Please automate Supercruise - its the most pointless gameplay element.

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Supercruise - its the most pointless gameplay element.

Supercruise gameplay in a nutshell :

1.Find target and constantly adjust it because it often "wanders off"
2.Watch the time to destination counter until its exactly 7-8 seconds.
3.Reduce speed to 75%
4.Watch the screen until "quicktime" event of "press key" appears for again 2 seconds

So we have here 0 skill gameplay that forces you to be pointlessly glued to point on the screen , so you dont miss two 0 skill "quicktime" events.

Instead of looking at map, checking GalNet (in new update), planning next trip, talking with friends, checking for suspicious targets ... and many more things
You are forced to look at boring point in order not to lose that 2 second "quicktime window"

Gameplay benefit = none
If there is anything that could be easily removed and no one will miss it its this chore

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And there is such easy fix for it

1. Lock destination
2. Press autocruise
3. Computer will automatically take control of modifying speed and jumping out.

But , like in docking computer : It is slower , stupid ( it does not adjust course to avoid gravitation pulls ) ,
it can not plan smart routes to avoid pirates and switches to manual mode at interdiction.


It could be a module fitted on ship at cost of power drain and space ( in same way docking computer is )
 
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I've got an idea, pick one of the NPCs and let him (or her) be your character, then you don't have to do anything! It will fly, trade, fight (and probably die) all without you having to do anything.

You're flying through space, that's what this game is all about. Don't ask for it to be changed just to suit your particular Want!
 
Sure the 7 second method doesn't take much skill, but try throttling down at 0:04 instead without overshooting. I don't think auto-cruise is a good idea, personally. I also don't understand why people think SC is boring. I really enjoy chasing down various ships to interdict or to try and get them to interdict me. I find it's only as boring as one makes it. To each his own I guess.
 
You're playing the wrong game.

It's like trying to say 'Why do I have to actually DRIVE in Euro Truck Simulator; it takes so long to get from A to B'?; or 'Why do I have to fly to the target in this flight Sim'?
 
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Super-cruise is great. Super-cruise makes the game. An autopilot would add to supercruise. Make the autopilot slower than a player, and tie acceleration/deceleration in super-cruise to FSD capability and ship mass - hey presto! more interdiction opportunities for pirates, bounty hunters and their like. Same code could be used for different grades of skill when we eventually get to hire an AI pilot or navigator in a multi-crewed ship, and delegate the task to them. FWIW micro-jumps requiring some skill mechanic to pull off are also needed between stars, and explored large mass bodies. All good. :)
 
I'd like to see an auto-safe disengage at destination toggle. The penalty could be that if it's armed the ship automatically gets interdicted, you can't even pop it off and try to get out of it once you get hit. The rest is very liveable within the frame of the game.
 

(-o-)

Banned
to automize supercruise would make it beyond boring, reduce it to nothing but a coffee break at best.. most likely a complete waste of time

or do people really enjoy just sit and look at a screen doing n o t h i n g at all? i dont
 
They seem to be planning on making more of Supercruise, so I can't see this one happening OP.

I would like to see in-system hyperspace jumps between nav beacons. Beacons would have to be a minimum distance apart (say 100K LS), because the nearer the destination, the more likelihood of a misjump, for scientific reasons that I can't be bothered to make up. You would have to start an in-system jump next to a nav beacon to target another, so you couldn't just jump out of danger or whilst drifting across a system nowhere near a beacon.

Some supercruise would be required anyway, quite apart for all the benefits of using it (hunting down targets, scooping, USS gameplay, other stuff).

The jump network would be patrolled by the cops in high-security system, and by the pirates (and the bounty hunters) in low-security ones, so it may be a safer bet to supercruise, or it may not. And some "landmarks" in a system would not be on the jump network, so as to avoid security patrols.
 
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