PLEASE dont make me loose cartographer data on ship destruction.

I think because of the scope of exploration, you should at least keep data if you have visited a station after finding it, a bit like how the CR is intergalactically banked.
It really is a huge amount of rare data sometimes, and I think it wouldn't be in the realm outside of realism if the in-game universe didn't try hard to preserve as much data as they could.
 
Last edited:
Honestly, I don't know why you're going on huge multi-day expeditions out beyond populated space without the bigger scanners to begin with. There is so much locally to scan an earn money from inside cilivized space until you've got your ship and equipment built up. Once you've got at least your intermediate scanner and detailed surface scanner, then consider a long trip that will pay off more for the effort and risk. And for pete's sake don't fight the interdictions, just submit, smash the boost button, and jump away again when the cooldown is over.
 
While I do agree with the very first reply - for gamey reason this suggestion doesn't make any sense, maybe we should have other ways to retrieve the data lost, like being able to retrieve a simple black box. It's such a simple yet effective method. However, in that case, shouldn't the pirate also be able to pick that up? Hmmm... There should be simpler ways in this game to persist stuff. Information should be one of them.

However, there's still no excuse for OP not to prepare for long voyages. You basically can't complain that in a dangerous space game you got mobbed, that's space, it's cruel and much of the purpose/point of the game. There should be a risk/reward system, the risks are high, but you had options that you most probably didn't EXPLORE. Outfitting is expensive, but there are ways in the game to do that relatively fast without giving up doing what you like doing in the game. Exploring is lucrative as a side thing even for new players - it rounds up your income, but you should really consider a mix of trading and exploration. For example, I'm doing rare items trading now, and I plot a different route between distant systems each time I do it - and take the advantage of exploring while doing this. Pretty soon you can upgrade to a Cobra, then a Type-6 and finally an Asp. My stats were 6 mil off of trading / 2 mil off of exploration and 200k off of bounties before upgrading to an Asp. There's so much stuff to explore near these popular trade routes, that I don't even bother with repetitive boring systems, I pick only those systems that report stars that I haven't explored yet.

The Cobra should be enough for the type of stuff you require - because it's really really fast, but if you equip it properly: FSD A rated, power coupling A rated and [at least] D-rated thrusters - so that you can escape interdictions faster when they do occur (better coupling gives you the options to use the boosters more often and as a non-fighter, it's the option you should consider). With such a setup, even if they interdict you successfully, you can always do the smart thing AND run away before they do any significant damage to the shields (which you should also upgrade at least to a D). An auto-maintenance field upgrade is also needed for long runs to restore equipment damaged by blunders or attacks. Etc. All this requires credits, so be creative and try to make safe jumps when you have sensitive amounts of data (spend less time in anarchy systems, plot long runs manually, system by system, instead of relying on the automatic plot - in order to avoid as many inhabited systems as possible; also instead of going to a station in a straight line, consider avoiding the route each and every ship takes because those routes are where most pirates lie, instead go in an arc towards the station you want to land at).
 
This is the second time I got back into a populated area after 2 weeks of exploring. When I reach the first station to deliver all my data I was intercepted by FSD thingy device 2 times right after eachtother.

Now I lost all my data, 2 weeks of collection. I am still down at 100.000 and after 1 month of playing I still dont have that damn detailed scanner.

Please. This is so overkill. You can loose everything by not any fault of my own.

I dont even feel like playing anymore.

I am sorry to hear that happen but everyone looses everything when the ship dies. As a trader I loose my entire cargo (4-6mil). Combat pilots loose all their bounties and explorers loose their data. It makes since. Your proof of what you did is stored in that ships database. With it gone, so is the data.
 
I don't mind losing ships data upon ships destruction, but if I sell the data to the universal cartographics, I should not need to re-discover those systems again upon ships destruction.
I can't tell for sure if it does delete by sold exploration data upon ships loss though.

If we lose all explored sold data upon ships death, we may as well lose all credits and owned ships too right?
 
I don't mind losing ships data upon ships destruction, but if I sell the data to the universal cartographics, I should not need to re-discover those systems again upon ships destruction.
I can't tell for sure if it does delete by sold exploration data upon ships loss though.

If we lose all explored sold data upon ships death, we may as well lose all credits and owned ships too right?

Well, the money is in the bank. The data is on your ship's computer and is always transferred when changing ship or buying a new one.
Frankly, this system needs badly a rethink, we can persist large volumes of data today, it should definitely be possible in the future.

When docked, the player should be able to persist all their available data, sold or not. This would make thinks simpler and logical - but would still not help OP, since the situation is different - a long exploration run. And if this is on the table, maybe some wireless communication should be possible too. It's silly to have to dock for any interaction with the station. Missions and many other things should be things the player should be able to simply communicate with the station without having to be docked there (they can even add some requirements: like the player needs to have a good standing with that particular faction). I do hope to see an overhaul of the system, without removing all risks, but by making things feel more natural.
 
allright i am terriblie sorry to say this and i do not intend to offend you or seem like a disrespective person.... but seriously i do not know if i am going to laught hard or facepalm myself here....

allright lets say your ship is now destroyed. you had 1 mill of cartography.

you are now DEAD. thats the first thing the second thing is that as the ship is DESTROYED. so is the computer inside the SHIP. wich means the entire database will disapear.

unless you upload it somewhere. (selling)

i mean if you have an hard drive. and you attach explosives to it. then blow the entire hard drive up (in real life) OFCOURSE THE DATA DISAPEARS!!!

unless you have uploaded it/backup.
(in case of the game... wich is sale)

as you cant back it up.

logic m8. pure logic.
 
Well, the money is in the bank. The data is on your ship's computer and is always transferred when changing ship or buying a new one.
Frankly, this system needs badly a rethink, we can persist large volumes of data today, it should definitely be possible in the future.

When docked, the player should be able to persist all their available data, sold or not. This would make thinks simpler and logical - but would still not help OP, since the situation is different - a long exploration run. And if this is on the table, maybe some wireless communication should be possible too. It's silly to have to dock for any interaction with the station. Missions and many other things should be things the player should be able to simply communicate with the station without having to be docked there (they can even add some requirements: like the player needs to have a good standing with that particular faction). I do hope to see an overhaul of the system, without removing all risks, but by making things feel more natural.

Well in the case with the OPs experience, it's no different then a bounty hunter who has been collecting bounties for 3 weeks without claiming it, then losing it all near a station.
A black box idea can help this out as the game already mentions black boxes, but then people would want this for lost bounties too. And perhaps scooping your own cargo that you lost in a fight and hasn't been scooped by others.

This is quite a lot of work for the devs to make though.
 
or maby do something even more simple. claim your bounties more often. sell your artographic info more often. start being more careful. stop taking big risks.

i have not had any problem with this. because i just do what i stated above.

this is just like the modern world. you get something delivered and you just want more. you cant have everything and function like this is not really something neccecary.
it would actually ruin the fun because it is fun when it is hard.
otherwise it will become boring.
 
Well in the case with the OPs experience, it's no different then a bounty hunter who has been collecting bounties for 3 weeks without claiming it, then losing it all near a station.
A black box idea can help this out as the game already mentions black boxes, but then people would want this for lost bounties too. And perhaps scooping your own cargo that you lost in a fight and hasn't been scooped by others.

This is quite a lot of work for the devs to make though.

what would stop your attacker from taking the blackbox and sell the data themselves? it doesn't fix anything. it would make pirating even more profitable - therefore, a worse experience for those who want non-combat related activities.

none of the solutions proposed so far by various forum members are THAT hard to implement.

the bounty hunter examples don't work because they operate near space stations or in systems that are close to one. it's a completely different situation. explorers travel in noman's land all the time and after a long voyage to some nebulae or distant system, you get attacked when you reach the very first system with a station that you encounter. and the game will spawn good AI even if you play in solo, SPECIALLY if you have a lot to lose (or this is my feeling about past in-game experiences). this is the OP example anyway.

the thing is I'm really starting to hate docking at stations for no good reason. there's nothing for me to do there. if I don't need repairs, I should be able to communicate with stations easier.
 
what would stop your attacker from taking the blackbox and sell the data themselves? it doesn't fix anything. it would make pirating even more profitable - therefore, a worse experience for those who want non-combat related activities.

none of the solutions proposed so far by various forum members are THAT hard to implement.

the bounty hunter examples don't work because they operate near space stations or in systems that are close to one. it's a completely different situation. explorers travel in noman's land all the time and after a long voyage to some nebulae or distant system, you get attacked when you reach the very first system with a station that you encounter. and the game will spawn good AI even if you play in solo, SPECIALLY if you have a lot to lose (or this is my feeling about past in-game experiences). this is the OP example anyway.

the thing is I'm really starting to hate docking at stations for no good reason. there's nothing for me to do there. if I don't need repairs, I should be able to communicate with stations easier.

But there don't need to be any solutions. Losing data is a risk of exploring. That's the game.
 
But there don't need to be any solutions. Losing data is a risk of exploring. That's the game.

if this would have been a thread about how great the game is in its current thread, I would have understood your reply. But in this thread, I don't. There needs to be risk/reward type of situations, but if you can lose 3-4 weeks of playthrough, it means the stop of your E:D experience. And when you think that the game servers particularly spawned you on an instance where the players were aggressive, experienced pirates - although it has plenty other alternatives...
 
I'm currently at the core in my Cobra. No guns though... Explorers generally don't carry them. I'm not looking forward to the last 500ly of the return journey.

You DID fit some basic shields didn't you...?

- - - Updated - - -

I don't mind losing ships data upon ships destruction, but if I sell the data to the universal cartographics, I should not need to re-discover those systems again upon ships destruction.
I can't tell for sure if it does delete by sold exploration data upon ships loss though.

If we lose all explored sold data upon ships death, we may as well lose all credits and owned ships too right?

Ooooooh....THATS the scanning exploit...I did wonder what people were talking about.
 
Back
Top Bottom