Please fix the ride cameras.

When the Cascade arrived last year, a lot of members on this forum, including myself noticed that it was much smoother than all other coasters, but it wasn't the coaster itself that was smooth, It was the camera. See the way Planet Coaster's camera works is very similar to Rollercoaster Tycoon 3's, in which the camera will start turning left or right before the car/train. This was pretty terrible for Wild Mouse tight turns as the camera would almost do a 180 on itself, this could be sorted by pressing page down though and the camera would lock in place.


I noticed that the cameras used on the Cascade was more steady/less wobbly than the other camera's, or more so locked in place, I started researching and seeing what else in game uses a more steady/locked cam, and went with the Spinning Coaster and made a custom corkscrew (without spinning of course) and I did not use the 4 Meter technique, to my surprise it was much smoother, and so looking through the forums I had found that others had noticed different things, cam's that focus on the wheels were a lot smoother than the "seat" cam, and I guess the reason people like Silv and others on youtube use the camera closer to the track, is because its more steady/locked in place than the seat cam.


One coaster in particular can be incredibly smooth, and that is the Flying Coaster, one camera focus' on the front of a car/guests, but turning that camera around to face forward gives you an incredibly smooth coaster, I put a side by side together using some free trial (sorry for the watermark) video below, I'd suggest clicking on the youtube icon to bring it up in a new tab and watching fullscreen.

(seat cam on the left, the camera I rotated on the right)
[video=youtube;SmHBHIe7vgk]https://www.youtube.com/watch?v=SmHBHIe7vgk[/video]


My suggestion: Fix the camera's please.







Other awful accurances include:


Log Flume Knee Cam (as mentioned above with the turning, it works with up and downs too)
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Wingcoaster Knee Cam
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The "why is my camera so far left whilst turning on the Hydrolic Launch Coaster" Cam
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I agree, besides the unsmooth track, the PoV cameras seem to behave strange as well. It would be nice to have a new camera that is stuck to the train and doesn't doesn't start to move in the direction of the track before the train actually reaches those sections of track. Also we should be able to increase the FoV because now PoVs all feel very slow and sluggish.
 
I think the "knee" cam is in fact where the person you are (replacing) is a child.

If you simply 'ride' a coaster you have no choice as to who you ride as. If you look down you will see that the head of the person you are is not there and you are therefore 'at head height'. If your character is a child you get a 'low down' view of the coaster.

I have to say this method is preferable than the RCT3 method when you would get some really strange views of the inside of peeps heads.
 
What would be really nice is a custom camera feature that could change how different cameras interact and be able to save views for different coasters and rides etc. One thing I really dislike is how the camera view is limited to turning 90 degrees to each side while using the rider view on rides, though while viewing guests with first person view walking around the park you can move it around 360 degrees.
 
I think the "knee" cam is in fact where the person you are (replacing) is a child.
Not really though, the screenshots I provided are of test dummies knee's (can they still be called knees? they have no kneecap, maybe joints) I think the camera just reads a meter in front or so, so instead of facing up like the boat still is, its reading either forward or down.


I agree, besides the unsmooth track, the PoV cameras seem to behave strange as well. It would be nice to have a new camera that is stuck to the train and doesn't doesn't start to move in the direction of the track before the train actually reaches those sections of track. Also we should be able to increase the FoV because now PoVs all feel very slow and sluggish.
I think you can by pressing page down in planco too, and page up (but it don't lock) :p


What would be really nice is a custom camera feature that could change how different cameras interact and be able to save views for different coasters and rides etc. One thing I really dislike is how the camera view is limited to turning 90 degrees to each side while using the rider view on rides, though while viewing guests with first person view walking around the park you can move it around 360 degrees.
Oh yeah, some cams can't let you look and see whats going on further back :(
 
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