Please stop breaking the missions for ALL players with fix/bug, fix/bug, fix/bug because some people like to exploit the mechanics by board hopping.
Suggestion: If you could just GUID the missions and have the current board time stamped and saved locally in an encrypted and hashed file, you could just pull the missions from the local file based on its time stamp and after ten minutes pull from the server. GUID would prevent the same mission from being accepted again (copy paste of the file) and even force a hard 10 minutes board refresh if the same GUID is found in the player save and local file to prevent tampering. Upon save & exit, also save into the players save file. I would much rather the occasional glitch and have to wait 10 minutes than for the entire mission mechanics to be broken because people board hop the whole time. You already encrypt and save locally the trade and visited system data.
The mission mechanics that you once had in place would be great again if not for the fact that they can be exploited through board hopping. They currently seem broken because you are not addressing the actual cause of the problem.
As for grade 5 material farming from healing lasers and AFK... either create excessive amounts of heat from the healing laser or dumb down its effects, don't simply cut off the supply of grade 5 mats for ALL players destroying large ships.
If you find that the majority of players are using these exploits then you know that there is a bigger problem that needs addressing, but if most players are enjoying the game as intended then please be sensible about fixing issues that only arise from exploits.
Suggestion: If you could just GUID the missions and have the current board time stamped and saved locally in an encrypted and hashed file, you could just pull the missions from the local file based on its time stamp and after ten minutes pull from the server. GUID would prevent the same mission from being accepted again (copy paste of the file) and even force a hard 10 minutes board refresh if the same GUID is found in the player save and local file to prevent tampering. Upon save & exit, also save into the players save file. I would much rather the occasional glitch and have to wait 10 minutes than for the entire mission mechanics to be broken because people board hop the whole time. You already encrypt and save locally the trade and visited system data.
The mission mechanics that you once had in place would be great again if not for the fact that they can be exploited through board hopping. They currently seem broken because you are not addressing the actual cause of the problem.
As for grade 5 material farming from healing lasers and AFK... either create excessive amounts of heat from the healing laser or dumb down its effects, don't simply cut off the supply of grade 5 mats for ALL players destroying large ships.
If you find that the majority of players are using these exploits then you know that there is a bigger problem that needs addressing, but if most players are enjoying the game as intended then please be sensible about fixing issues that only arise from exploits.