Please consider adding a means to hold fire button one or two.

Please consider adding a means to hold fire button one or two.

Not a toggle option in the menu, but rather a stand alone toggle key (to be assigned by the user) that will hold fire button one or two until pressed again.

Thanks.
 
Please consider adding a means to hold fire button one or two.

Not a toggle option in the menu, but rather a stand alone toggle key (to be assigned by the user) that will hold fire button one or two until pressed again.

Thanks.

Methinks somebody is mining ;)

I'd just make mining lasers ALWAYS work as a toggle, rather than hold-to-fire - that way you remove the potential to affect combat balance (which always makes people salty).
 
Methinks somebody is mining ;)
Of course. ;)

What I'm suggesting in so many words is an assignable key that would engage and hold fire button one or two until that said key was pressed again... and any pressing of that actual fire button would also cancel it out.
 
Use a rubber band. :p

Or in my gamepads case, I just rest it on the trigger. Lol

But yeah, specifically for mining, a trigger lock would be handy.
Combat, not so much.
 
But yeah, specifically for mining, a trigger lock would be handy.

For info, I use an autohotkey macro, linking mouse buttons to keyboard numberpad.

---

To hold down primary fire (mouse 1) button for mining lasers; (*) fires and (-) shuts down;

NumpadMult:: ; primary fire on
sleep 10
send {Click down} ; push left mouse button and holds
sleep 10
return

NumpadSub:: ; primary fire off
sleep 10
send {Click up} ; release left mouse button
SoundPlay, buz.wav ; optional sound effect ((you need buz.wav in root folder or will return an error))
sleep 10
return


---

Secondary fire button (mouse 2) is also copied to numberpad (/) .. for firing collector limpets

NumpadDiv:: ; secondary
sleep 10
send {Click right} ; click right mouse button
sleep 10
return


---

Not difficult to use (https://autohotkey.com/) the OP is an interesting request but - with workarounds available and with mining being a little bit niche - not sure how much of a priority the OP can be to devs, as useful as the idea is for some players.
 
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