Proposal Discussion Please Frontier dont miss this boat

Hi
I tend to believe what they are saying in this vid.
So if tru then the experience of walking out of our cockpits may be of more importantnce for the durability of the game then might be expected today.
I sincerely hope our avatar's will be having an amazing open and moddable engine
So we can be ahead of developments
I like to meet other players in the bar and be impressed with what they are wearing
and I want to be able to buy clothing and so on.

And yes even pay (micro transactions)

http://techcrunch.com/video/backstage-interview-with-brendan-iribe-of-oculus-vr/518220201/
 
Avatar play is indeed planned for this game. Remember that David Braben originally thought about Elite 4 that the player would start without even having a ship to fly, and he would have to make amends and play as an avatar before even getting his first ship and going to the stars.

An important thing that you have to understand about this game, is that things like avatar play or planetary flight/exploration are not afterthoughts or stretch goals. The game is designed for them from the get-go, and they are going to be added as expansions because FD does not have the time or the money to flesh them out from the start.
 
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I'm on the other side of the fence, I'd rather it focused on being an awesome space game, although I admit I do want to walk about and admire my ship. Don't want micro transactions or people running bouncing behind with silly names.
 
I hope this doesn't turn into 'walking around simulator' with added space ships. If I wanted to do that I'd buy SC (which, to be fair, I have).

B
 
I have not played a single game that has done walking around well with the Oculus Rift, once you start moving around and shooting at things it becomes problematic - you feel sick as your body isn't getting the correct motion feedback and you can't aim very well because either the gun is stuck to the middle of your face, or your trying to aim an invisible virtual arm with your mouse.. There are huge challenges and difficult design decisions that need to be made to do in cockpit gameplay well with VR let alone FPS stuff.
 
@Dante

I know
I mean to say ,Do it good!
Because its going to be important
I believe people will get used to this in the near future
So better be early with it and have a perhaps in the beginning small bar option
But a good avatar engine with oculus and so on support.
So Frontier will be there when real 3D full motion avatars become the norm.
 
@Dante

I know
I mean to say ,Do it good!
Because its going to be important
I believe people will get used to this in the near future
So better be early with it and have a perhaps in the beginning small bar option
But a good avatar engine with oculus and so on support.
So Frontier will be there when real 3D full motion avatars become the norm.

At least give me the option to not have to visit a bar in person to get contacts, to not have to get off my ship if I don't want to, and particularly not have to speak to people through a headset. I can't imagine anything more annoying than people speaking to me and ruining my space experience.

In my day, etc, etc...
 
I have not played a single game that has done walking around well with the Oculus Rift, once you start moving around and shooting at things it becomes problematic - you feel sick as your body isn't getting the correct motion feedback and you can't aim very well because either the gun is stuck to the middle of your face, or your trying to aim an invisible virtual arm with your mouse.. There are huge challenges and difficult design decisions that need to be made to do in cockpit gameplay well with VR let alone FPS stuff.

Agreed. I desperately want to be able to fly ships with RIFT but as an avatar in an FPA environment, I'll most likely be back to looking at a monitor because of the percieved Vs actual movement issues. For me, without something like this; "Gadget Show: Ultimate Battlefield 3 Simulator" VR FPS play is a none-starter. You would need the ability to actually move/walk and your VR avatar to precisely mimick your movements on screen for it to be anything like playable in my view.
 
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I have not played a single game that has done walking around well with the Oculus Rift, once you start moving around and shooting at things it becomes problematic - you feel sick as your body isn't getting the correct motion feedback and you can't aim very well because either the gun is stuck to the middle of your face, or your trying to aim an invisible virtual arm with your mouse.. There are huge challenges and difficult design decisions that need to be made to do in cockpit gameplay well with VR let alone FPS stuff.

Simple solution .... take off the Rift ! :)
 
@Dante

I know
I mean to say ,Do it good!
Because its going to be important
I believe people will get used to this in the near future
So better be early with it and have a perhaps in the beginning small bar option
But a good avatar engine with oculus and so on support.
So Frontier will be there when real 3D full motion avatars become the norm.

Without extra equipment like motion capture, roller floors and the like it's very difficult to get a properly immersive and none vomit inducing VR experience. Can certainly be done in a 2D display design and FD already have every intention of doing that in the first expansion. Whether or not it becomes a virtual fashion gallery or not is another matter.

From the OP, are you trying to suggest that real world clothing manufacturers should team up with FD to create a VR fashion display and sell their products online through the FPA virtual reality game play and in-game cash shop? That would most definitely be breaking the 4th wall and I can anticipate a lot of adverse reaction to that.
 
I have to admit, the walking on foot thing isn't that important to me. I can certainly see why people get excited about it, and if Elite could do it well, then cool, but I don't want them to make it a priority until they have the base game nailed down.

I don't believe that ED has to be the be-all and end-all of space games for it to be considered a great success. If it can stick to it's own limitations and make a polished game, then it's done everything I could ever hope for.

There is a danger of spreading yourself too thin when you try to create "the ultimate sandbox" by melding several genres together. Games that have attempted it in the past have had real difficulty maintaining a consistent level of quality across all the various features.

EVE Online's dream of walking-in-stations has yet to materialize beyond a player house, because they are aiming for the kind of high fidelity visuals that their fans expect from the franchise. It would theoretically be possible for them to make a lower detail foot-world along the lines of an MMO like Old Republic, or one of the myriad of Super Hero mmos out there, but it would feel a bit cheap if they did.

There is a paradox involved too. The foot-world is essentially going to be a second game's worth of work, and you are going to want to make it a worthwhile experience that has an effect on the normal space side of the game. The problem is that if just one part of the foot-world sucks, people are going to avoid it like the plague, so you are gambling the success of two entire games on one release.

It's very easy to get walking wrong in a game too, do you go first person or third person? do you have the control scheme and detail of a hardcore shooter, or the static low-cost physics of a traditional MMO environment? Is the combat real time or ability based? etc, etc.

So anyway, ranting aside, the point I am making is that the space game is what matters to me. Once they have that fixed in place, they can do whatever they like.. work on fancy expansions, run away to Hawaii, or join the circus. It's all good.
 
I'm actually VERY pro avatar. It was one of the things I loved about the Battlecruiser series was the sheer (badly handled) scope of it. But as they're expansions they'll be just that, extra gameplay you can avoid if you don't have (or want) the expansion.
 
From the OP, are you trying to suggest that real world clothing manufacturers should team up with FD to create a VR fashion display and sell their products online through the FPA virtual reality game play and in-game cash shop? That would most definitely be breaking the 4th wall and I can anticipate a lot of adverse reaction to that.

Well what im hoping for is that the avatar's are moddable by the public
Like you see in Skyrim. This should be possible because the game is peer to peer.
I do think these files have to be checked and controlled by Frontier and bought in a shop at the station.

But this is slightly off topic.
How they are going to implement it is umm going to deep into the matter.

What I am suggesting is that Frontier keeps this door open
VR is coming and it won't leave anymore. And I believe there will be a certain point that people will consider mpogs without avatar to avatar conversation old fashioned.
 
I hope this doesn't turn into 'walking around simulator' with added space ships. If I wanted to do that I'd buy SC (which, to be fair, I have).

B
Hard for the game to be just a walking around simulator. If so your doing it in 400,000,000 star systems, with trading, exploration, and fighting pirates.:)
 
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