Conflict CGs shouldn't exist. FD should just force a war (like they already can) and run the usual BGS mechanics for it.
Having the victor determined purely by # of bonds handed in is dumb, when the normal BGS mechanics tracks a side's progress across a range of mechanics, such as:
- Combat Bonds handed in (measured by a CZ CG)
- Bounties handed in (not measured by a CZ CG)
- Conflict Zones cleared (not measured by a CZ CG)
- Missions Completed (not measured by a CZ CG)
- Scenarios Cleared (not measured by a CZ CG)
Seriously. Why wouldn't you want to measure all that in a conflict like usual? With varied and interesting gameplay? All a Conflict CG does is dumb down the gameplay.
I'd like more competitive CGs, whatever the type. Even hauling ones could still have that added. Right now it feels like turning the pages of a story that's already written.
Without any real conflict or competition between players (directly or indirectly) or even any worry that a CG might fail there's not as much reason for players to be invested in these.
^^ This. Despite all my issues above, there's so much FD could do which would make these more hard-fought... give players real decisions to make about who they support.
This was a one-sided conflict, so it wasn't really a conflict, just an exercise in farming cash. It was genuinely impossible for the Scythes to win, not just because there was only one CG which supported the Feds only, and not just because the narrative supported the feds, but because the BGS war tracker was locked-down for the war, so even if players supported Scythes, it was never tracked.
This recent CG was as dry as the desert. But let's be realistic for a second... FD are never going to stop doing conflict CGs because... well.. y'know what, I don't know why. But lets pretend they never wake up to that fact... how can this sort of CZ be made better? Let's run the scythes narrative again...
- First trivial solution... MAKE IT A DAMN CONFLICT WITH THE OPTION TO SUPPORT BOTH SIDES. One-sided CZ CGs are just plain ridiculous, and all the following suggestions should assume that
both sides are supportable.
- Another option. Narrative support goes to the Feds like we had, but the Scythes offer triple rewards on bonds.
- Or; Feds offer triple rewards (because they're a big superpower), but if the Scythes win, they'll produce a new blight-resistant strain of Onionhead in Rockforth-fertilizer-style quantities with similar profit margins.
- Feds win, onionhead is removed from the game. Scythes win, no change.
- Feds win, new Military-Economy Outpost set up for future security. Scythes win, more stations become a source of Onionhead.
This is just five minutes of thinking about ways to have
actual conflicts with
meaningful consequences behind who you choose to support by applying both positive and negative consequences from supporting either side.