Going back to this again, in the grand scheme of things a confirmation dialog is not dumbing down. FD could even make it an option in the settings - it's not game breaking, balance changing nor does it affect gameplay in any way.
At the moment the only one against this is you, and for no other reason than the fact that confirmation dialogs seem to offend you. Try using a 5 position HAT switch as your controller - it's way too easy to press select as well as up or down - thus abandoning the mission.
I understand the want for a tough universe with dangers of being blown up, suffocation, etc - but bad UI design is not the way. It's really not "placating the lazy", you've blown this particular issue out of proportion and in doing so you're obscuring problem which evidently (from the number of responses on the now several threads) has plenty of people who are having the same issue.
I'll repeat what I said previously - UI design 101 - negative outcome on an option, give the user a confirmation. If you want to look at it from a "reality" perspective, it's a ship UI, designed for use by humans. The designers would have definitely put a confirmation dialog in there.