please adress staff issues once for all

What I am a bit of afraid of is that these bugs arent fixable or very hard fixable, more or less imprinted on the save files as many bugs are very specific and not reproducable, for example your guest bug, i cant close one specific park or specific speakers not muted on the start the game. I dont know frontiers coding or anything, but i feel compared to other games, it can't be good to run one save file through numerous of patches as many other games (paradox games for example) make those older saves incompatible.

I know this is crazy, but have you considered to convert your park to a new file? i guess this is still to much objects even with the new limits?
as you can see i have made new savefiles as backups and also for each update. i also made sure to have my park completely empty from guests for each update, hotfixed excluded. and im not sure what you mean by convert, if you mean saving stuff as blueprints and moving over to a new blank park, thats just not possible at all. over 400k pieces.
and tbh i bought a product which i expect to work. nobody ever told us to wait out for the updates cause they might break our saves. its a full release game, these kind of things only happen to beta/ealy access games or games with huge complex updates. frontier didnt do anything huge or complex in their 6 updates, except for maybe the flumes.
if updates realy break the saves then there surely isnt any point in playing the game untill its reached the end of its lifecycle no? mind you we didnt have these issues with planet zoo nor planet coaster 1 so why should this one be any different?

either way, i hope one day we see these issues fixed and hope they realy are not related to what you mentioned. that would honestly make me outright quit planet games forever
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yeah, i hope also not and this was just pure speculation, but there must be something that triggers things on diffrent saves and not just on the game alone, cause many many bugs that gets posted arent reproducable, it is more either you have them or not and this is the strange thing. i am too lazy to test it but i bet, i could probably start 10 parks and in 2 parks barriers work fine, even with the same (park)setup.
 
this one also seems to be a new one. i have one ride ops who is assigned to work at a certain ride. instead of doing this he abandoned the ride hes assigned to and simply went to work on another ride which isnt even in his work plan???
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coaster isnt running because assigned ride ops is simply stuck. i have even moved him closer to the ride and still he doesnt move a finger. only way to fix this is always a reload of the park...
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I kept getting peeps get stuck on path heading for souvenier shop till no matter what I did. I deleted till and they started to walk again and clicked undo to place it back . Clearly bugged as well.
 
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im also noticing that when staff respawns at the spawn points, some of them seem to respawn for multiple times. like i have 4 spawn points and i notice sometimes at random a staff member will respawn like 5 times very quickly in a row at the different spawn points. not sure what is going on there, but it already costs time to wait for staff to walk all the way back to the entrance and then even walk further to get back to their assigned staff zone. now on top of that we have them teleporting cylcing trough different spawn points wasting even more time :/
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