I'm trying to design a very challenging scenario because the game is just ridiculously easy. For a very large park with open areas, nothing researched, and full high interest loans, it is still easy to win because there is no penalty for losing all your money. For instance, when those loans get unmanageable you just let them run out and take them out again. I know I can make no loans available, but that takes a chunk of the game dynamic away. What I'd like to have happen is if the player goes into negative funds territory, there is a a loss condition, or better yet, happiness amoung all the employees plummets because they know the park is in financial trouble.
Please. please, please Frontier make this happen so we have a real challenge in the game. I'd also like to see a way to change the max amount of money people will pay to go on rides. In many cases it is way too generous.
Please. please, please Frontier make this happen so we have a real challenge in the game. I'd also like to see a way to change the max amount of money people will pay to go on rides. In many cases it is way too generous.