Please get rid of text talk and add full audio speech!

Loving 2.2 so far - especially hyperspace - finally - it now looks pretty good.

The only thing that looks and feels archaic in the game is the way NPC's communicate via text...

I don't know what others think, but the radio coms around space stations really add to the immersion.

It's a shame the rest of the game relies on text, ala 1990's zork...

Most of the text is ignored as during combat one has other things to concentrate on.

I think if FD devoted resource to actually voice acting everything it would make an immeasurable difference to the game.

I know that audio is much more expensive to do, especially when localisation is taken into account - but I think it's one of those 'chrome' features that will have a huge impact!

Regards
Flashpan
 
Loving 2.2 so far - especially hyperspace - finally - it now looks pretty good.

The only thing that looks and feels archaic in the game is the way NPC's communicate via text...

I don't know what others think, but the radio coms around space stations really add to the immersion.

It's a shame the rest of the game relies on text, ala 1990's zork...

Most of the text is ignored as during combat one has other things to concentrate on.

I think if FD devoted resource to actually voice acting everything it would make an immeasurable difference to the game.

I know that audio is much more expensive to do, especially when localisation is taken into account - but I think it's one of those 'chrome' features that will have a huge impact!

Regards
Flashpan

Y'know... I thought the voice comms thing was going to be terrible... repetitive and intrusive. I was wrong, it works well and adds believability. In that vein I agree with your suggestion... but I also appreciate that it'd be a lot of voice acting, and it'd need updating every time the chats were altered, although the good thing is that unlike the ship's computer you wouldn't need to keep the same voice. I wonder if it could be done acceptably well with voice synthesis... with appropriate "space radio distortion" etc. That way they could still scipt it in text, and it wouldn't add to the download size with more audio files.
 
It'd be great, but to keep it from getting repetitive REALLY fast, they'd need to hire a LOT of voice actors.

Elder scrolls, anyone?
 
Loving 2.2 so far - especially hyperspace - finally - it now looks pretty good.

The only thing that looks and feels archaic in the game is the way NPC's communicate via text...

I don't know what others think, but the radio coms around space stations really add to the immersion.

It's a shame the rest of the game relies on text, ala 1990's zork...

Most of the text is ignored as during combat one has other things to concentrate on.

I think if FD devoted resource to actually voice acting everything it would make an immeasurable difference to the game.

I know that audio is much more expensive to do, especially when localisation is taken into account - but I think it's one of those 'chrome' features that will have a huge impact!

Regards
Flashpan

The last thing I want to hear from NPC ships are endless of variations of "i'm going to boil you up". Spending money to hire voice actors for such non-sense would be a waste. I would rather they devote more resources to rebalancing ships, hireable crew, adding SRV variants, and cargo storage (in some form).

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Yes. What's going on with NPC liners that are telling their customers about the trip, or the ship, or whatever, over local chat? That doesn't make sense and feels bit lame.

How else are they supposed to do it while allowing you to see what they are saying? They are basically breaking the 4th wall for our benefit.
 
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