Please fix Nanomam for the love of <insert deity>

Hudson supporters are getting the shaft trying to fly into their pledged power HQ. Just to make the 400 odd LS trip to Hahn Gateway I get on average interdicted every 2 minutes. I submit, fight, SC and then rise/repeat. To top it off I have to wait until the NPC from an enemy faction fires on me so I can collect the bounty. Heck I can go into other systems as Hostile or Wanted and never be interdicted but my HQ system I can't even make it 2 minutes without an interdiction. Mind you these are all NPCs not players interdicting me. Players are welcome to interdict me as that is why I play open.

Please do something, it is getting old real fast.
 
Well, I can see the sense them trying to mimic what, I presume, players do in Open and try and blockade some places so I don't mind that but there doesn't seem to be any response from the Federal Security Service, especially in the Home systems which seems kinda odd.
I'd also like it better that if I was carrying Hudson Intel at the time, then I would be fair game but I can have nothing and still be a target to them. I would think that being interdicted on your way to the system you're trying to fortify would be cool enough.

OP, do Open players blockade systems as a means to stop Intel getting through at all?
 
The greatest oddity isn't that they are there at Nanomam, IMO. It is, that you don't get rewarded for killing them by Hudson. Just that 300 Cr. bounty that they got for interdiction. I've already asked here, why a power would not reward pilots, who keep its headquarter-system clean.
I've stopped submitting and fight the interdiction (which is quite easy). Saves ship integrity and repair costs.
Eisen
 
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Well, I can see the sense them trying to mimic what, I presume, players do in Open and try and blockade some places so I don't mind that but there doesn't seem to be any response from the Federal Security Service, especially in the Home systems which seems kinda odd.
I'd also like it better that if I was carrying Hudson Intel at the time, then I would be fair game but I can have nothing and still be a target to them. I would think that being interdicted on your way to the system you're trying to fortify would be cool enough.

OP, do Open players blockade systems as a means to stop Intel getting through at all?


Oh yes, Hudson supporters face an uphill battle each cycle in fortification and expansion. Every cycle it is a mad rush to stop the undermining of systems from mostly Imperial powers.
 
Agree with the OP.
It gets old real fast, especially when the npc mechanics are flawed and bugged.
I also play in open to play against Cmdrs, not looney npc's.

It's not just Nanoman, it's in other systems too and not just HQ's.
 
By the way it's the same in Kamadhenu for ALD. There's frequent interdictions in that system from other powerplay factions ships.
 
Nanomam isn't even a Federation system. A lot of comanders tried to flip it, the Fed faction had 66% and to controlling independent faction only 5%. But instead of finally entering civil war, the Fed faction just dropped to 44% with no reason at all.

I don't know if the whole system is broken again or if FD just loves to screw Hudson.
 
The BGS is just a fake.
Archon HQ system is in control of another faction hostile to us. Thats ok, if they want us to work the BGS to change things but it doesn't work so no point in trying.

I noticed when I went to pick up my rewards for the Gandii CG it said due to the success Gandii camorra or w/e gained 2 stations and was ready to start take control of the last station but no stations have swapped control.
Just goes to show that nothing updates itself and you have to report everything as a bug to get it changed. That's not a living, breathing, dynamic galaxy shaped by players actions.

Also, npc's spawn to counter enemy npc's.
If another enemy Cmdr turns up then he spawns npc's and so security npc's increase.
I've had it where the instance was empty and all of a sudden it's full of npc's just like that.
i had no chance with constant interdiction and even high wake out didn't work cos they follow with tether attached.
Plus all the glitches and bugs the npc's have, its not fun anymore.

I can see what they tried to do, if it worked it would be good but it is flawed and just a mess alot of the times, imo.
 
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The BGS is just a fake.
Archon HQ system is in control of another faction hostile to us. Thats ok, if they want us to work the BGS to change things but it doesn't work so no point in trying.

I noticed when I went to pick up my rewards for the Gandii CG it said due to the success Gandii camorra or w/e gained 2 stations and was ready to start take control of the last station but no stations have swapped control.
Just goes to show that nothing updates itself and you have to report everything as a bug to get it changed. That's not a living, breathing, dynamic galaxy shaped by players actions.

Also, npc's spawn to counter enemy npc's.
If another enemy Cmdr turns up then he spawns npc's and so security npc's increase.
I've had it where the instance was empty and all of a sudden it's full of npc's just like that.
i had no chance with constant interdiction and even high wake out didn't work cos they follow with tether attached.
Plus all the glitches and bugs the npc's have, its not fun anymore.

I can see what they tried to do, if it worked it would be good but it is flawed and just a mess alot of the times, imo.

I agree with all you said the Background Simulation is in shambles.
 
yesterday Movement for Nanomam Future was at 60%. Today it's at 44%. This is what happens constantly. Either it's being silently undermined, or the is just completely broken. Either way there has been zero feedback from FD on this, no transparency in how it works so we can make adjustments. I'm about done with this game at this point, to be honest. Sick and tired of the lack of response on this and PP related items.
 
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