Horizons Playing with yourself.

Questions about Multicrew.

Ok, I now have two paid accounts and two computers sitting side by side. The new guy, James "Mac" McIntyre, Captain of the good ship Care Free, is on the surface of a 60% metal planet collecting elements and occasionally materials and data when he isn't flying gunner/observation officer in my Cobra MK III while D.D. H. is looking for volcanic activity.

After every MC session there is a session report that looks like there are ways/things that would get Mac some credits.

Can someone point me in the direction of a list of activities that get the crew paid?? I don't want to be stiffing my employees.
 
Bounty hunting.

Humnnn... Not sure I am ready to try that except for the ones I might find sitting on a planet. I think that could be possible. But trying to fly the ship and handle the weapons on a separate computer doesn't look viable without some very complex VA routines to keep the ship moving.

I have some that might work, but,, not not going to attempt it till I get a joystick for Mac..
 
Multicrew:
Bounty hunting, have you 2nd account passive, you get one extra pip and your extra account earns combat ranks aswell


Wing:
You can also do wing trading missions, where you wing up with your second account, and have it sit passively at the station when your primary is doing the work.
Do not forget to share and accept the mission, both account can take a wing mission each and share it...
 
Multicrew:
Bounty hunting, have you 2nd account passive, you get one extra pip and your extra account earns combat ranks aswell


Wing:
You can also do wing trading missions, where you wing up with your second account, and have it sit passively at the station when your primary is doing the work.
Do not forget to share and accept the mission, both account can take a wing mission each and share it...

As best I can tell, these two are the only documented ways.

BUT,,in the menu for types of MC activities there are a bunch more and all of them except "MENTOR" are things that would earn CR.
So, does the "gunner" get a share of the proceeds when the "mission" is "exploration"?? Do you have to sell the exploration information before you disband??
How about planetary salvage (NOT MISSIONS)?? Does Multicrew automatically disband when the ship is sent to orbit?? Would the crew get a share of the CR??
 
I have not tested exploration data, but I doubt that you will get a cut of that.


Multicrew options for actual gameplay and reward have been very limited outside of combat.

The other real use you can have with multicrew is that you can "visit" friends in far away locations to see interesting things, but the limitation on SRV (not usable) in multi crew makes this of a photo expedition than fun things todo... as there usually is very little things todo when people are out exploring.


Mining, is also very limited when used in multicrew, if recall correctly, multicrew did not get a cut of selling refined material from mining, but if mining laser is turreted, it can be controlled in multicrew.

So if mining does not give rewards for multicrew, then normal trading will most likely not give rewards.
 
I have not tested exploration data, but I doubt that you will get a cut of that.


Multicrew options for actual gameplay and reward have been very limited outside of combat.

The other real use you can have with multicrew is that you can "visit" friends in far away locations to see interesting things, but the limitation on SRV (not usable) in multi crew makes this of a photo expedition than fun things todo... as there usually is very little things todo when people are out exploring.


Mining, is also very limited when used in multicrew, if recall correctly, multicrew did not get a cut of selling refined material from mining, but if mining laser is turreted, it can be controlled in multicrew.

So if mining does not give rewards for multicrew, then normal trading will most likely not give rewards.

Well,, I am going to find out. I now have Mac in an Adder so I can take D.D. for a ride on a data run and see what happens..

No payment for data run..

Also check out what happens if I dismiss the ship when planet side.

Ok. This was very interesting and maybe a bug. It isn't possible to deploy the SRV with a crew member onboard. OK. I can sort of understand this though I think it would be very useful to be able to do it since the gunner could provide covering fire while the pilot in the SRV did a raid on a POI.

The possible bug is, that even after I disbanded the crew, I still couldn't deploy the SRV..


See what happens when Mac sells salvage.

Going to be a few days though since real life is intruding on my game time.
 
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See what happens when Mac sells salvage.


Ok.. Mac sold about a 300,000 cr load of planetary salvage with D.D. in crew using PIRACY as MISSION. Didn't actually hunt anything or steal anything and when D.D. left the crew he got a bit over 14,000 cr. Not great,, but,, it worked..
 
Well,, I am going to find out. I now have Mac in an Adder so I can take D.D. for a ride on a data run and see what happens..


Ok. This was very interesting and maybe a bug. It isn't possible to deploy the SRV with a crew member onboard. OK. I can sort of understand this though I think it would be very useful to be able to do it since the gunner could provide covering fire while the pilot in the SRV did a raid on a POI.

The possible bug is, that even after I disbanded the crew, I still couldn't deploy the SRV..


Ok. The original reason for creating the second account to have the ability to "crew" while doing a planetary survey was to have the "gunner" watching the Detailed Surface Map on one monitor I could see while the pilot flew the ship. The plan works in that I can watch where the ship is over the planet surface in real time and make course corrections to fly to the places on the map that looks promising for what I am looking for. BUT.. When I come across a humongous blinking shrinking POI, something I want to investigate on the surface,, I cannot get the SRV out without disbanding the crew, and then logging off and back on.
 
Well,, I am going to find out. I now have Mac in an Adder so I can take D.D. for a ride on a data run and see what happens..





Ok. The original reason for creating the second account to have the ability to "crew" while doing a planetary survey was to have the "gunner" watching the Detailed Surface Map on one monitor I could see while the pilot flew the ship. The plan works in that I can watch where the ship is over the planet surface in real time and make course corrections to fly to the places on the map that looks promising for what I am looking for. BUT.. When I come across a humongous blinking shrinking POI, something I want to investigate on the surface,, I cannot get the SRV out without disbanding the crew, and then logging off and back on.

Yes, when you are the captain of the multicrew ship you HAVE TO remain behind the wheel at all times. They initially thought about the option of transferring the command over the ship to other crewmembers, but ultimately (wisely) decided it would be a bad idea. So... no SRV when you have other people on your ship.
But you can report the fact that you can't get into the SRV even after disbanding the crew. (Before you do that, check whether you really have the SRV on board to avoid embarrassment. :D )
 
Yes, when you are the captain of the multicrew ship you HAVE TO remain behind the wheel at all times. They initially thought about the option of transferring the command over the ship to other crewmembers, but ultimately (wisely) decided it would be a bad idea. So... no SRV when you have other people on your ship.
But you can report the fact that you can't get into the SRV even after disbanding the crew. (Before you do that, check whether you really have the SRV on board to avoid embarrassment. :D )
I do have an SRV onboard and what would be almost as good would be to be able to put the Crew member in the SRV..
 
Questions about Multicrew.

Ok, I now have two paid accounts and two computers sitting side by side. The new guy, James "Mac" McIntyre, Captain of the good ship Care Free, is on the surface of a 60% metal planet collecting elements and occasionally materials and data when he isn't flying gunner/observation officer in my Cobra MK III while D.D. H. is looking for volcanic activity.

After every MC session there is a session report that looks like there are ways/things that would get Mac some credits.

Can someone point me in the direction of a list of activities that get the crew paid?? I don't want to be stiffing my employees.

Fnar Fnar.
 
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Well,, I am going to find out. I now have Mac in an Adder so I can take D.D. for a ride on a data run and see what happens..





Ok. The original reason for creating the second account to have the ability to "crew" while doing a planetary survey was to have the "gunner" watching the Detailed Surface Map on one monitor I could see while the pilot flew the ship. The plan works in that I can watch where the ship is over the planet surface in real time and make course corrections to fly to the places on the map that looks promising for what I am looking for. BUT.. When I come across a humongous blinking shrinking POI, something I want to investigate on the surface,, I cannot get the SRV out without disbanding the crew, and then logging off and back on.


Ooh that's ace, thanks.
 
The problem wit not being able to deploy the SRV after disbanding seems to be spurious and I cannot isolate what makes it happen and what makes it not happen..
 
Missed opportunities and possibilities.

Ok.. Still trying to work out how to make the most of having two accounts on separate computers sitting next to each other.

Mac is mostly wandering a planet that has mercury, arsenic and technetium and doing planetary salvage. His Cobra MK III does now have 4 small turreted multi cannons but as we all know, two of those are in locations that make them essentially useless for direct fire.

In the course of planetary salvage it isn't too uncommon to find a pile of garbage with a wanted ship sitting close by (guarding it??). One of the stupid things about the game is that I can be in the SRV and lock my ship at something over 1.5km while it is sitting on the surface. I can lock and shoot at skimmers and other assorted rifraf at sometime 500 meters. But,, for some reason it is impossible to target to shoot a wanted ship at much more than 150 meters.

Mac found a Vulture sitting near a pile of garbage and even on the wimpy SRV scanner it showed a 89,000cr bounty. I would almost bet a new account that a KWS would show 400,000+ cr total bounty's.

So I started thinking about how to get D.D. to that spot in her Asp X with a KWS, 2 LG Turreted Cannons, 2 SM Turreted Cannons and 2 SM Turreted MC's and then bring Mac into Crew and and split that big bounty.

Moved D.D. into the same system Mac is in and slept on that a couple nights until Mac found a Cobra MK III sitting near a pile of garbage with a 39,000 cr bounty.

The following didn't work. Got D.D. loaded up headed toward the planet and brought Mac into crew. Realized that I needed Mac in the SRV on the surface so I could have the coordinates so I disbanded. When Mac was back in the SRV, the MKIII and the pile of garbage were gone.

------------------------------
Now have D.D. sitting on a mountain between the two craters Mac is wandering around in waiting for Mac to find another sitting duck with a bounty. Plan to get D.D. within shooting range before I crew Mac into the Gunner slot and see if that way I don't lose the duck during the crewing operation since it will already be targeted by D.D. in the good ship Pioneer.

Some side notes here.
It is very entertaining to sit on the mountain watching Mac bumble around getting elements and collecting salvage.
D.D. sitting on the mountain creates a scanner signal that does somewhat interfere with Mac searching in the SRV.
Wondering if I need to be crewed up before I do the KWS? I suspect so.
Could I have D.D. in the SRV near Mac so we are running a sweep and when D.D. finds something have Mac actually collect it or would the two close SRV's cause scanner signals that made surveying impossible.
 
Humnnn. Somehow in all my research on this multii-crew thing I have never seen anything about how to set up the OPTIONS> CONTROLS to get the gunner to actually be able to do anything.

Almost completely missed about 150,000 cr of bounty because I was messing around in the settings trying to get Mac to be able to target and fire the weapons with D.D. was flying the AspX and some NPC in a DBX showed up and started pounding on the punk.

Ended up disbanding and having D.D. do the kill.

I think I finally have the bindings set up now but I cannot test them to see if they work.
 
Aaaaaaahhh, the abysmal failure that is multi-crew, I am sorry, I can't help myself whenever it is mentioned. :D

Recap, sure you get one extra plinky pip, and a reduction in rebuy cost. but that's about it! which both are an advantage for the owner of the ship. the poor sod who joins gets robbed, can only do combat based objectives ( can't claim exploration data or even trade profit if I can recall) no MC missions so again no profit incentive, and overall total DPS wise it is better to have two ships in a wing than join multi-crew! and as you said before, you can't use SRV's together on planets!!!

MC was created as a fad, then nerfed into sweet oblivion, then discarded never to be looked at again by FDev… it has so much potential. If only it was given some proper love by the Developers we may see this becoming a viable part of Elite :(
 
Aaaaaaahhh, the abysmal failure that is multi-crew, I am sorry, I can't help myself whenever it is mentioned. :D

Recap, sure you get one extra plinky pip, and a reduction in rebuy cost. but that's about it! which both are an advantage for the owner of the ship. the poor sod who joins gets robbed, can only do combat based objectives ( can't claim exploration data or even trade profit if I can recall) no MC missions so again no profit incentive, and overall total DPS wise it is better to have two ships in a wing than join multi-crew! and as you said before, you can't use SRV's together on planets!!!

MC was created as a fad, then nerfed into sweet oblivion, then discarded never to be looked at again by FDev… it has so much potential. If only it was given some proper love by the Developers we may see this becoming a viable part of Elite :(

HUmhhhh???? I have complete control of both commanders on separate computers sitting side by side with identical controls.

The crew member can collect a payment for salvage sold as long as the selection was BOUNTY HUNTING or PIRACY without actually having to fire a shot. They do have to be in the crew when the salvage is sold though.

For my purposes this is useful since Mac is spending his time collecting ELEMENTS (currently Polonium, Mercury and Zirconium) on the surface of a 100% metal planet and collecting salvage as he finds it. D.D. is sitting on the same planet in an AspX loaded for bear with a KWS in the same general area where Mac is. The plan, not yet completely realized, is for Mac to do his thing and when he finds a punk with a bounty, then get D.D. with her AspX over there, target the punk, bring Mac in as crew, do the KWS, then take out the punk. The punks just sit there and die bemoaning their bad luck.

Then, I hope, when Mac goes back to his SRV he will still have the payment for his part in the kill. This is the ONLY part of this plan I have not yet managed to complete because the game explanation for multi crew $[}K$. I am having to discover it trial and error. Part of the ERROR seems to be that the game doesn't keep the weapons and quick slot selections between multi-crew sessions. Meaning every time I bring Mac into crew, I have to spend 10 minutes doing the settings. It was during that time that the DB showed up and nearly stole the kill.

When Mac has a full 36 tons of cargo, I put D.D. into the crew and go sell the salvage and D.D. gets a payment. (This works.)

Looks like sweet scam to me since Mac needs the elements to eventually do engineering anyway and both should get a bit of extra CR neither would have otherwise gotten.

I have a different post in a different thread about how they help each other with exploration.

I have the Mac account so that when a friend comes over to visit they will be able to play with me..
 
This is the ONLY part of this plan I have not yet managed to complete because the game explanation for multi crew $[}K$. I am having to discover it trial and error. Part of the ERROR seems to be that the game doesn't keep the weapons and quick slot selections between multi-crew sessions. Meaning every time I bring Mac into crew, I have to spend 10 minutes doing the settings. It was during that time that the DB showed up and nearly stole the kill.

Ok, No doubt about it. Every time you start a new Multi-crew session, you have to set all the fire group and quick keys up again. STUPID STUPID STUPID..


Going to have to work out the setting and then print a screen shot for a reference sheet. Not actually needed.

I am not sure why Mac was not able to control the weapons direction or fire. Did some additional testing and the FG assignments stayed in place.

I am clear about it that every time I go into multicrew I do have to re-assign the quick keys. The interesting thing is that the only way the gunner gets control of Chaff is through a quick key assignment. It is possible to assign a chaff launcher to each quick key so the gunner has two. But my VA macros to fire Chaff do not work for the gunner. Also, any chaff assigned to the gunner are lost to the helm and not even the VA macro can fire those launchers.
 
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