Please DONT have automatic vertical thruster compensation for gravity.

Anyone who has played the recent Space Engineers update (with planets added) knows what i am talking about.
There, if you have inertial dampeners on (which essentially causes the ships thrusters to automatically slow you down to a standstill in space, if no throttle imput is given), also counteracts gravity.. So you can just hover idle over the surface without ANY hands on the keyboard or mouse, ever.

This affects the flight model greatly and makes it feel extremely safe and un-dynamic and "un-fun" to fly near planetary surfaces, as you never feel any effect of gravity at all.
Please please please Frontier, dont make this same mistake with Horizons.
DONT have the vertical thrusters automatically counteract gravity. Let us do it ourselves, it adds SO MUCH dynamic feel to the flight model, to actually feel the gravity of the world you are flying on.

Please do not resort to the "easy" way of just having the thrusters automatically provide exact counter-thrust so we auto-hover in place.
It would make it feel no different to fly on planets than to fly in space, it would feel like 0g. Which isnt what you want when you zoom down to a planet.
You wanna FEEL the power of the gravity! The same way you can currenly sometimes feel the rotation and microgravity inside space stations (if you are careless you will notice how your ship almost gets "pulled" towards the outer spinning walls, i LOVE that).

Some people will say "FA off will solve that", but this isnt really enough. If so, i hope Frontier at least includes a seperate option JUST For the vertical thrusters in gravity.
I dont want to fly with FA off, but i also dont want it to be so easy-mode that gravity has no impact on my ship.

TLDR
At the very least i am hoping for a "Gravity-compensation On/Off" toggle, much like the "Rotational Correction On/Off" toggle in the ship menu.
Thank you.
 
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Devs have already stated ships will not have full auto compensation. I would expect partial compensation with FA-ON, hopefully fully manual with FA-OFF.
 
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I want vertical thrusters to compensate at least partially. I'm playing joy+kb so my directional thrusters are on my keys. I don't want to hold space at all times while i'm over the surface. KWS/scanners already give me enough carpal tunnel syndrome.
 
I want vertical thrusters to compensate at least partially. I'm playing joy+kb so my directional thrusters are on my keys. I don't want to hold space at all times while i'm over the surface. KWS/scanners already give me enough carpal tunnel syndrome.

My understanding is pitch will also play a part, so 5 degrees pitch up may hold level flight. Similar to how aircraft work in an atmosphere.
 
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My understanding is pitch will also play a part, so 5 degrees pitch up may hold level flight. Similar to how aircraft work in an atmosphere.
Yeah, partial compensation would work for me I guess. I just can't bring myself to thinking that i will have to hold vertical thrust button ALL THE TIME :D
 
It'll depend on the gravity! :)

FA-off will be great.

Racing through canyons with eagles and other small ships will be awesome. I presume Elite Racers are pretty hyped up about their sudden exponential growth of possible race tracks.
 
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Well computer should automatically compensate for gravity its one of the things why we have computer on board it would be stupid if it couldn´t make us hover. But there is always FA of mode where the computer doesn´t help you. Just like in space engineers inertial dampers can be turned off with one button press and then you have to control it manually.
 
I want a hover mode. Enable hover mod and it does that thing OP waffled about in Space Builders Simulator (now with planets!)
 
Dear OP

We haven't even tried the Horizons Beta yet.

We don't precisely know what the flight model will be like when flying over a planet surface.

What I suggest is waiting until the beta is released. Then various comments, suggestions, and opinions can be made.

That's what the beta testing is all about :)

Regards o7
 
Anyone who has played the recent Space Engineers update (with planets added) knows what i am talking about.
There, if you have inertial dampeners on (which essentially causes the ships thrusters to automatically slow you down to a standstill in space, if no throttle imput is given), also counteracts gravity.. So you can just hover idle over the surface without ANY hands on the keyboard or mouse, ever.

This affects the flight model greatly and makes it feel extremely safe and un-dynamic and "un-fun" to fly near planetary surfaces, as you never feel any effect of gravity at all.
Please please please Frontier, dont make this same mistake with Horizons.
DONT have the vertical thrusters automatically counteract gravity. Let us do it ourselves, it adds SO MUCH dynamic feel to the flight model, to actually feel the gravity of the world you are flying on.

Please do not resort to the "easy" way of just having the thrusters automatically provide exact counter-thrust so we auto-hover in place.
It would make it feel no different to fly on planets than to fly in space, it would feel like 0g. Which isnt what you want when you zoom down to a planet.
You wanna FEEL the power of the gravity! The same way you can currenly sometimes feel the rotation and microgravity inside space stations (if you are careless you will notice how your ship almost gets "pulled" towards the outer spinning walls, i LOVE that).

Some people will say "FA off will solve that", but this isnt really enough. If so, i hope Frontier at least includes a seperate option JUST For the vertical thrusters in gravity.
I dont want to fly with FA off, but i also dont want it to be so easy-mode that gravity has no impact on my ship.

TLDR
At the very least i am hoping for a "Gravity-compensation On/Off" toggle, much like the "Rotational Correction On/Off" toggle in the ship menu.
Thank you.

You can't avoid I think, we don't have a throttle for up down left and right thrusters, not having autocompensation would make hovering or landing impossible, I think compensation should still be there but if you don't apply any force your ship should slide, so to obtain a hovering you have to set rotation right, this would make flying more challenging without making it impossible, see the mechanics as similar to a helicopter, if you take speed then the ship will get some lift and anti-grav thrusters wlll switch off, that's how I would do it, if you switch FA off then all aids are removed at your own risk :p
 
Yeah, because fly-by-wire isn't a thing in real life either. :rolleyes:

My spaceship isn't from the 1950s, TYVM. ;)

What has FBW got to do with anything? It is purely the lack of mechanical linkages

He is likely alluding to modern commercial aircraft operating within a safety envelope by limiting pilot input through electronics. To many of us that is synonymous with the advent of fly by wire, glass cockpits and so on.
 
He is likely alluding to modern commercial aircraft operating within a safety envelope by limiting pilot input through electronics. To many of us that is synonymous with the advent of fly by wire, glass cockpits and so on.

Hmm ok, that's not FBW.. Thats a flight control law
 
Hmm ok, that's not FBW.. Thats a flight control law

FBW is often used somewhat interchangeably (perhaps technically incorrectly) for assisted flight through gyros and the like, as they can be inserted into the controllers for the control surfaces and similar.
 
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I'd like to have both: A stabilized auto-hovering mode, and a mode where I have to counteract gravity completely manually.
 
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