Greets Chumrades, I'm just about to get stuck in to some hot open play action now I have my power play weapon and built my new craft. Not sure if it's quite right... My first mission is to deliver Combat Stabilizers and then I plan to head to a resource extraction site after dropping The Waters of Shintara off to Jaques (I think he owes me six bob for the last lot) along with some reactive armour (you never know) and take it from there. All advice welcome. Wish me luck or if you'd rather not, that's fine. All advice welcome 
I christen this ship
Enfant terrible
Please excuse the French.
Ship build follows
Cargo
Weapons
Modules
Priorities
Heat at 33% after two full thrusts weapons out and weapons firing cannons and 2 enforcers firing. 400 Speed. Id like to get the heat down
Average top cruising speed 282. Heat 23%. 36% with weapons firing. Almost constant signature flatline.
Range 21 LY unladen
Edit - This is what Im after
Role
Stealth Tank (not gaming 'tank' but a tank with cannons that's a big lump of metal)
Must Have
A Cobra
380+ Max speed
Heat below 35 at top speed with boost and weapons firing
18+ LY range
Enforcer Cannons
Reactive Armour
Should Have
Cold
Fast
Weapons that do not show a visible trace (apart from enforcers) when fire
Could Have
Deference that are invisible like ECM, Hull reinforcement
Defenses that disrupt radar presence (mines to put more 'hostiles' on the scanner)
Wont have
Shields
Current Build
[Cobra Mk III]
M: 2D/F Cannon
M: 2I/F Mine Launcher
S: Enforcer Cannon
S: Enforcer Cannon
U: 0F Electronic Countermeasure
U: 0I Heat Sink Launcher
BH: 1I Reactive Surface Composite
RB: 3B Power Plant
TM: 4D Thrusters
FH: 4A Frame Shift Drive
EC: 3D Life Support
PC: 2C Power Distributor
SS: 3D Sensors
FS: 4C Fuel Tank (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
4: 4A Auto Field-Maintenance Unit
4: 4D Hull Reinforcement Package
2: 2D Hull Reinforcement Package
2: 2D Hull Reinforcement Package
2: 2A Fuel Scoop
Max Budget 8.9 M credits
But the lower the better.
I christen this ship
Enfant terrible
Please excuse the French.
Ship build follows
Cargo
Weapons
Modules
Priorities
Heat at 33% after two full thrusts weapons out and weapons firing cannons and 2 enforcers firing. 400 Speed. Id like to get the heat down
Average top cruising speed 282. Heat 23%. 36% with weapons firing. Almost constant signature flatline.
Range 21 LY unladen
Edit - This is what Im after
Role
Stealth Tank (not gaming 'tank' but a tank with cannons that's a big lump of metal)
Must Have
A Cobra
380+ Max speed
Heat below 35 at top speed with boost and weapons firing
18+ LY range
Enforcer Cannons
Reactive Armour
Should Have
Cold
Fast
Weapons that do not show a visible trace (apart from enforcers) when fire
Could Have
Deference that are invisible like ECM, Hull reinforcement
Defenses that disrupt radar presence (mines to put more 'hostiles' on the scanner)
Wont have
Shields
Current Build
[Cobra Mk III]
M: 2D/F Cannon
M: 2I/F Mine Launcher
S: Enforcer Cannon
S: Enforcer Cannon
U: 0F Electronic Countermeasure
U: 0I Heat Sink Launcher
BH: 1I Reactive Surface Composite
RB: 3B Power Plant
TM: 4D Thrusters
FH: 4A Frame Shift Drive
EC: 3D Life Support
PC: 2C Power Distributor
SS: 3D Sensors
FS: 4C Fuel Tank (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
4: 4A Auto Field-Maintenance Unit
4: 4D Hull Reinforcement Package
2: 2D Hull Reinforcement Package
2: 2D Hull Reinforcement Package
2: 2A Fuel Scoop
Max Budget 8.9 M credits
But the lower the better.
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