I love binoculars for the sake of role play and mah immershunFor on foot - possible. Although in most games that offer these, I drop binoculars as soon as I get a proper scoped weapon, because usually they do the same job.
Easy - your helmet has a built-in enhancement function that is projected directly into your retinaIn ship - how is this supposed to work? Remember, a 2D arcade shooter this ain't.More important:How is this going to work when you play in VR? I remember another suggestion for this not so long ago. This feels way too "gameish".
Does it also have an integrated vomit bucket?Easy - your helmet has a built-in enhancement function that is projected directly into your retina![]()
It is a space helmet designed to keep you alive.Does it also have an integrated vomit bucket?
so no chance to join the 27 Club as a certified CMDR? Shame.It is a space helmet designed to keep you alive.
Of course it has some way to stop you drowning if you vomit, or a way of preventing you from vomiting.
Of course there is you just need to drown in your bed in your roo...so no chance to join the 27 Club as a certified CMDR? Shame.
What are you thinking of using binoculars for on foot? The reason I ask is things like biologicals currently might not render at a range to make it useful, although I could be wrong.Not much more to say.
For foot - please add binoculars tool.
For ships - please add zoom functionality.
Would be great! Thanks![]()
Scouting a base from afar and yeah, bio spotting was my other reason, but I totally forgot about the silly rendering distance...What are you thinking of using binoculars for on foot? The reason I ask is things like biologicals currently might not render at a range to make it useful, although I could be wrong.
I don’t want them to see that much further* I want to see stuff that is in range clearer and larger. Some of those Bios are extremely difficult to distinguish even at close range, Flamesis for example.What are you thinking of using binoculars for on foot? The reason I ask is things like biologicals currently might not render at a range to make it useful, although I could be wrong.
Yeah, it may not be so much the cull distance, as the spawn distance. Once a scatter object has been created, I get the sense it tends to keep drawing even at a fair remote... :7*Though you can see some Tubus from your ship at well over the 800m sample radius on a good day.
Pretty sure the rating limitation is genuine it is too apparently ridiculous not to be.I agree that on ground would be cool, together with other things that are needed, using the metal cutter to enter from top or side or ventilation or elsewhere the buildings in a different (shape the map your way) way, and things like having Knock out capablities. (the story of rating cannot be serious) This game features stuff like Camorra, Mafia, and many bad things like one can be on an humanitarian mission and be blown up with its passengers in it..so.. don't tell me that is "low rating" as well as many other things...
Knock out (without killing is needed).
Not sure about that, I have first seen some of them at great distance while still heading to the ground on initial approach.Yeah, it may not be so much the cull distance, as the spawn distance. Once a scatter object has been created, I get the sense it tends to keep drawing even at a fair remote... :7
Yes, especially certain ones -- the bigger and more conspicuous they are, the greater the spawn frustum and priority, probably... :7Not sure about that, I have first seen some of them at great distance while still heading to the ground on initial approach.
Aiming long range weapons is a major problem when (ironically) your crosshair is in the way. Long range lasers, cannons and railguns would feel much better if one could aim properly with them.
The simplest solution would be a FoV toggle while scaling down the crosshair. A later update and a more enjoyable solution would be a picture-in-picture, a large rectangle in the middle of the screen. The number and strength of zoom levels should be adjustable.
Sensitivity settings should change based on zoom. If that's difficult to get right, it should be open for customization, like with other mode toggles (DSS, FSS).
Have you seen the effect of targeting an individual module? When I target the Power Plant, I get a second smaller targeting marker on my target. I wonder if you'd get the effect you're after that way?
My issue is that the target is sometimes as small as the reticle dots but is still well within range. Can't reliably hit them not due to lack of range or too much jitter/bloom, but because I can't see them properly.