Please Don't remake FFE

I rather liked the fast travel in Frontier - arriving in the edge of a system from hyperspace, you could see the planets arranged in front of you as a band of tiny pin-pricks of light. Then hitting the Star Dreamer you'd sit and watch one of those dots grow steadily larger until it swelled into a world that filled the screen, then down to the surface and descending through the clouds you'd watch the curve of the planet transform into a flat horizon until you landed on a sunlit landing pad.

I find it still quite awe inspiring to watch, doubly so given the age of the hardware it's running on.

By the sounds of things, supercruise will work rather like the LDS drive in the I-War games, which sounds just fine to me.
 

Jenner

I wish I was English like my hero Tj.
I'll call mine Susan. :)

I think hyperdrives should have female names. With a skillful hand they'll take you to the stars. But be careful how you plot your course, or she'll dump you out and leave you stranded. :D
 
I rather liked the fast travel in Frontier - arriving in the edge of a system from hyperspace, you could see the planets arranged in front of you as a band of tiny pin-pricks of light. Then hitting the Star Dreamer you'd sit and watch one of those dots grow steadily larger until it swelled into a world that filled the screen, then down to the surface and descending through the clouds you'd watch the curve of the planet transform into a flat horizon until you landed on a sunlit landing pad.

I find it still quite awe inspiring to watch, doubly so given the age of the hardware it's running on.
Agreed.

And if you don't like the automation, but can't stop yourself from just hitting max time acceleration all the time, you can simply throw out the autopilot.

It isn't necessary for anything save for in-system intercepts of other ships and that's only because they are usually so far that you can't get visual lock when targeting them and don't know the exact direction, though you could probably work around that with a little of trial and error in system map to find a good trajectory.

Everything else can be done by hand at least as well as it can be done automatically, often better.

Frontier is not a spreadsheet simulator if you don't want it to be.
 
This isn't going to go down well with some, but hey.

I am slightly concerned about "Super Cruse", ED's solution to star-dreamer from FE2 and FFE,

I cannot find the thread that explains this mechanic, but from what David B said in the last Dev Diary #7 .. it seems like fast travel has been implemented.

Now, although I have made it clear that I didn't get on with Elites sequels ... and I didn't like the combat in those latter games ... A BIG problem for me was the fast travel (Star-dreamer) ... unless you had an encounter of some kind (be it being attacked or just mass locked) you could skip from one station to another in seconds and the game became "Spread sheet" as no flying of your ship was ever necessary.
It could all be done by the computer in seconds, 'unless you had an encounter of some kind'.

Now some may like this concept but for me Elite was about flying your ship from A to B and that could take some time, especially in the later versions, if you took the main trade route, you could be flying for over 20mins before you got to the station, and that was cool.

But in the sequels, in essence, you could just click, click and you have traveled to a new destination, without ever flying your ship ... That's not a space game.

I really don't want to be able to travel within systems instantly, these things should take time ... make some tea, smoke something or have a slash ... space travel should take time ...

To FD you had space travel perfect in Elite ... what was it? the Torus Jump Drive. that worked ...not too quick and a hellofa lot faster than normal travel.

implement that, not the 'insta' Travel from FE2 or FFE.

The reason that Elites sequels were not commercially successful were obvious, Firstly the learning curve was too deep and secondly it wasn't fun from the get go.

Now I know there are die hard fans of the 'Realistic space sim' that Frontier produced, but to compete in the new market that has opened up once again, "the Space Sim" seems to be the new black.

Originality doesn't mean absolute realism.

Make a game that astounds on a scale never seen before, make the game that defines the genre and most of all make the game that is incredibly fun to play ....

I believe in 'ELITE' Dangerous .... not 'FRONTIER' Dangerous


Now, will I regret this post ...... 20-1 says ... I do!

Can I just say, its a little late to ask this at the current stage of development..:D
 
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