With such vast areas near the bubble permit locked, can we please have a filter?
If there is a filter somewhere, where is it?
If there is a filter somewhere, where is it?
There is barely any screen left. And that, too, is full of meaningless icons. What puzzles me is that some icons are duplicate on both sides, but not all. Some duplicates are deactivated, though. Why are they there in the first place? Is it a contest to feature most cryptic icons on a screen?
Frontier have made quite a few updates to the galaxy map over the years and as long as the game is continued to be developed I'd be sure they're not 100% done with it yet. I'm not saying that they may have their reasons to not do it but I also think that it also entirely possible that it's just not been a high enough priority in the queue of things to incorporate up till this point.While there have always been a lot of requests for this, I suspect if it hasn't happened by now it is never going to happen, it is most likely intentional and something they are never going to change.
Frontier have made quite a few updates to the galaxy map over the years and as long as the game is continued to be developed I'd be sure they're not 100% done with it yet. I'm not saying that they may have their reasons to not do it but I also think that it also entirely possible that it's just not been a high enough priority in the queue of things to incorporate up till this point.
I think you explain it very well as to why Frontier would decide not to add a permit filter to the map. It would make it too easy to trawl the galaxy map toggling it on and off to look for changes visually that would otherwise require star by star examination, though even so, it would still be a pretty insane task to attempt, but on the doable side of insane lol. I do recall the whole Jacques station thing, though I was likely still pottering about in my T-6 trying to save up for a Python.That may be the case, however they had added and changed the filters multiple times while the this request has sat there, for instance adding the Thargoid areas to the filters, it would be relatively simple to also add the restricted areas to the filters, unless there was some underlying reason not to.
The answer may be this, that adding the restricted areas to the filters changes the way they could use them in the future. For instance to find out if a restricted area has been changed in some way to allow access would simply be a matter of checking the filters and seeing what's changed, that would remove any process of discovery through in game events and clues and ongoing story line events. For instance say the devs decided to open up a Thargoid world or number of them on the edge of the Col 70 sector for ground combat, effectively letting players take the combat home to the Thargoids, and placed hints of this in the in game events of the Thargoid war so that players can find out about it organically. With a filter players would simply check the filters, find out a previously locked area has been opened, and all rush there regardless of any clues, hints or paths supplied to players in game.
This has happened in the past when players have short circuited what may have been interesting story lines by using other methods to find things that would otherwise not be easily found. For instance long forgotten maybe now or never known by many new players, but we who were there can't forget the discovery of Jaques Station in a manner that probably wasn't meant to happen, by a player accidentally stumbling across a human civilisation marker near the core. That wasn't meant to happen, the first players who arrived there, myself among them, found the station didn't even have the correct name when we first arrived, just some generic marker, the entire thing wasn't ready for players and there was most likely a complex story line all set up for us to follow.
There was also the accidental hint the devs gave about the location of the first Guardian ruins discovered in the galaxy that probably also short circuited a story line. So I suspect the devs don't want that to happen again if they can help it and don't want a permit locked area say on the other side to the galaxy suddenly pop us as no longer permit locked when there is a long and involved story line all ready to guide players there.
This is all speculation of course, but the devs have added and changed the filters a number of times over the years, and at any of those they could have easily added a permit locked filter, but they haven't, so there must be some reason other than just priority, if we haven't got it by now we probably aren't ever getting it.
I think you explain it very well as to why Frontier would decide not to add a permit filter to the map. It would make it too easy to trawl the galaxy map toggling it on and off to look for changes visually that would otherwise require star by star examination, though even so, it would still be a pretty insane task to attempt, but on the doable side of insane lol. I do recall the whole Jacques station thing, though I was likely still pottering about in my T-6 trying to save up for a Python.
If they want to remove a permit lock they could just hand players the permit after doing some action instead of stealth-removing it and waiting for people to discover it randomly in a roundabout way.So I suspect the devs don't want that to happen again if they can help it and don't want a permit locked area say on the other side to the galaxy suddenly pop us as no longer permit locked when there is a long and involved story line all ready to guide players there.
If they want to remove a permit lock they could just hand players the permit after doing some action instead of stealth-removing it and waiting for people to discover it randomly in a roundabout way.
This was the case with the odyssey alpha permit / kingfisher recently I guess, but the permit list doesn't have to show all the individual systems in a permit locked area - I don't think the Pilots Fed permit works that way for example.And besides, that would just negate any storyline the devs are trying to run, players see mysterious permit access licences suddenly pop up what are they going to do? Yes, race there as fast as they can.
Its not tough to bookmark and monitor permit blocked systems. A cmdr does not need to travel to them... ever. Simply click on a system in the gal map. Currently if someone wants to "monitor" these systems to see if some have become "opened up for new story" they can easily do so. If someone wants to make this a hobby its not difficult. The lack of a filter is not much of a hindrance.People are pretty smart, I wouldn't rule out some players with a bit of knowledge setting up some automatic system that would make it quite easy to check whenever they wanted.
Permit locks are a lazy mechanic to start with. A "restricted" system should just be marked as such, with warnings that you take your risk going there. In the bubble, security should kick you out, you should be frozen out of services. But that would require a working security system and Frontier have been resistant to that for years.
I shall happily outline my full exploration game design for them if they offer me a job. Really, I can even WFH for this, no need to be in Cambridge. Ideas travel! Not that I haven't already dumped many of them here over the years. Can't be donkeyed repeating myself.The problem is it's hard to see what FDEV could replace them with out in the black that wouldn't tie them into some sort of future scenario that may not fit with what they eventually decide to do.
I shall happily outline my full exploration game design for them if they offer me a job. Really, I can even WFH for this, no need to be in Cambridge. Ideas travel! Not that I haven't already dumped many of them here over the years. Can't be donkeyed repeating myself.