and sell them back without a major difference in the buy/sell prices.
It will be farming credits? Given how it is so very easy to make credits in ED here's a way to spend them. Even then the max buy and sell prices can be limited just like trading in commodities.
It eliminates the game play to acquire materials to upgrade suits and weapons? The game already trades in Odyssey materials on Fleet Carriers and players can purchase grade 2-3 suits and weapons at many stations and settlements. This would just complete the trading alternatives with suits and weapons. Less grinding more fun.
Who actually purchases a grade 1 suit or weapon at a Fleet Carrier with Pioneer Supplies? Too many better alternatives. It is pretty much a convenient way to upgrade suits and weapons plus restocking consummables in the black versus going to a station. Given the 250M credit to install and 5M weekly expenses that is a lot of cost for so little return. Trading in custom suits and weapons would make installing Pioneer Supplies a profitable addition to a carrier.
Of course Frontier will probably never do this so I'm throwing an idea out there to see what sticks on the wall. Then maybe some good will come out of it later as in better or more desirable upgraded suits and weapons for purchase at stations. Perhaps only deal a little better with grade 1-4 suits and/or weapons without mods for a start leaving grade 5 for normal game play.
Anyway it's fun to imagine what could be. Now about player trading in encoded, manufactured and raw materials...
Regards
TLDR: Here's an idea that probably won't happen.
So you have your spiffy new Fleet Carrier with a cool paintjob and services such as refuel, repair, armoury to start. Then there is the Bartender for trading Odyssey materials and Pioneer Supplies for all grade 1 weapons and consummables. OK then let the players also trade in custom suits and weapons that they own.
Oh NO this will break the game you say? To the contrary it will add to the game to have players interact with and assist other players to have more fun playing it.
It will be Pay-to-Play? For some players maybe. For others they will get more interested in on foot missions with a better chance of succeeding. Even then upgraded suits and weapons won't help much without experience and talent using them. Odyssey on foot missions will become a lot more popular and Frontier sells more games. Players can also purchase suits and weapons with a specific mod, try them out and sell them back without a major difference in the buy/sell prices.
It will be farming credits? Given how it is so very easy to make credits in ED here's a way to spend them. Even then the max buy and sell prices can be limited just like trading in commodities.
It eliminates the game play to acquire materials to upgrade suits and weapons? The game already trades in Odyssey materials on Fleet Carriers and players can purchase grade 2-3 suits and weapons at many stations and settlements. This would just complete the trading alternatives with suits and weapons. Less grinding more fun.
Who actually purchases a grade 1 suit or weapon at a Fleet Carrier with Pioneer Supplies? Too many better alternatives. It is pretty much a convenient way to upgrade suits and weapons plus restocking consummables in the black versus going to a station. Given the 250M credit to install and 5M weekly expenses that is a lot of cost for so little return. Trading in custom suits and weapons would make installing Pioneer Supplies a profitable addition to a carrier.
Of course Frontier will probably never do this so I'm throwing an idea out there to see what sticks on the wall. Then maybe some good will come out of it later as in better or more desirable upgraded suits and weapons for purchase at stations. Perhaps only deal a little better with grade 1-4 suits and/or weapons without mods for a start leaving grade 5 for normal game play.
Anyway it's fun to imagine what could be. Now about player trading in encoded, manufactured and raw materials...
Regards