So as I start to mess around with engineers more, I've started to dig into the details on inara.cz
I'm sure there's a simple explanation, but this looks off to me:
If I take the low end of the scale, it would turn a Class E booster from a 4% boost to a 24% boost, and a Class A goes from a standard 20% boost to just 27.4%.
It would seem to me that it would make more sense to save on power and weight and just mod Class E boosters, instead of going for that very modest shield difference.
Of course my maths could be way off too.
I'm sure there's a simple explanation, but this looks off to me:
Variants
class 0A :
Shield Boost: 137% - 179%
class 0B :
Shield Boost: 167% - 218%
class 0C :
Shield Boost: 214% - 279%
class 0D :
Shield Boost: 310% - 405%
class 0E:
Shield Boost: 599% - 781%
If I take the low end of the scale, it would turn a Class E booster from a 4% boost to a 24% boost, and a Class A goes from a standard 20% boost to just 27.4%.
It would seem to me that it would make more sense to save on power and weight and just mod Class E boosters, instead of going for that very modest shield difference.
Of course my maths could be way off too.