Playing Joust with the NPC and their determination to Ram???

Is it me or is just about every fight With most NPC seem about the same. Both ships start firing, before you know it its joust time. Run at each other head on, why? Because the some of the NPC try to take you out by rammimng ya. Mainly Anaconda's, Clippers, Assault ships and similar, Pythons, Asp. They mirror your movement. IF your heading head on into one try rolling a direction, they will follow, roll back the other direction and they will follow you also. Also noticed they flight assist off with you and they will spin around just about as fast as you or faster if your ship is a boat.

Also it seems like my ship is the only one that spins 15 times! While losing a interdiction fight. Some times it spins a few but sometimes it spins over 15 times. Ive counted them. That is ridiculous. I never see any of the NPC ships doing cartwheels after I interdict them.... Instead while I'm spinning around and the NPC is laughing at my cartwheeling ship, they manage to scan my ship and start shooting in some cases before I stop. I guess they are trying to get you used to being rammed like PVP style I guess. I cant imagine real ships having demolition derbys to win wars. [haha] :D
 
The spin is determined by the speed you were going when you are interdicted. If you simply submit to the interdiction you won't spin. If you submit, you can deploy hard points and be halfway turning around before the NPC drops into your instance. At which point you have a huge advantage over him. Use it.
 
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