With the implementation of materials I think collector limpets should be changed. They are more of a necessity than a convenience. Gathering the right materials is grindy enough without having to manually scoop each item separately.
I do like the idea of collector limpets as they are and I'm not in favour of a magnetic scoop or some form of tractor beam.
I think that collector limpets only really need a couple of tweaks in order to be viable in 2.1.
First of all, I think the limpets themselves need to actually be attached to the controller for the purposes of outfitting. As it stands, any ship has to sacrifice two modules (cargo rack and controller) in order to run limpets. On combat ships this is not feasible.
Secondly, allow limpets to be deployed and recalled, perhaps using the screen between our legs. It could read Ship - SRV - Drones/Limpets - Fighters (for when 2.2 is implemented).
Finally, allow limpets to refuel themselves from the ship's fuel tank, effectively making them re-usable.
Keep the higher class of limpet controllers as being able to control more drones simultaneously.
I do like the idea of collector limpets as they are and I'm not in favour of a magnetic scoop or some form of tractor beam.
I think that collector limpets only really need a couple of tweaks in order to be viable in 2.1.
First of all, I think the limpets themselves need to actually be attached to the controller for the purposes of outfitting. As it stands, any ship has to sacrifice two modules (cargo rack and controller) in order to run limpets. On combat ships this is not feasible.
Secondly, allow limpets to be deployed and recalled, perhaps using the screen between our legs. It could read Ship - SRV - Drones/Limpets - Fighters (for when 2.2 is implemented).
Finally, allow limpets to refuel themselves from the ship's fuel tank, effectively making them re-usable.
Keep the higher class of limpet controllers as being able to control more drones simultaneously.