Please give traders a fighting chance: Sheild booster for Python

You have a much larger, slower profile than FDL's, less shielding than the Big three and unlikely to be turn enough to keep guns on a boost splurging FAS. ( All while being lock broken to heck )

Or, to restate this, you have a smaller and more agile profile than the big three, more shielding and firepower than a FAS, and if you can get off your shield cells, more protection overall than an FDL.

Everything looks bad if you only focus on the negatives.
 
This has got to be a troll thread right, buff the Python so traders "have a chance"... How about buffing the dedicated trade ships that literally have no chance? The Python is a beast, i think learning how to use it to its strengths is what you need not adding more slots. I trade in a Clipper, its got even thinner defences than yours and its a bigger target but i play to its strengths: Speed.

A few resistance shields on a Python and even a trade vessel can take a serious beating. I actually think asking for a buff on one of the finest ships the game has to offer is pretty insulting to the ships that are genuinely lack luster.
 

Powderpanic

Banned
Change you loadout to 2 efficient PAs (lock breaker and dispersal), 1 OC MC (Emmisive), and 2 packhounds ammo mod (drag + thermal) and you can fly 411 most of the time. As with the Python since day one (and i flew one since before the Nerf), aggressive pip management and FA/Off is vital.

And as for the FAS analogy, stick 4 pips to ENG, use your PAs to take out their biweave and take out all his guns with you Packhounds.

You should also have over 3000 armour for ramming.

Flying a meta FdL or the big 3 is tedium incarnate for me.

You are thinking 1v1. I am thinking real world wing combat.

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Or, to restate this, you have a smaller and more agile profile than the big three, more shielding and firepower than a FAS, and if you can get off your shield cells, more protection overall than an FDL.

Everything looks bad if you only focus on the negatives.

Everything looks rosy if your glasses are tinted.
 
I thought the Python was already pretty much the second-best of the medium ships as far as combat goes? As far as the medium ships go, only the FDL really can compete with it and it brings it's own unique set of advantages and disadvantages (and that's just in combat, it also doesn't have the internal space the Python does) not to mention that the FDL is at the core of pretty much every single proposed balance change. In fact, I'd say that it in it's current state should be the benchmark for how effective a medium ship should be at things.

You also can't compare it to the Anaconda, which is quite literally in a different league by multiple metrics. Comparing the Python to the Anaconda is like comparing the FGS to the FedVette, which is hardly a fair comparison.

There's also the point that a ship equipped for trading should never be a credible threat to a ship properly equipped for combat. As the saying goes: "You can do anything, but not everything", which is particularly applicable for the Python being a multirole - it can do almost anything it wants if equipped properly, but it can't do everything at once. Before complaining about Pythons not being tough enough, try running one with the usual half-dozen SCBs coupled with resistance boosters.
 
You are thinking 1v1. I am thinking real world wing combat.

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Everything looks rosy if your glasses are tinted.

I still use that for wing combat, admittedly my wingmates think I'm nuts, but i enjoy flying my ship and the challenge it gives me.

Touching on the PvE side of combat, a fully modded ship obliterates anything..
 
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From what I'm gathering here, what I'm reading translates to:

"Shield Cells need to be limited to 1 per ship and the PVP crowd needs to learn new tactics other than 'use as many SCBs as you can, as fast as you can and drop a heat sink or two'."
 
From what I'm gathering here, what I'm reading translates to:

"Shield Cells need to be limited to 1 per ship and the PVP crowd needs to learn new tactics other than 'use as many SCBs as you can, as fast as you can and drop a heat sink or two'."

Given that's it basically seems to be a capacitor, I'd be totally behind shield cells being changed to like, an unlimited use item but with a 30 min recharge cycle. Even be ok with ships carrying multiples, with the limitation that if you turn off the item, it needs the half-hour to charge up again.

SCB spam is lame.
 
From what I'm gathering here, what I'm reading translates to:

"Shield Cells need to be limited to 1 per ship and the PVP crowd needs to learn new tactics other than 'use as many SCBs as you can, as fast as you can and drop a heat sink or two'."

We've seen differently at times and while I recognise the almighty sarcasm voice of sarcasm over the shield cell limit, I won't disagree that people should think more intelligently than relying on 4/0/2, pitching to keep enemies in sight and scarpering when shields drop...
 
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We've seen differently at times and while I recognise the almighty sarcasm voice of sarcasm over the shield cell limit, I won't disagree that people should think more intelligently than relying on 4/0/2, pitching to keep enemies in sight and scarpering when shields drop...

Indeed! Yet somehow people are under the impression that somehow this is fun.
 
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