I've signed up for the Small Worlds 2 expedition. There was a meetup last night that I would have liked to have attended, but could not due to timezone differences. Apparently the meetup started at about 2am my time and concluded about 4 to 4:30am. These sort of times are impossible for me.
I didn't help that there was no organised location to meetup at. I know it was at Mitterand Hollow, but that's a big place. No one arrived in-system while I was there.
It's not just Small Worlds 2. Last year I tried the Crab Nebula Expedition with much the same results. Apart from one meetup where I managed to bump into a few early arrivals who promptly logged off because they were early, I didn't see *anyone* at any of the meetups (I must admit I didn't make the last big meetup because for that week I was on a long-arranged holiday without my PC). From a socialization point of view, it was a complete fail. I may as well have flown it at my own pace, at my convenience, in solo mode. In other words, I might as well have ignored the whole expedition.
Small Worlds 2 is starting to give me that vibe, and I'm wondering if it is going to be a complete waste of my time.
My plea to expedition organizers: could you please consider that fact that Elite Dangerous is a game with a global audience. People from all sorts of time zones play the game. Nominating a single meetup time guarantees that a whole section of the playing population will not be able to attend.
Multiple meetup times are one solution. If you want to do things like mass jumps, then you really need a specific time for those. Just nominate multiple times and let people arrive as best they can. For example, three times eight hours apart should make it a lot easier for anyone in the world to select a convenient time, while not splitting up the player groups too much.
For more general meetups, nominate an entire day rather than a specific time. Then people can drop in/out when they can.
In short, please consider the global playing population and time zones when organizing expeditions.
Thanks.
I didn't help that there was no organised location to meetup at. I know it was at Mitterand Hollow, but that's a big place. No one arrived in-system while I was there.
It's not just Small Worlds 2. Last year I tried the Crab Nebula Expedition with much the same results. Apart from one meetup where I managed to bump into a few early arrivals who promptly logged off because they were early, I didn't see *anyone* at any of the meetups (I must admit I didn't make the last big meetup because for that week I was on a long-arranged holiday without my PC). From a socialization point of view, it was a complete fail. I may as well have flown it at my own pace, at my convenience, in solo mode. In other words, I might as well have ignored the whole expedition.
Small Worlds 2 is starting to give me that vibe, and I'm wondering if it is going to be a complete waste of my time.
My plea to expedition organizers: could you please consider that fact that Elite Dangerous is a game with a global audience. People from all sorts of time zones play the game. Nominating a single meetup time guarantees that a whole section of the playing population will not be able to attend.
Multiple meetup times are one solution. If you want to do things like mass jumps, then you really need a specific time for those. Just nominate multiple times and let people arrive as best they can. For example, three times eight hours apart should make it a lot easier for anyone in the world to select a convenient time, while not splitting up the player groups too much.
For more general meetups, nominate an entire day rather than a specific time. Then people can drop in/out when they can.
In short, please consider the global playing population and time zones when organizing expeditions.
Thanks.