General Please Expand On Multi-Crew

I would like to see more functions in multi-crew for the joining CMDR.

Functions:
1. Let the CMDR have access to navigation and course plotting.
2. Let the CMDR have sensors or at least have a mirror of the helms sensors.
3. Let the CMDR have access to gear, targeting, cargo scoop.
4. Let the CMDR have access to the station. (request docking)
5. Let the CMDR have access to the cargo inventory.
6. SRV. It would be a blast to have multi crew and SRVs a thing. Would be great for explorers. I can see me following a SRV in my ship!

The above functions would make the joining CMDR an integrated part of the crew.

Rewards:

1. Power Play: I had a CMDR with me and we were undermining tonight. It would of been nice if he earned merits. Same goes for hauling forts. It would be nice if CMDR received something for making the journey.
2. Minning: If a CMDR is out mining with me. He should get credits when I sell to the station.
3. Engineer collecting: If a CMDR is with while I am signal sourcing he should also get the MATs.


One of these days Ill be walking in a station and see the mission board. Select the mission. Have another CMDR in the station say he will join me. Walk down to the hanger. Jump in my ship and complete the mission with the other CMDR (we both get rewards :). While we are in cruise the other CMDR also walks back to check on the internal cargo we are hauling for the mission.

2 weeks maybe :)
 
I'm sure this sort of thing has been posted a thousand times before, but yes, a more functional multi-crew that actually feels more like our CMDRs are part of someones crew would be appreciated and is long overdue.
 
Yeah, more functions for multi-crew would be very nice, especially if they were to make the joined CMDRs actually feel like part of the crew rather than a SLF pilot or targeting algorithm for turrets that can talk to you.

That said, I think it might be wise to ensure that the current multi-crew functions are, you know, functional before slapping a bunch of new features on it.
 
I sure can't resist a good Multicrew bashing thread! The more the merrier!

7. Add a SELECT HELMS / NEXT / PREVIOUS / HOSTILE TARGET button bind for the Gunner.
8. Add a way to LOCK HELMS TARGET automatically for the Gunner and stay locked until next target is selected (see above).
9. Add a RADAR SCREEN for Gunner when in FIRE MODE. Having it only in cockpit mode is utterly useless.

Toodaloo!
X.
 
can only agree with everything above.
other things that would make Multicrew a usable feature instead of just a dead thing that was implemented for a non-existent casual console Playerbase:

10. let gunner access AFMU and Synthesis. (make that second seat in the Vulture usefull)
11. let crew gain materials if the helms storage is already full (why not?)
12. let crew use the FSS while the ship is moving
13. give Bounty/Cargo/thargoid and whatever scanner module a visual FX that the one at the Helm actually knows that the gunner is using it
14. let gunner select and target subsystems... especially those of THARGOIDS
15. let the HELM individually set permissions for each and every module a crewmate could access - instead of that "all or nothing" choice we got...
16. do not treat a stupid NPC Crewman better then a Human one. NPC gets a share of all my income, no matter the source. Human Crew only bounties and trade dividends

last but not least:
17. just fix that the gunners firegroup modifications mess up the helms firegroups.
18. fix the multicrew Flechette launcher...
 
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