I've been away since 2.1, and came back with 2.3 update. reset my save, and started playing with my new hotas.
I love the setting of this game. It's a one of a kind environment that anyone who likes this type of game haven't seen, and won't see for a long time to come. It's both a learning tool and a game.
The game-play has been dumbed down a lot. Interdictions can be evaded 100% in D-rated ships. Ai provides no challenge, and there are no consequences for loss, except for the fake "insurance". The term "insurance" is ofcourse laughable, in the case of re-buying your ship. An insurance company with this policy wouldn't last for a month.
Now I get it. Fdev needs to make money. And therefore wants to please the majority of PC and console audience. A lot of people can't stand loss or are playing casually. They probably see the consequences of their choices reflected in the income they get from this game.
But there is single player. Although it is not a real single player mode, it should be technically possible to give people in single player some extra options to make this game more challenging.
Here are some suggestions that won't give people in Single player mode any advantage, nor would it create a bigger barrier between SP and MP. (so people can still switch between them, and buy paintjobs and the such, to provide fdev with more money)
- harder AI slider ( with only more the difficult option)
- interdictions that one can actually lose
And at start of a new save:
- have the rebuy option: yes/no
- permadeath yes/no
These things won't be too hard to implement. And It won't give any unfair advantage to play in SP.
However, it would give more value to your ship. And it would give more value to your life.
edit:
I already have the life-time pass, but I would even go so far to have these options available by a separate "single-player pass" that could be bought separately.
I love the setting of this game. It's a one of a kind environment that anyone who likes this type of game haven't seen, and won't see for a long time to come. It's both a learning tool and a game.
The game-play has been dumbed down a lot. Interdictions can be evaded 100% in D-rated ships. Ai provides no challenge, and there are no consequences for loss, except for the fake "insurance". The term "insurance" is ofcourse laughable, in the case of re-buying your ship. An insurance company with this policy wouldn't last for a month.
Now I get it. Fdev needs to make money. And therefore wants to please the majority of PC and console audience. A lot of people can't stand loss or are playing casually. They probably see the consequences of their choices reflected in the income they get from this game.
But there is single player. Although it is not a real single player mode, it should be technically possible to give people in single player some extra options to make this game more challenging.
Here are some suggestions that won't give people in Single player mode any advantage, nor would it create a bigger barrier between SP and MP. (so people can still switch between them, and buy paintjobs and the such, to provide fdev with more money)
- harder AI slider ( with only more the difficult option)
- interdictions that one can actually lose
And at start of a new save:
- have the rebuy option: yes/no
- permadeath yes/no
These things won't be too hard to implement. And It won't give any unfair advantage to play in SP.
However, it would give more value to your ship. And it would give more value to your life.
edit:
I already have the life-time pass, but I would even go so far to have these options available by a separate "single-player pass" that could be bought separately.
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