Frist of all I’ll start by saying I am aware that the new ships have given the game a breath of fresh air, both in terms of design and more important getting about the galaxy with the fuel efficiency SCO drives. And as an added bonus they are drawing fresh cash to the game, and sales mean the game stays online and supported longer.
Now to my point, I am aware that not all the old ships are obsolete, mainly looking at the PVP community and large scale traders, nothing has yet replaced the Cutter for sheer haulage potential.
I mean the explorer class ships, which lets face it is a super large part of Elite, exploring is kind of its thing. Having been flying round in a Mandalay for the past 3 weeks I cannot see me ever going back to my beloved ASP Explorer, any of my Kraits (Explorer builds), Diamond Backs or even my Jumpaconda. And the reason is the fuel efficient SCO drives make getting about so much quicker and make the game more enjoyable. Not just the 100K+ SC trips, but even little things like boosting past a star, leaving orbit of a planet or powering through Gravity wells to get to stations. Sure you can put mk1 SCO FSD on the old ships, but the sway and fuel efficiency render than nothing more than a gimmick and will leave you stranded and out of fuel more than they are worth.
As I said to start with, I understand the new ships will be driving revenue, so FDEV are unlikely to release engineering that make the old ships on par and cut off that new cash, but in the longer term please don’t make it so I have 20+ ships that are pointless and never leave the dock again ever.
Now to my point, I am aware that not all the old ships are obsolete, mainly looking at the PVP community and large scale traders, nothing has yet replaced the Cutter for sheer haulage potential.
I mean the explorer class ships, which lets face it is a super large part of Elite, exploring is kind of its thing. Having been flying round in a Mandalay for the past 3 weeks I cannot see me ever going back to my beloved ASP Explorer, any of my Kraits (Explorer builds), Diamond Backs or even my Jumpaconda. And the reason is the fuel efficient SCO drives make getting about so much quicker and make the game more enjoyable. Not just the 100K+ SC trips, but even little things like boosting past a star, leaving orbit of a planet or powering through Gravity wells to get to stations. Sure you can put mk1 SCO FSD on the old ships, but the sway and fuel efficiency render than nothing more than a gimmick and will leave you stranded and out of fuel more than they are worth.
As I said to start with, I understand the new ships will be driving revenue, so FDEV are unlikely to release engineering that make the old ships on par and cut off that new cash, but in the longer term please don’t make it so I have 20+ ships that are pointless and never leave the dock again ever.