PLEASE give the bonus to PowrPlay in Open

I'm part of the Aisling power and recently we've enacted a no fly zone in a poor system that was continuously being prepped by our playerbase.
https://www.reddit.com/r/AislingDuv..._is_now_a_nofly_zone_all_cmdrs_may_be_killed/

Look, this isn't right, we shouldn't be resorting to methods like this to spread the word about powerplay. I've seen the charts and PowerPlay is slowly dying in terms of player involvement. It was suggested long ago to give a bonus to players playing in Open for doing PowerPlay, please please please implement this already. I don't know who you think you'd be ing off by not doing this, but most of them have left long ago. If something isn't done very soon, the rest will leave too.

I know this wouldn't be hard to program either, a simple tag on powerplay materials when a player enters a private server or solo is all it would take. I've heard the arguments that some people like playing in Solo, but you shouldn't be able to oppose and effect something that affects a community through play in solo. A small number of solo players might leave, and great, a much larger playerbase would join as this would make the game much more fun and fair.
 
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Yep, but only as long as the same bonus is given to those in private or solo, towards the BGS.
 

Lestat

Banned
Another topic that should be merged or locked. Anyone in Solo or in a Private server deserve the same right as anyone in open. Please next time Find the open vs solo topics before posting.
 
I play Elite as singleplayer most of the time (in Open, but mostly alone), but I very much support this suggestion. Playing in Open brings bigger risks, so it is only fair to have a multiplier to compensate. And Solo players don't even have to be hurt, the multiplier could be applied to influence only, not the rewards.
 

Lestat

Banned
I play Elite as singleplayer most of the time (in Open, but mostly alone), but I very much support this suggestion. Playing in Open brings bigger risks, so it is only fair to have a multiplier to compensate. And Solo players don't even have to be hurt, the multiplier could be applied to influence only, not the rewards.

Then why not bing the same risk in single player.
 
I'm part of the Aisling power and recently we've enacted a no fly zone in a poor system that was continuously being prepped by our playerbase.
https://www.reddit.com/r/AislingDuv..._is_now_a_nofly_zone_all_cmdrs_may_be_killed/

Look, this isn't right, we shouldn't be resorting to methods like this to spread the word about powerplay. I've seen the charts and PowerPlay is slowly dying in terms of player involvement. It was suggested long ago to give a bonus to players playing in Open for doing PowerPlay, please please please implement this already. I don't know who you think you'd be ing off by not doing this, but most of them have left long ago. If something isn't done very soon, the rest will leave too.

I know this wouldn't be hard to program either, a simple tag on powerplay materials when a player enters a private server or solo is all it would take. I've heard the arguments that some people like playing in Solo, but you shouldn't be able to oppose and effect something that affects a community through play in solo. A small number of solo players might leave, and great, a much larger playerbase would join as this would make the game much more fun and fair.

The second largest MMORPG in the world Guild wars 2 has requirements for a great many things that force you, IF YOU WANT THEM.. to go into the PvP zones to get them. 7 million players and very few complain. So yes, i agree with you, we have far too many scardy cats.

I played Eve for a long time.. The danger in Elites Pvp is a joke compared to that.

For petes sake the game is called ELITE.. but nobody wants to earn it. IMO, not just the Powerplay bonus, but the PP weapons should only be in open play as well.
 

Lestat

Banned
The second largest MMORPG in the world Guild wars 2 has requirements for a great many things that force you, IF YOU WANT THEM.. to go into the PvP zones to get them. 7 million players and very few complain. So yes, i agree with you, we have far too many scardy cats.
Comparing other games that really don't have a history. While Elite has a 30+ year History. Players that played solo in the Original 3 games should not be forced into open. Open players should not benefit more then solo players. Let see what open benefits have already. Wing, Crew members what else do you need.

I played Eve for a long time.. The danger in Elites Pvp is a joke compared to that.
Then go play Eve. The Point click attack in Eve seems pretty lame unless they change that. Oh let not forget the pay to play factor of Eve.

For petes sake the game is called ELITE.. but nobody wants to earn it. IMO, not just the Powerplay bonus, but the PP weapons should only be in open play as well.
For petes sake maybe you should read what the Founders of Elite wanted in the game vs trying to change the game.
 
No Lestat, Solo players do not deserve the same power as those that play in open. If they want to play Elite on their own and build their commander up like the days of old 1984 Elite, that's fine. They should not have power to effect the rest of the galaxy the rest of us play in though. No BGS effects, and no PowerPlay effects.
 
Comparing other games that really don't have a history. While Elite has a 30+ year History. Players that played solo in the Original 3 games should not be forced into open. Open players should not benefit more then solo players. Let see what open benefits have already. Wing, Crew members what else do you need.

Then go play Eve. The Point click attack in Eve seems pretty lame unless they change that. Oh let not forget the pay to play factor of Eve.

For petes sake maybe you should read what the Founders of Elite wanted in the game vs trying to change the game.

1. Look, Elite is superior to eve for many reasons, no need to go into them.
2. I'm under the impression from Braben that he prefers open thus several us are offering suggestions to encourage it.
3. I understand many soloers fight harder and with greater hostility HERE in the forums then they would ever in game for their soloness BTW, i solo just as much as i play in open. All depends on mood and how much focus i have at time.
4. Nothing wrong at all with features missiong from solo that might be in open. MAYBE make new features in OPEN then.. Thats entirely up to the game maker. AND if they do so, NOBODY has a right to complain. Case closed.
 

Robert Maynard

Volunteer Moderator
No Lestat, Solo players do not deserve the same power as those that play in open. If they want to play Elite on their own and build their commander up like the days of old 1984 Elite, that's fine. They should not have power to effect the rest of the galaxy the rest of us play in though. No BGS effects, and no PowerPlay effects.

The design of the game tells otherwise - the fact that the three game modes (and now multiple platforms) share a single galaxy state that every player affects and experiences suggests that Frontier chose not to require players to engage in direct PvP to enjoy game content.

.... and the game design information that refers was published a bit over four years ago - upon which the game was pitched, funded, developed and launched with these core features intact.

Frontier are aware that not all players agree with their stance regarding the game modes, just as they are well aware that the majority of players do not get involved in PvP.
 
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The design of the game tells otherwise - the fact that the three game modes (and now multiple platforms) share a single galaxy state that every player affects and experiences suggests that Frontier chose not to require players to engage in direct PvP to enjoy game content.

.... and the game design information that refers was published a bit over four years ago - upon which the game was pitched, funded, developed and launched with these core features intact.

Frontier are aware that not all players agree with their stance regarding the game modes, just as they are well aware that the majority of players do not get involved in PvP.

If it was promised that all 3 would remain identical and its stated in a legal document, (final word really) then nothing more about this topic need be said.
 
Let's maybe not get too far off topic. Yes we know they will never fully remove solo and private mode for affecting the galaxy, but a bonus in PowerPlay for playing in Open was something that was suggested by the devs long ago. I can't believe it hasn't been implemented yet, and I think we should make all the fuss we can until this gets done.
In monetary terms it would bring more players in and keep them, more players buying the game extras like paintjobs and such. And I won't be spending any more money on towards FD until this is fixed.
 

Robert Maynard

Volunteer Moderator
Let's maybe not get too far off topic. Yes we know they will never fully remove solo and private mode for affecting the galaxy, but a bonus in PowerPlay for playing in Open was something that was suggested by the devs long ago. I can't believe it hasn't been implemented yet, and I think we should make all the fuss we can until this gets done.
In monetary terms it would bring more players in and keep them, more players buying the game extras like paintjobs and such. And I won't be spending any more money on towards FD until this is fixed.

Bear in mind that those that choose to "make all the fuss" are not likely to be unopposed - as Powerplay was introduced for all players, not just those who like to engage in direct PvP. :)

Relevant Developer quotes:

Hi Micheal
I know you said that solo/group and open will always use the same universe, can you also say that there will be no specific perks in playing in one mode over another? i.e bigger profit from trading in open or bigger bounties?
None are planned at the moment.
Michael

More recently, Sandro dropped this:

And since I'm in the mood for pulling hand grenades :), here's another thing to chew on: I'm currently rather taken by the concept of a success multiplier for Commanders in Open Play. this modifier would not improve personal gains from power play activities, but it would magnify the effectiveness of a power's actions (expand, oppose, fortify, undermine). And the effect would probably be significant.

My thinking for this? At the moment, any way I slice it, I can't come to any conclusion other than Commanders in Open Play have a tougher time than those in Private Groups or Solo. So the playing field is basically uneven as it stands and in this case, maybe change could make things better.

.... followed about 9 months later by (https://www.youtube.com/watch?v=uetVzNINdKU;t=26m40s):

Sandro Sammarco said:
The first one's from Robert Maynard and he's saying "Has the pin been pulled on the hand grenade I posted in a Collusion Piracy thread?". Just for context this was, I was musing out loud about potentially Open Play Powerplay having some benefit to success over and above Private Groups and Solo - I just want to reiterate that was just me musing, we're not going to do that at the moment, there are no plans to do it, but it is still an interesting thought, nothing's ever completely off the table but nothing to announce at the moment.
 
I think a multiplier or flat bonus to PP effectiveness is the best way to go. Making PP Open-exclusive just feels like taking away gameplay.

That said, it would need to be implemented carefully. You would need to prevent me from, say, picking up Federal Liberal Packages at Rhea in Open, hopping into Solo, jumping to and landing in some control system, and jumping back into Open to take credit. Here's how I would do it:

* All Powerplay credit/cargo/claims are flagged as either "Open" or "Private". Private and Solo are grouped together here for practical reasons.
* Entering into Solo or Private Group play will immediately cause all of your "Open" claims, etc. to decay into "Private" credit.
* The powerplay effect (and possibly, credit/merit reward) of actions involving "Open" claims or cargo is X amount greater than "Private" claims or cargo.

So, for example, if you are Undermining a system and want the Open modifier, you must remain in Open play from the point that you gain any Powerplay claims to the moment that you turn them in at a Control system.
 
The second largest MMORPG in the world Guild wars 2 has requirements for a great many things that force you, IF YOU WANT THEM.. to go into the PvP zones to get them. 7 million players and very few complain. So yes, i agree with you, we have far too many scardy cats.

I played Eve for a long time.. The danger in Elites Pvp is a joke compared to that.

For petes sake the game is called ELITE.. but nobody wants to earn it. IMO, not just the Powerplay bonus, but the PP weapons should only be in open play as well.

Do the games you refer to have the same respawn costs for PvP gaming? If not, your argument is catastrophically flawed.
 
Yep, honestly if they crafted it right, Powerplay could be a wonderful tool to get players into Open more often. Solo and private players should not be able to affect the work of people who actually taking the risk of playing in Open.
 
Since the whole idea of this games PVP is groups moving PVE trophies, regardless of the mode they are in, Powerplay is a perfect example of this.

It is not meant to be a pew pew fest. All it is meant to do is give large groups of people the ability to fight each other by moving more PvE trophies than other groups.

Yes, if you run around in open you risk pew pew PVP...but that is your choice to play there. You still can't fight all the XBox and PS4 players, can you?

If it is more effective, as you say, to play in Private modes..then min/max your experience by playing there...rather than subjecting yourself to the crap PVP this game offers.

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Then there is the even more obvious problem of an Open bonus...and all those people that will be in Open getting it...with their Peer to Peer settings set to not accept PTP requests...
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Do the games you refer to have the same respawn costs for PvP gaming? If not, your argument is catastrophically flawed.

Actually, GW2 unlocks all weapons, armor, etc. (Think about just picking and choosing your ship, the weapons, the Engineer mods, etc) just for stepping into the lobby. There is no cost to losing.
 
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