Playing against human faction

I play for NPC-faction (just decided to have some fun this way).
My home system is controlled by a human faction from outside system - and I have only 3 factions presented in my system (only 1 native one - mine).
The human faction controls like 30 systems around and in 20 more is presented.
The population of my system is less than 10'000.
The system has only one space station (L)

I raised the influence of my NPC-faction easely untill it became equal with the human faction. But no conflict occured.
I raised the influence then till 80% - no conflict. My faction expanded into another system and the inf became less to 60% then.
I got a pirate mission from another system, killed some civil ships in my system and the influence of human faction became just a 1% - but no conflict.

So I got 98% influence in my native system for 3 last weeks - and no conflict. Not even pending state.
What might be a reason?
 
No.
But the human faction always at war/election somewhere.
I fight against them in their CZ's and win (didn't meet any human though). After a cooldown another war starts - but it is somewhere again, not in my system
 
A faction that large is going to be constantly in fights. Getting your fight to happen may take a lot of effort at the moment.

I'd wait a couple of weeks for 3.3 to come out, because then their fights elsewhere won't block yours.
 
There aren't that many factions that size, it's not an easy task. I'd be cautious going against them, you likely will not win in the long run and only waste your time if you are by yourself.

They didn't acquire 30 systems without knowing what they are doing and knowing how to easily stomp a single players interference.

If the system is that important you might try talking to them. Diplomacy can often lead to amicable solutions.
 
Hmm, nearest I can find is something Like Eagle Sector Guards vs Colonia Council (doesn't match, as there are two native factions). If it is a situation like that I'm not sure if you can have a war, as the faction is of type Prison Colony, and I don't know if they can interact with other BGS government types like the CC's Cooperative type. Maybe your faction has a similar issue.
 
Hmm, nearest I can find is something Like Eagle Sector Guards vs Colonia Council (doesn't match, as there are two native factions). If it is a situation like that I'm not sure if you can have a war, as the faction is of type Prison Colony, and I don't know if they can interact with other BGS government types like the CC's Cooperative type. Maybe your faction has a similar issue.
Prison Colony can fight like any other faction (normally they're Authoritarian)

The "Prison" type put in charge of detention centres can't fight - but would never end up in a situation where it needed to anyway.
 
There aren't that many factions that size, it's not an easy task. I'd be cautious going against them, you likely will not win in the long run and only waste your time if you are by yourself.
They didn't acquire 30 systems without knowing what they are doing and knowing how to easily stomp a single players interference.
If the system is that important you might try talking to them. Diplomacy can often lead to amicable solutions.
Thank you for the advice. But I don't have the necessity to do that. I'm not losing anything - I'm playing for the NPC faction here (for fun, experience and knowledge). Meeting human ships in CZ would become a good experience also.
Reading some topics around abou BGS mechanism I have two versions:
1. The human faction is dead. They councoured 30 systems in previous days and let the faction fly free. All influence they gain is due to independent pilots activity, getting their missions for money. I won 2 wars with them in different systems and didn't notice any activity from their side. 5-6 drops worth 100.000 Cr each / day - were enough to get +10%
2. The human faction is more than alive! They see a civil unrest in one of the systems and block it, manually activating a "sensless war". If this is a case, I'm waiting for the 3.3 update
 
We have people opposing us by supporting a NPC minor faction and expanding it constantly, until we decided to take the gloves off and smashed their influence. Now we are waiting for the state to adjust to enable us to conquer the system.
 
That's why it's fun.
By the way - by creating and supporting the human faction do you have any global idea with it? Why do you play it for? Might the human faction game be assosiated with the powerplay game in any way?
As I have noticed, major human factions are spread outside power bubbles and occupy mostly independent systems...
 
Good question. In our case we do so for roleplay, given the Government type. We don't mindlessly expand as we have Powerplay close by and through diplomacy, ensure there are no issues with players representing Powers or other groups nearby.
 
Good question. In our case we do so for roleplay, given the Government type. We don't mindlessly expand as we have Powerplay close by and through diplomacy, ensure there are no issues with players representing Powers or other groups nearby.

Same here... our faction was meant to feel like a paramilitary organisation not necessarily having control, but certainly spreading out to represent the interests of the homeworld. Unfortunately, expansion is usually paired with taking control unless it's done from the one system.
 
That's what I don't understand. I can see that human faction is created here due to individual ambitions of group of players. And that's it. No links with the powerplay. Am I right here?
I don't know exactly the powerplay mechanisms (didn't play it yet), but what I can imagine that some powers (let it be Winters for example) have good control if the system is controlled by the feudal faction, and is bad against democracy. In that case should be logic to create a federation feudal faction and join Winters in the powerplay. But in this case I don't see the difference in creating a human faction and picking up the NPC faction with the same government and type.
Or another strategy: you play for Winters and fight with Mahon, for example. Mahon is bad against communists (I didn't check that - but just the idea). You create a human communist faction and occupy Mahon bubbles.
Does that idea work in the game?
 
Does that idea work in the game?
Mostly - though Feudal is not generally a type allowed for Federal factions, so some powers have an easier time than others.

The organised Powers do quite a bit of work to ensure friendly government types in their areas, but yes, they mostly find it more convenient to pick up existing NPC factions for that. It can make quite a difference to how easy a new player faction in the area finds expanding, of course, whether they're working in or against the interests of the local Power - which can change...
 
One more question (perhaps it was discussed somewhere, sorry, but...)
If my faction is presented in system A and B and is at war in a system A, will trade missions count, if I do them in a system B to raise the influence of my faction in a system B?
 
One more question (perhaps it was discussed somewhere, sorry, but...)
If my faction is presented in system A and B and is at war in a system A, will trade missions count, if I do them in a system B to raise the influence of my faction in a system B?
No. Well, not until the latest update.

Currently, wars prevent the faction gaining influence through peaceful means (trade, missions, exploration data) in any of the systems they are present in. After 3.3, it will only do that in the system where the war is - the war/election state will no longer be global.
 
No. Well, not until the latest update.

Currently, wars prevent the faction gaining influence through peaceful means (trade, missions, exploration data) in any of the systems they are present in. After 3.3, it will only do that in the system where the war is - the war/election state will no longer be global.

This one.

Currently, even though your faction is at war in System A, the conditions of war (Only combat bonds etc will change influence) apply to all systems.

In 3.3, this is changing so those conditions are only extant for the system you are at war in, and you can be in different states in other systems (including war; so you can have multiple simultaneous wars going at the same time)
 
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