Deleted member 192138
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What it says on the tin. A great quality of life update for stick users would be the implementation of optional, adjustable, joystick curves in the bindings menu.
Generally if joystick users want these already they'll either use some implementation by their joystick manufacturer or a third party software such as Joystick Gremlin. These can be unstable and crash sometimes which is not a great experience mid-flight.
In game, optional, adjustable joystick curves would be lovely. They could also make learning flight assist off more accessible for people that find their stick too twitchy to develop the same level of precision that they may enjoy with other control inputs (though not everyone flying flight assist off would necessarily want to use curves, it's a personal taste thing).
Control input flexibility in Elite is one of the things that makes it great. If all you have is a keyboard and mouse and you don't want to spend extra - great. If you prefer the feel of a gamepad or have accessibility factors that mean that's the control input for you - also great. If you love the immersion of a HOTAS or some similar stick set up - also great. Each has their own mechanical advantages and disadvantages over one another.
Joysticks are great for being able to toggle between FAOn and Off fluidly, mid flight and also work really well for VR users that like being able to look down and see their hands doing in game what they're doing in real life. The addition of in game curves would be a great way to get people using stick/HOTAS some improved quality of life, control over how they play and stability without having to hunt through third party solutions.
If big changes are coming with Odyssey that may be a great opportunity to implement some new functions, so it seems like a good idea to get the idea discussed openly and distinctly well in advance.
Generally if joystick users want these already they'll either use some implementation by their joystick manufacturer or a third party software such as Joystick Gremlin. These can be unstable and crash sometimes which is not a great experience mid-flight.
In game, optional, adjustable joystick curves would be lovely. They could also make learning flight assist off more accessible for people that find their stick too twitchy to develop the same level of precision that they may enjoy with other control inputs (though not everyone flying flight assist off would necessarily want to use curves, it's a personal taste thing).
Control input flexibility in Elite is one of the things that makes it great. If all you have is a keyboard and mouse and you don't want to spend extra - great. If you prefer the feel of a gamepad or have accessibility factors that mean that's the control input for you - also great. If you love the immersion of a HOTAS or some similar stick set up - also great. Each has their own mechanical advantages and disadvantages over one another.
Joysticks are great for being able to toggle between FAOn and Off fluidly, mid flight and also work really well for VR users that like being able to look down and see their hands doing in game what they're doing in real life. The addition of in game curves would be a great way to get people using stick/HOTAS some improved quality of life, control over how they play and stability without having to hunt through third party solutions.
If big changes are coming with Odyssey that may be a great opportunity to implement some new functions, so it seems like a good idea to get the idea discussed openly and distinctly well in advance.