Loving 2.2 so far - especially hyperspace - finally - it now looks pretty good.
The only thing that looks and feels archaic in the game is the way NPC's communicate via text...
I don't know what others think, but the radio coms around space stations really add to the immersion.
It's a shame the rest of the game relies on text, ala 1990's zork...
Most of the text is ignored as during combat one has other things to concentrate on.
I think if FD devoted resource to actually voice acting everything it would make an immeasurable difference to the game.
I know that audio is much more expensive to do, especially when localisation is taken into account - but I think it's one of those 'chrome' features that will have a huge impact!
Regards
Flashpan
The only thing that looks and feels archaic in the game is the way NPC's communicate via text...
I don't know what others think, but the radio coms around space stations really add to the immersion.
It's a shame the rest of the game relies on text, ala 1990's zork...
Most of the text is ignored as during combat one has other things to concentrate on.
I think if FD devoted resource to actually voice acting everything it would make an immeasurable difference to the game.
I know that audio is much more expensive to do, especially when localisation is taken into account - but I think it's one of those 'chrome' features that will have a huge impact!
Regards
Flashpan