Please don't do same mistakes as SC

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First, I never played Star Citizen, these conclusions are made by watching demos and a few gameplay videos, so I might be completely wrong here, then people please correct me. Second, I know that Space Legs are not even confirmed, but if we get them, then they should not be nonsensical as SC, which i bring here as bad design example.
1: In SC stations are very large, and players have to go to places (see second point), have to wait for elevators, trains, then travelling with them as passenger, basically doing nothing for minutes. It's immersive, but no fun for a game.
2: In our reality in 2019 we have personal devices in our pockets, which can be used to communicate with other people, buy and order stuff, do business, play games, and a lot more. In SC this technology is seemingly lost in the centuries, player has to go to meet people face to face, and use fixed consoles to interact with technology, like ordering the ship to the landing pad. This isn't realistic at all.
I hope if we get space legs they will make sense to use.
 
Space Legs are built into SC gameplay they are not just there for immersion. Let's say it works better for SC than it would for Elite unless they change or add to gameplay. SC is like an open world game that revolves a mainly around flying space ships. You can buy ground vehicles too.

There are a lot of missions in SC that requires you to get out of your space ship to do space walks or look for missing people or just shoot some bad guys.

In SC you have portable comms for contacting people and getting missions.

Train rides in SC are under a minute.

You do the same thing in say GTA, travel to a shop, to the mission hell you can even ride the train.
 
I personally don't want to see 'legs' at all in Elite Dangerous. Of course it would be nice but it would then become 'just like x and y game'.

I'd rather see SC come to Xbox... which I know will never happen.
 
I personally don't want to see 'legs' at all in Elite Dangerous. Of course it would be nice but it would then become 'just like x and y game'.

I'd rather see SC come to Xbox... which I know will never happen.
I don't know if I'd go so far as to say I don't want Space Legs, but I kind of agree. There's a ton of games where I can walk around and do stuff in 1st or 3rd person in a sci-fi setting. There are a very small number of games where I can scratch that "Woo I'm in space flying a space ship" itch. I want Elite to continue adding features, but those features should really build on what makes it uniquely great. Much as I'd like to get up and walk around my ship, I'm not sure what is a compelling case for Legs that meets that condition.
 
I feel like a free cam in the ship cockpit would satisfy my needs.
Let Star Citizen be Star Citizen and Elite be Elite, imo they are both good but also unique.
 
I feel like a free cam in the ship cockpit would satisfy my needs.
Let Star Citizen be Star Citizen and Elite be Elite, imo they are both good but also unique.
That would be spiffy. And the game totally supports it already, just right now you have to have a VR headset to use that camera.

Similarly, it would be awesome to have an external free cam mode that locks it to about 2 meters above the closest surface, that doesn't constantly give the "signal lost" black screen. That would be an easy way to at least give the perspective of a person walking around outside the ship. Of course, then FDev would want to upgrade the textures (and LoD loading) for structures inside stations, which right now can look pretty rough if you get up close.
 
First, I never played Star Citizen, these conclusions are made by watching demos and a few gameplay videos, so I might be completely wrong here, then people please correct me. Second, I know that Space Legs are not even confirmed, but if we get them, then they should not be nonsensical as SC, which i bring here as bad design example.
1: In SC stations are very large, and players have to go to places (see second point), have to wait for elevators, trains, then travelling with them as passenger, basically doing nothing for minutes. It's immersive, but no fun for a game.
2: In our reality in 2019 we have personal devices in our pockets, which can be used to communicate with other people, buy and order stuff, do business, play games, and a lot more. In SC this technology is seemingly lost in the centuries, player has to go to meet people face to face, and use fixed consoles to interact with technology, like ordering the ship to the landing pad. This isn't realistic at all.
I hope if we get space legs they will make sense to use.
All SC needs is a Boost button.

Legs is only good if they give us something to do and that's the big question.

I'd rather have Atmospheric planets first.
Experience re-entry with a maybe a specialized craft and drive the SRV around an earth-like world. Then legs when you get out.
Check out what frontier dev have capability of with Jurassic world or planet zoo ✨
 
Don’t care about space legs, already have them as much as necessary with a break set up. I love peeping out of my sidewinder cockpit, stepping out of SRV. Is star citizen VR ?
 
1: In SC stations are very large, and players have to go to places (see second point), have to wait for elevators, trains, then travelling with them as passenger, basically doing nothing for minutes. It's immersive, but no fun for a game.

I watched a video of SC once and traveling from one planet to another, took about 20 minutes, then the player sat down to wait for a train to take him to his home, and this was a game play video, right. ED stations are also quite large,and traveling around them would also take a while, either walking or in some sort of transport so that's a problem ED needs to address. I don't really have a problem with those mechanics, but they would have to be entirely optional. I suspect the interior of ED stations will be more of a series of instances rather than one large station, I have other suggestions I have discussed in other threads, but people complain about a 2 minute SC to a station now....it's booooring, can't imagine the results if ED went the SC way.
 
First, I never played Star Citizen, these conclusions are made by watching demos and a few gameplay videos, so I might be completely wrong here, then people please correct me. Second, I know that Space Legs are not even confirmed, but if we get them, then they should not be nonsensical as SC, which i bring here as bad design example.
1: In SC stations are very large, and players have to go to places (see second point), have to wait for elevators, trains, then travelling with them as passenger, basically doing nothing for minutes. It's immersive, but no fun for a game.
2: In our reality in 2019 we have personal devices in our pockets, which can be used to communicate with other people, buy and order stuff, do business, play games, and a lot more. In SC this technology is seemingly lost in the centuries, player has to go to meet people face to face, and use fixed consoles to interact with technology, like ordering the ship to the landing pad. This isn't realistic at all.
I hope if we get space legs they will make sense to use.
In b4 those ED players (who are closeted SC White Knights on this forum) drop in from super cruise to tear you a new one where the sun don't shine...... 😂

edit: Have you ever played another space genre game OP? Like X4, NMS, Space Engineers, Planet Nomads, Star Point Gemini 3, Empyrion Galactic, Executive Assault 2? All of these games use space legs as a means to execute game play loops/goals through NPC quests and player driven sand box exploration.

What about deep RPGs that minimize the space flying/combat component but focuses on the planetary component and PC development? Like The Outer Worlds? Or futuristic games the likes of upcoming CP2077?

Or what about exotic space spin offs the likes of Subnautica? Which some 98% of the game play is about an engaging marine underwater survival/exploration/build/craft/scavenge sandbox adventure on an earth like planet. Where the end game is for the player to try and rebuild their crashed ship and escape/return to space? Just like NMS, X4 and Space Engineers, this game makes the direct use of space legs an absolute necessity to achieve game play loops and end game goals.

Don't know if ED is the only game you play, but it sounds as though you don't play a variety of other space based games like the ones I mentioned above. In which space legs is second only to breathing. And in which the game play would be very limited and bland without this feature. SC is an extremely bad game to use for comparison to any other space game on the market right now. Because it seems the two categories where SC apparently still excels are immersive station interiors, and the HD graphics department for the entire game world. But the days of a game heavily relying on eye candy to sell a space game are numbered. The space genre is a crowded space. It's only a matter of time before other space games on the market (with solid RP/story line, completed game play loops, completed world building/universes, sandbox side quests, stable online network performance and working flight model) use an engine that equals or exceeds SC's pretty graphics. At which point SC's pre alpha status and high fidelity graphics will be rendered obsolete.
 
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One of the big reasons star citizen is a clusterlove that it s, is because of its never-ending feature power-creep and hype-built ambition beyond healthy common sense.
Exactly Correct , The proposed out of this world space game is just a dream of one man's fixation. That said because of his over ambitions of each and every little
design in the game it will never be finished even with an open checkbook.

And as far as Elite Dangerous there doing just fine
 
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What I really want for the next era of elite is to be able to leave my ship with a rifle or revolver in tow. i have a feeling we will be able to fight goids and other humans to some extent.

I agree with the general sentiment of the OP that i do not want to have long distance travel on foot. We already have supercruise, any more unnecessarily long travel would erode what is left of my soul
 
What I really want for the next era of elite is to be able to leave my ship with a rifle or revolver in tow. i have a feeling we will be able to fight goids and other humans to some extent.

I agree with the general sentiment of the OP that i do not want to have long distance travel on foot. We already have supercruise, any more unnecessarily long travel would erode what is left of my soul
There's a lot more to space legs than FPS pew and walking around is more than doing it just because it's there. As an E-D player in SC, whereas I can't see the comparisons between the two, I can certainly notice the differences. Both do their own things in their own way, neither one better or worse for it.

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There's a lot more to space legs than FPS pew and walking around is more than doing it just because it's there. As an E-D player in SC, whereas I can't see the comparisons between the two, I can certainly notice the differences. Both do their own things in their own way, neither one better or worse for it.

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I thought when ED and SC are brought up together you beat each other to death and mutually annihilate each other in some forum matter / antimatter reaction?
 
I personally think Star citizen looks like the Bee's knees and would trade my car for the ability to have it on playstation or if elite would add some of those things you don't want to happen. Nothing personal. Elite has gotten quite stale for me and I still like it (or what it could be) more than the rest of my games that I'm not as bored with. To be fair, I might just be having an inability to enjoy things like I used to as this has carried over into most things I do
 
SC is a space legs game where you can fly spaceships.

ED is a spaceship game where (maybe) we can walk around.

Space legs is fundamental to SC, everything is built around it.

So far at least, in ED, everything is built around ships (and vehicles).

As long as legs remains optional, i see no problem.
 
I thought when ED and SC are brought up together you beat each other to death and mutually annihilate each other in some forum matter / antimatter reaction?
Only if you don't play both of them and enjoy what both have to offer ;)

SC is a space legs game where you can fly spaceships.

ED is a spaceship game where (maybe) we can walk around.

Space legs is fundamental to SC, everything is built around it.

So far at least, in ED, everything is built around ships (and vehicles).

As long as legs remains optional, i see no problem.

I would disagree on the primary focus of SC..simply because it's merely a shift in emphasis of your avatar not being a ship or ships but instead as the person who flies or crews them...just a personal view of course. But here isn't the place for that... I'll slouch off back to the other forum section on that note :D
 
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I doubt that space legs are ever going to happen. Why? Use the free camera to look at all the details in an orbiting station. Note any NPCs not walking around. Also note the details with any building are only outside views without any internal graphics. Nor does our ship have detailed resolutions going through the door in the cockpit to see them. There are programs to see what doesn't exist past that cockpit door in ED. That is going to require a lot more graphics programming with every ship that we purchase. But simpler issues per leaving an SRV and walking around might work. We'll see...
 
Only if you don't play both of them and enjoy what both have to offer ;)

Unfortunately i'm not rich enough to enjoy SC.

Would need a new SSD, probably a better processor, more memory, throw in a motherboard,... i think my GPU is ok.

And then, to actually enjoy (or at least hate less) travel times and do activities like ship based mining, i'd need to throw a few hundred dollars more CIG's way.

Better to wait until CIG release the game and see what they actually release... by then i'll probably have a better computer. At least, i hope i'll have a better computer by 2030.
 
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