Playing Skyrim as a wizard.

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Deleted member 110222

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Staffs, spells, swords. No armour except for a steel shield.

This is a really fun way to play. How are you playing Skyrim, mods & all?
 

DDastardly00

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Back on the 360 I played with a sword in one hand and elemental magic in the other, with light armor. I just bought Skyrim SE last week, should be arriving on Wednesday, I'm not sure what sort of character I am going to create yet. I guess I am leaning towards a Rogue type character, master archer, good with daggers, but I've also never played as an all out mage so that might be fun too.

I've been watching some 'Best Mods' videos trying to get an idea of what I'm going to run, I'm more focused on Graphics mods like Lush Overhaul, and Climates of Tamriel and the Static mesh mod which makes textures look a lot better. Going to try out Realistic Water Two as well. Then I'm going to look into Character customization mods like Natural Eyes, Adorable Females, Realistic Male faces, Apachii Hair and so on until I find something I like. I haven't even researched the gameplay mods yet.
 
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Still got my mage, no weapons JUST magic. Necromancer robes allow for 50-75% mana regeneration so make perfect armour for them as well :D
 
I play as a mage also, not even with the sword or shield. The heaviest weapon I own is a dagger, and I use a Bound Bow spell if I really need to stealth kill something from a distance. You feel like a boss when you blunt a dragon's breath attack with a Ward spell.
 

DDastardly00

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My inspiration is Gandalf.

This was a big part of my childhood, I remember when all 3 of the animated films were shown on TV, it was a prime time event. I recently purchased all 3 of the animated films on DVD (could not find them on Blu ray). Happy to say the art direction, music and animation have aged gracefully. Still need to watch the ROTK but I have seen the others. I think Gandalf as a character in Skyrim is a brilliant idea.


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Playing on the PC, but Mage all the way. Levelled up enchanting and alchemy to go with it. Enchanting for spell regeneration and alchemy to turn all those flowers into health and magic potions
 

DDastardly00

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My copy arrived today, Happy Bday to me, can't wait to start a new game tonight and check out some of the visual mods available. Does anyone have any suggestions for their favorite gameplay mods?
 

Deleted member 110222

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My copy arrived today, Happy Bday to me, can't wait to start a new game tonight and check out some of the visual mods available. Does anyone have any suggestions for their favorite gameplay mods?

Frostfall. Totally changes the game.
 

DDastardly00

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Saw that one recommended quite a bit from youtubers, I think I'm going to avoid it for now, looking for a bit more of a mellow experience right out of the gate, but I do like survival elements so it's something that I will very likely check out later.
 

Deleted member 110222

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Saw that one recommended quite a bit from youtubers, I think I'm going to avoid it for now, looking for a bit more of a mellow experience right out of the gate, but I do like survival elements so it's something that I will very likely check out later.

I should tell you, the mod is totally customisable. You can have it just for the aesthetic if you like. Very well made.
 
1: Max out smithing and enchanting.
2: Max destruction.
3: Make set of armor, 20% discount to destruction (and whatever else) per piece.
4: Learn that lightning spam spell that normally empties your mana instantly
5: Wear that armor. Cast the most insane skill in the game as much as you like, with summons as backup.

You can shoot down dragons, easily.
 
Ordinator, it revamps the perk trees and will greatly enhance the experience of playing a mage or a mage-hybrid.

Problem with magic in the vanilla game and Destruction in particular is that it doesn't scale well with increased difficulty. Weapons and armour you can smith to godlike stats, best you can do with destruction is +50% (75% w/Dragonborn masks) damage and 300 armour from ebonyflesh w/perks.

Conjuration scales since damage out and damage recieved for summons and reanimated mobs is the same regardless of difficulty setting, it only affects the player.

Illusion is also god-tier as long as you have magicka and don't miss your target in difficult situations, or just cheese it with zero cost enchanted gear.

Restoration is the most useful school, and the most boring, every type of character can benefit from it. Ward spells in the vanilla game are underpowered, higher ranks cost too much to sustain, even with the ward absorb perk which returns 25% of the hostile spell magicka cost, again we need to rely heavily on enchanting to bring the magicka cost down to managable levels. Another thing is that a lesser ward can negate dragon shouts, that's right, even the more powerful shouts are useless against it. Turn undead spells are useful for a character that has Restoration as a major skill, you need to keep your skill and spells up to date for them to affect draugr as you level, they will stagger undead regardless so it's not completly useless when faced with Deathlords, Circle of Protection can be dual casted to deal with them.

Alteration, there are a couple of instances where it's obvious that the designers made Telekinesis a useful spell to have, flesh spells can benefit every type of character as well. The winner of this school is Paralyze, high magicka cost, but enchanting solves that problem.

To sum up, necromancer would be one of the weaker subclasses, frost spells don't work on dwemer automatons, alot of enemies are resistant to frost, and the perk that paralyzes targets with low health will cause reanimation spells to bug out, the mob will just stand there as if the paralyze is still in effect. Reanimation spells apart from Dead Thrall don't last long and can be tricky to cast in combat, easy to miss, in addition they will turn to dust. The redeeming factor is that they level Conjuration fast especially if you're using the unofficial patch, no more casting soul trap on a corpse or bound sword when enemies are nearby exploit.

Ordinator takes care of all of the above problems for the most part, a necromancer is is very much viable with this mod, it even offers disease spells in restoration if you want to skip frost magic or combine the two. And it's not just great for mages, every type of character benefit from this mod, currently I'm playing a 2h heavy armour warrior with some restoration, no points spent in magicka and just the atronach stone and resto perks.

Edit: I should add that there are perks in this mod that supports a playstyle that involves wielding a sword and staff if you want to be like Gandalf, there's a perk in enchanting that's called "You shall not pass" - "[FONT=&quot]Simultaneously (within 1 second) using an enchanted staff in your left hand and striking with an enchanted weapon in your right hand releases a flash of light that staggers enemies and deals damage based on your Enchanting skill level."[/FONT]
 
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DDastardly00

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I should tell you, the mod is totally customisable. You can have it just for the aesthetic if you like. Very well made.

That is good to know, I was looking at it last night, seems like it's very popular. I came across one mod I thought you would be interested in, Ultimate HD Fire, should make fire spells look a lot better as well as camp fires, fire pits in taverns and so on.

So far I am only running graphics mods, weather mods and texture mods (for both scenery and characters), some other tweeks and the Paarthurnax dilemma mod fix.

Natural Eyes
Apachi Sky Hair
Divine Skin
Adorable Females

Better Overworld map- Stone Roads
Fully voiced Sofia- funny follower

Cities of Skyrim Retexture
Graphics Overhaul pt 1
Lush Overhaul
Realistic Water 2
Climates of Tamriel
Static Mesh mod- better textures

No issues, or frame drops with this load order
 
Dual wielding assassin.
No matter what I try I always end up as a backstabbing in the shadows. :p

A few armor mods, Princes of the Woods armor, some texture mods and vegetation mods, and very nice ENB. :D
 
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I haven't played in forever, but I had so many mods installed that when I got my new computer a year ago, I never went back to try and get the game to start working again. But with it I was a werewolf version of a sith lord pretty much. Played that game a hell of a lot, tested out so many mods and kept only the best (which still added up to like 50) and never even finished the game. I should go back one of these days to see if I can get it working again. I do miss it from time to time...
 

DDastardly00

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Dual wielding assassin.
No matter what I try I always end up as a backstabbing in the shadows. :p

A few armor mods, Princes of the Woods armor, some texture mods and vegetation mods, and very nice ENB. :D

This is what I'm leaning towards, started off my game by grabbing two iron daggers and dual wielding, taking out Storm Cloaks, going to level up archery and stealth first The even have a mod that puts scopes on your Bow, didn't try that one out yet. I might have to start a second game as a mage though, the new spell mods are so tempting.
 
Last play through I tried out a short sword and big shield Leigionnaire, focused on shield fighting.
I did a Mohawked savage, with tomahawks and herbs/poisons which looked excellent. Used a Humans Drop Human Parts mod to get hearts for poisons. Added a bow later on.

My favorite little mod is All Dogs are German Shepherds. Skyrim is amazing still.
 
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