Please add Binoculars/Zoom

For on foot - possible. Although in most games that offer these, I drop binoculars as soon as I get a proper scoped weapon, because usually they do the same job.

In ship - how is this supposed to work? Remember, a 2D arcade shooter this ain't :D .More important:How is this going to work when you play in VR? I remember another suggestion for this not so long ago. This feels way too "gameish".
 

rootsrat

Volunteer Moderator
For on foot - possible. Although in most games that offer these, I drop binoculars as soon as I get a proper scoped weapon, because usually they do the same job.
I love binoculars for the sake of role play and mah immershun :)

In ship - how is this supposed to work? Remember, a 2D arcade shooter this ain't :D .More important:How is this going to work when you play in VR? I remember another suggestion for this not so long ago. This feels way too "gameish".
Easy - your helmet has a built-in enhancement function that is projected directly into your retina :)
 
"How"? -Don't we already have the instant neural link immersive telepresence thing, coupled with whatever provides the gunner view (be this a camera drone, or a reprojection of photogrammetry derived from hull camera views)? :p
 
Does it also have an integrated vomit bucket?
It is a space helmet designed to keep you alive.
Of course it has some way to stop you drowning if you vomit, or a way of preventing you from vomiting.

How the scoped weapons work is very gamey as the whole field of view is magnified not just what we can see through the scope, a binocular type device would feel much less fake than that.
 
Not much more to say.

For foot - please add binoculars tool.
For ships - please add zoom functionality.

Would be great! Thanks :)
What are you thinking of using binoculars for on foot? The reason I ask is things like biologicals currently might not render at a range to make it useful, although I could be wrong.
 

rootsrat

Volunteer Moderator
What are you thinking of using binoculars for on foot? The reason I ask is things like biologicals currently might not render at a range to make it useful, although I could be wrong.
Scouting a base from afar and yeah, bio spotting was my other reason, but I totally forgot about the silly rendering distance...
 
What are you thinking of using binoculars for on foot? The reason I ask is things like biologicals currently might not render at a range to make it useful, although I could be wrong.
I don’t want them to see that much further* I want to see stuff that is in range clearer and larger. Some of those Bios are extremely difficult to distinguish even at close range, Flamesis for example.

*Though you can see some Tubus from your ship at well over the 800m sample radius on a good day.
 
I agree that on ground would be cool, together with other things that are needed, using the metal cutter to enter from top or side or ventilation or elsewhere the buildings in a different (shape the map your way) way, and things like having Knock out capablities. (the story of rating cannot be serious) This game features stuff like Camorra, Mafia, and many bad things like one can be on an humanitarian mission and be blown up with its passengers in it..so.. don't tell me that is "low rating" as well as many other things...
Knock out (without killing is needed).
 
*Though you can see some Tubus from your ship at well over the 800m sample radius on a good day.
Yeah, it may not be so much the cull distance, as the spawn distance. Once a scatter object has been created, I get the sense it tends to keep drawing even at a fair remote... :7
 
I agree that on ground would be cool, together with other things that are needed, using the metal cutter to enter from top or side or ventilation or elsewhere the buildings in a different (shape the map your way) way, and things like having Knock out capablities. (the story of rating cannot be serious) This game features stuff like Camorra, Mafia, and many bad things like one can be on an humanitarian mission and be blown up with its passengers in it..so.. don't tell me that is "low rating" as well as many other things...
Knock out (without killing is needed).
Pretty sure the rating limitation is genuine it is too apparently ridiculous not to be.
There is a big thread about that already though.

Yeah, it may not be so much the cull distance, as the spawn distance. Once a scatter object has been created, I get the sense it tends to keep drawing even at a fair remote... :7
Not sure about that, I have first seen some of them at great distance while still heading to the ground on initial approach.
 
Not sure about that, I have first seen some of them at great distance while still heading to the ground on initial approach.
Yes, especially certain ones -- the bigger and more conspicuous they are, the greater the spawn frustum and priority, probably... :7
 
Suggested this a while ago. This was the whole thread, then it died:
Aiming long range weapons is a major problem when (ironically) your crosshair is in the way. Long range lasers, cannons and railguns would feel much better if one could aim properly with them.

The simplest solution would be a FoV toggle while scaling down the crosshair. A later update and a more enjoyable solution would be a picture-in-picture, a large rectangle in the middle of the screen. The number and strength of zoom levels should be adjustable.
Sensitivity settings should change based on zoom. If that's difficult to get right, it should be open for customization, like with other mode toggles (DSS, FSS).
Have you seen the effect of targeting an individual module? When I target the Power Plant, I get a second smaller targeting marker on my target. I wonder if you'd get the effect you're after that way?
My issue is that the target is sometimes as small as the reticle dots but is still well within range. Can't reliably hit them not due to lack of range or too much jitter/bloom, but because I can't see them properly.
 
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