Please allow multi crew and wings to mix

I understand there's a balancing issue but keep it a maximum of 4 or 3 players.

So a ship with a crew of 2 can wing up with another fighter.

I was having fun helping out people last night but being able to wing up would have been even better

just something to think about for the future perhaps
 
If they do this (which perhaps they should, or perhaps not necessarily) then they would need to balance this against any future Multicrew expansions or additional roles added, like ships engineer etc. They would also need to decide how to treat the income from a wing mate, as either part of a Multicrew session, or as part of a normal wing equal share.
 
I'd like to convince my Elite-playing friends to buy Horizons. This situation makes that difficult.

This is an online-only game. Multicrew ships should definitely be allowed to join wings. (I'd also love to see larger wings, fleets of wings, etc.) I'd love to see multiplayer activities made easier to engage in. Cooperation and teamwork should be encouraged. At the very least, these things should be allowed in private group mode. (I'm imagining 12 wingmates taking down some aliens one day...) If there are networking/server issues getting in the way, I'd like to see those focused on.

Coordinating a group of friends is already difficult and time-intensive. I appreciate being able to teleport to a friend's ship, but I really would like to see more. Fingers crossed!

One of the reasons I spend so much time exploring (in solo mode) is that it's so difficult to arrange anything with my friends. (And because the galaxy is pretty.)
 
Just keep a max of four. So two MC cobras, or a corvette + lone fdl etc.

This! So much this.

If you have three friends you normally wing with, now someone gets left out in MC because it only supports 3 people. I fully understand why they didn't want to mix wings and multicrew so we didn't have 4 ships with 3 crew each in a wing. I get it from both a balance perspective as well as a technical issue. But they should at least allow you to mix MC crew with wing mates for a total of 4 grouped.

However hard that would be for them to implement before, the new ranked based pay in MC has now made it harder, as wing mates should still get 100% rewards due to risking their ships (FDev's reasoning, not mine, take any complaints to them).
 
I think it's possible we get some of this at a later date. But right now I have a feeling they're still trying to hammer out all the p2p networking issues.
But I agree, it would definitely be fun to have.
 
I understand there's a balancing issue but keep it a maximum of 4 or 3 players.

So a ship with a crew of 2 can wing up with another fighter.

I was having fun helping out people last night but being able to wing up would have been even better

just something to think about for the future perhaps


From what I understood balancing is not the problem.
When asked Sandro and David Braben both said that it was technically a difficult thing to do.
I got the impression they would like to do it though.
I suppose FD will be prepared to invest more time in this when the MC feature is adopted well by the players.
 
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From what I understood balancing is not the problem.
When asked Sandro and David Braben both said that it was technically a difficult thing to do.
I got the impression they would like to do it though.
I suppose FD will be prepared to invest more time in this when the MC feature is adopted well by the players.

The lack of Wings + MC is going to result in very limited to no interest from my gaming group. We have around 20 players in our Private Group and but nowadays when we play we go flying with anywhere from 4-6 instancing permitting (hard because we are also international). We have a big marathon gaming session scheduled for this Saturday but the more I read about the implementation of this the more I fear we will only last an hour or two. I had been hoping this would resurrect interest from many of the members who had drifted away, stung by the lackluster implementation of PP and Engineers, but if all we are going to be stuck with is the same 4 players in either a Wing or a MC I just don't think it will keep their attention.

The fact that both Sandro and DB say it is technically difficult stuns me. They made this game online only, from the ground up, and they never thought that people would actually want to play together in an organized fashion?? What a total lack of foresight to now have programmed themselves into a corner where all rests on people playing a 1/4 developed MC (combat but no exploration, mining or substantial trade functionality) if they ever want a more thorough multiplayer experience.

I'm quite distraught at this revelation.
 
The lack of Wings + MC is going to result in very limited to no interest from my gaming group. We have around 20 players in our Private Group and but nowadays when we play we go flying with anywhere from 4-6 instancing permitting (hard because we are also international). We have a big marathon gaming session scheduled for this Saturday but the more I read about the implementation of this the more I fear we will only last an hour or two. I had been hoping this would resurrect interest from many of the members who had drifted away, stung by the lackluster implementation of PP and Engineers, but if all we are going to be stuck with is the same 4 players in either a Wing or a MC I just don't think it will keep their attention.

The fact that both Sandro and DB say it is technically difficult stuns me. They made this game online only, from the ground up, and they never thought that people would actually want to play together in an organized fashion?? What a total lack of foresight to now have programmed themselves into a corner where all rests on people playing a 1/4 developed MC (combat but no exploration, mining or substantial trade functionality) if they ever want a more thorough multiplayer experience.

I'm quite distraught at this revelation.

Lol, lack of foresight. As if 'make sure stuff works' is how developing massive apps like ed works. [haha]
 
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The fact that both Sandro and DB say it is technically difficult stuns me. They made this game online only, from the ground up, and they never thought that people would actually want to play together in an organized fashion?? What a total lack of foresight to now have programmed themselves into a corner where all rests on people playing a 1/4 developed MC (combat but no exploration, mining or substantial trade functionality) if they ever want a more thorough multiplayer experience.

I'm quite distraught at this revelation.

I am not sure your qualifications of what you perceive to be FD's failures are justified.
I did not hear them say it is impossible, just that it will cost an investment of time (and money of course).
To make that investment FD will try to determine whether this feature is worth investing more in and whether it should be a priority.

Personally I do hope it is not a priority, because for me almost everything else you can come up with is much more important than any multiplayer feature.
I do not care about multiplayer at all and I think the pure soloists have gotten the short end of the stick lately as far as big new features are concerned.
As a soloist I would love to be able to wing up with npc or have a full NPC crew on my ships for example. I strongly feel some form of npc crew should have been part of 2.3. It would be relatively easy to implement compared to the multiplayer version of it.
 
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I do not care about multiplayer at all and I think the pure soloists have gotten the short end of the stick lately as far as big new features are concerned.

This is an online-only multiplayer game, yet most content is solo-oriented. Basic multiplayer features (things common in the 1990s) have yet to be implemented.

The offline version was cancelled. So let's see some more online features.
 
They need to make it work. They could switch to a server side networking model in those cases. And then imagine special missions for actual co-op gaming - would be awesome!
 
I realise there are perfectly legitimate reasons to want this but I can't help thinking it'd also provide a terrific opportunity for scoundrels to indulge in MC-related shenanigans and that might be why FDev are reluctant to implement it.
 
I realise there are perfectly legitimate reasons to want this but I can't help thinking it'd also provide a terrific opportunity for scoundrels to indulge in MC-related shenanigans and that might be why FDev are reluctant to implement it.
I agree...

The end effect could be done by simply limiting which ships can wing up with each other... essentially if you can support multi-crew your ship counts as a number ships equal to the number of crew your ship supports... no more wings of Corvettes, Anacondas, or Cutters in exchange for this feature.

The above would perhaps be a suitable compromise but I can see some people complaining about it.
 
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